Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:59 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-25 20:05 UTC · Community Announcements · headbuzz
fixed bug in venom ability that made the direct damage too high increased Ranger aimed shot base damage increase Ranger multi shot base damage fixed bug on ring of berzerking that allowed non barbarian classes to equip it magic leather armor pieces now have a chance to have ranged attack bonuses increased herbal medicine base heal amount fixed dialogue on a priestess located by the wizard tower on Archmage Island rebuilt culling volume on Archmage Island to fix visual bugs on some smaller items like torches and skill books
2026-08-23 19:25 UTC · Community Announcements · headbuzz
-fixed text in queen dialogue -fixed text on summoner completion quest dialogue -multishot skill points now correctly increasing damage -aimed shot formula bug fixed -necromancer staff stats change: +9 constitution replaced +3 meditation -venom necromancy multiplier slightly reduced. Max damage limit set -death touch max damage set
2026-08-22 14:21 UTC · Community Announcements · headbuzz
Cure Paralysis potions added to most potion vendors. All low level potion shops will have them. They will also be available as loot. Ranged Attack gains 2 points per dexterity point and 1 point per strength point
2026-08-19 01:51 UTC · Community Announcements · headbuzz
increased time that the party can sprint increased damage gained from specializing in specific melee damage attacks (savage strike, throat punch, body shot, cut artery, finesse attack, stunning blow, backstab, gouge, hamstring) balance adjustments to many enemy combatants redid most cave and dungeons map views (to correct positioning and look in the map view) small reduction to backstab damage multiplier to scale damage more appropriately small increase to ranged physical damage multiplier to scale damage more appropriately small reduction to backstab critical damage multiplier
2026-08-10 15:03 UTC · Community Announcements · headbuzz
-fixed map for tower on elven island -fixed map for tower on hermit island -fixed map for Dungeon of Despair -dark knight now gains 10 magic attack per level -paladin now gains 16 defense per level -barbarian now gains 14 defense per level -ranged attack now gains 3 per dexterity point, reduced from 4 and does not increase from strength. Ranged damage was outpacing melee after a recent change so this puts it more in line. Rangers do have the easiest path for increases through attributes as dexterity increases their ranged attack, defense and to-hit chance. Melee do gain defense through close c
2026-08-09 14:23 UTC · Community Announcements · headbuzz
-VSync Half and VSync Quarter added to Vsync option choices. VSync On limits the frames per second (fps) to the monitor refresh rate. VSync Half limits the fps to half of the monitor refresh rate. VSync Quarter limits the fps to one quarter of the monitor refresh rate. Example, if the monitor is 144hz VSync Half will limit the fps to 72 and VSync Quarter will limit the fps to 36. -Removed many excess console comments that show when changing menu screens (Character Screen 0 opened, Ability Screen 0 closed, etc.) -Some balancing adjustments made to health and defense gained per level for some cl
2026-08-07 15:38 UTC · Community Announcements · headbuzz
-Navigation bar changes to improve visibility. Increased font size with black outline. -Rebuilt and adjusted culling data for the elf queen castle to fix issue causing some objects to be culled (hidden) when they should have been visible -increased size of the one of the dialogue boxes and the size and visibility of the scroll handle
2026-08-04 23:06 UTC · Community Announcements · headbuzz
-moving statues in mine of murg and groaning dungeon could push you outside the dungeon wall. These were fixed to prevent this from happening. -Venom ability added to the Dark Knight, replacing poison. Venom does direct damage and adds a poison effect. -Panic ability added to the Dark Knight, replacing fear. Panic incapacitates the target with paralyzing fear. This effect remains until it wears off or is dispelled. (Not broken by damage or affected by another ability) -Insanity is no longer broken by being hit with an ability -Spinal Tap stun chance increased
2026-08-03 23:11 UTC · Community Announcements · headbuzz
-scroll view sensitivity increased to 32 -verbose character HUDs now correctly show ranged attack value when bows are equipped (verbose and simple HUD portraits are toggled through the GUI settings) -ranged attack value formula adjusted to give 4 per dexterity point and 2 per strength point. Previous adjustment pushed the value higher than planned. -backstab critical strike chance increased -backstab damage multiplier increased -insanity tooltip corrected to reflect that it is necromancy magic -insane status effect no longer removed on damage -tank base defense increased to 15 per level -death
2026-08-02 14:13 UTC · Community Announcements · headbuzz
-alternate exit added in the boss room of the Temple of the Skull
2026-08-01 13:58 UTC · Community Announcements · headbuzz
-removed the delay on the magic mirrors so that the player is able to move before the sound finishes -halflings now correctly receive their +15 luck bonus -kobolds now correctly receive their -20 constituion penalty -paladins base luck attribute is now correct
2026-07-31 18:25 UTC · Community Announcements · headbuzz
-reduced interaction box size on the knobs that control the walls in the maze. Characters will need to stand a little closer to activate them -added portals to the outside walls of the maze and some floor areas to allow teleporting back to the start of the maze
2026-07-30 22:34 UTC · Community Announcements · headbuzz
-Fixed description on tooltip for the miraculous health ability to correctly show the 15% bonus -Fixed the default choice button so that the All Allies button looks correct when choosing group spells -updated choice selections on several dialogues so that the buttons are more consistent
2026-07-30 15:52 UTC · Community Announcements · headbuzz
-idle voices no longer trigger while a menu is open (when spending attribute points or skill points, or checking equipment, etc.) -map for the maze on Archmage Island is now correct (shows the maze with walls up) -combat skill specialization effectiveness now increased to ensure that specific skills (savage strike, hamstring, body shot, etc.). This ensures that spending points on an individual attack like savage strike is more effective for that particular attack over spending points on the general close combat skill.
2026-07-29 15:49 UTC · Community Announcements · headbuzz
-added background to status effect icons to make the duration timer easier to read -fixed lock picking so that the luck based success only works with those with lock picking skill. Intended to be a benefit for lucky rogues (and bards and rangers too) -increased effectiveness of herbal medicine by doubling the body magic scaler, increasing the base heal amount and making focus twice as effective for rangers who want to heal better -increased the healing for summoned skeletal cleric and water elementals -fixed several colliders at the hermit's forge. Door to his workshop (behind him) is now corr
Full appinfo as delivered by Steam PICS, changenumber 38327112. Also at /api/app/2416790/raw.
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