Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:59 UTC.
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2025-11-05 11:12 UTC · Community Announcements · KAOTIX Fury
Hi everyone,It’s been a while — sorry for the lack of updates! Life has been keeping me busy with work, social commitments, and other things.In the past, we mentioned that Peraglees would feature multiple game modes, and I feel I’ve let you down a bit in that regard. I also said that Story Mode would be changed to Original Mode, which was originally planned to be just a larger campaign than Arcade Mode with a few extra levels. But honestly, I think this project deserves better than that.I love working on Peraglees, and I don’t want to see it become just another Steam game that fades into obscu
2025-06-30 17:18 UTC · Community Announcements · KAOTIX Fury
Hello friends, thank you for the support during the Steam summer sale. I have a little update for you all. - Took Crisis Mode Alpha Test away. We're retooling this mode. It'll be back soon. - Changed the way players collide with general collision, crates and obsticals. - Goblins can now spawn and walk on screen, making the game much harder. - Took out some deprecated code related to bosses which could cause softlocks after defeating them. - Flamethrower now does more damage over time on all levels. - Fixed goblin track turrets. They were moving when off screen causing them to destroy if they h
2025-06-12 14:39 UTC · Community Announcements · KAOTIX Fury
- CRISIS MODE DLC! Is now in playable alpha! Jump in have fun and remember! Report bugs. - Sometimes when player rolled and died by explosion, player would stay the same scale size. This is not completely fixed, but some protection code has been put into place to provent the player from being a giant sprite. - Totally rewrote the Multiplayer helper code. Was causing all sorts of issues, clean rewrite fixed everything. - Rewrote how players collide with big enemies. You'll only get knocked back once now, you'll have 2 seconds to relocate to a safe position. - Enemies can't hurt you when using a
2025-05-03 10:52 UTC · Community Announcements · KAOTIX Fury
Another small update guys, the previous update caused a big error. - Fixed an issue where launching the game would cause a mmfs2.dll error. The game would then crash. - Control display screen now displays keyboard and Xbox controls, instead of just one or the other when player Xbox controller was detected. - Changed copyright text to updatable BMP text font. - Got rid of the rolling demo on the title screen. To many variables resulting in unpredictable results. - Move the intro cutscene back to starting a new game. - No one likes seeing logos and intro splash screens on game boot-ups. The seco
2025-05-02 22:06 UTC · Community Announcements · KAOTIX Fury
If you played two-player, I'm really sorry about this one. - Fixed a game breaking issue in 2-Player mode (Arcade mode). Boss 9 and Boss 11's health values were set to default, which is 999999999999. Rendering the game pretty much unbeatable. - Fixed a string issue in options menu for Music and Sound FX.
2025-04-29 13:33 UTC · Community Announcements · KAOTIX Fury
Small patch fix. - Fixed a silly coding error which allowed players to use the Megabomb and roll when dying. (Produced funny results, not game breaking.) - Fixed an issue where players couldn't shoot after leaving a vehicle or when two action happen at once. - Goblin grenades could not be destroyed with Megabomb. Anymore issues, please feel free to contact me via the DPADFTW Discord or the Steam Discussion forums. Thanks Dave / DPADFTW.
2025-04-28 09:56 UTC · Community Announcements · KAOTIX Fury
Hello everyone, The day has finally arrived — our game has officially launched out of Early Access! 🎉 It has been a long journey: three years and four months of development, dedication, and hard work have gone into this project. I would like to sincerely thank everyone who has contributed along the way. MY PEEPS Glyn Humphreys — thank you for your incredible dedication to the soundtrack. I genuinely cannot thank you enough, mate. Your commitment to this project has been extraordinary. Watching you perfect your musical skills and dive into FM synthesis has been an inspiring experience. Nik Llo
2024-12-03 16:11 UTC · Community Announcements · KAOTIX Fury
The final update for this year everyone, we hope you all have a great Christmas and a happy new year. We've worked hard to bring you this new release, we how you enjoy it. ***FIXED BUGS*** - Finally fixed the Jetpack vehicle no-hit bug! - Sometimes Kickstarter banners did not cycle. - Collision issues with Stone Slitter. - Stone Slitters could softlock the game when the player died by explosion. - Some issues in die code for die by missile or die by bullet. - You could Megabomb as Slade at the end of a boss battle. (Thanks, Sly) - Some water effects were not spawning in layer 12, causing palet
2024-11-09 16:20 UTC · Community Announcements · KAOTIX Fury
PERAGLEES EARLY ACCESS VERSION 2.0.0225 | CHICKLIT ENGINE V2.0 YouTube version discussing bugs and features below. https://www.youtube.com/watch?v=mV3d0MyP4Cs FIXED BUGS – Some types of explosions had incorrect layer priority. – Fence collision in Arcade Mode level 4 did not disappear after the fence was destroyed. – Transparent objects on layers were fetching code from multiple places; this is now smoother. – Tank palette code was not working correctly. – Reduced tank collision code and fixed it. – Added tank collision to level 5 (Popped De Ping). – Selecting save data 3 was overwriting save
2024-10-09 15:53 UTC · Community Announcements · KAOTIX Fury
PERAGLEES EARLY ACCESS VERSION 2.0.0204 | CHICKLIT ENGINE V2.0 ***FIXED BUGS*** - No explosion sound effect when vehicle timer runs out. ***ADDED*** - Announcer title screen vox. ***MODIFIED*** - Vehicle indicator via GETRGB. Starting YELLOW means you can't roll off a vehicle,
2024-09-16 14:20 UTC · Community Announcements · KAOTIX Fury
***FIXED BUGS*** - Water pallet issue introduced in build 0194. - Layer issue with blood effect. ***ADDED*** - When Oreient bunch is in water, plays a new animation and creates water particle effects. ***MODIFIED*** - Forgot to update the build version in 0194 on the title screen. - Optimised smoke effects. - Optimised Oreient effects. - Optimised events. - Optimised RAM usage. - Added more damage to the splash damage of mines and homing missiles. ***LEVEL DESIGN*** - Took out the later enemies on Peraglees, moved some object around and added more power ups. - Took out the later enemies on Gno
2024-09-15 18:19 UTC · Community Announcements · KAOTIX Fury
We're making really great progress, and here's a new update with a new level. You can also use mines in a new way, I recommend playing the tutorial again to see how. ***FIXED BUGS*** - Goblin walking can destroy "Static Gun Turret Enter Item" when colliding with item. (Found by Sly_The_Fox) - Goblins on flying turrets could overlap players on flying turrets and cause the goblins collision to freakout. - Added seperate code for boss 2 turrets, flame and cannon missile launcher for at player 1. Same issue as EGS boss 3. - Sometimes bullet smoke could go through collision causing visible seam iss
2024-09-08 00:05 UTC · Community Announcements · KAOTIX Fury
Hey everyone, small patch here which fixes a few things and adds a stats screen at the end of the arcade levels. Hope you enjoy, new level coming soon. ːsteamhappyː ***FIXED BUGS*** - Fixed a bug on level 2 where the top tank can go through its collision. (Found by Sly_The_Fox) - Level 2 boss flame could not be destroyed by players MegaBomb. - Level 3 boss. The Evil Good Shepherd had issues focusing on KAOTIX in 1 Player mode. ***ADDED*** - The Flamethrower weapon to the corn field in Gnome 8. (Enjoy burning that corn!) (Suggested by Sly_The_Fox) - When The Evil Good Shepherd's bullets hits a
2024-09-04 19:13 UTC · Community Announcements · KAOTIX Fury
Ok everyone, sorry for the delay for this release but... I decided to remake the whole engine from scratch! Yes, that's right. Not a single line of code is the same as early access version 1. The main focus in this version was to make it as bug free as we could! I think we succeeded, not saying there are still a few, but we are confident the game plays really smooth. Early access version 1 came with a lot of limitations, mainly in the player controls. Now we have full access to X-INPUT via the X-INPUT extension via Clickteam Fusion 2.5+. This is such a massive update so I won't be able to list
2024-09-04 15:28 UTC · Community Announcements · KAOTIX Fury
Ok everyone, sorry for the delay for this release but... I decided to remake the whole engine from scratch! Yes, that's right. Not a single line of code is the same as early access version 1. The main focus in this version was to make it as bug free as we could! I think we succeeded, not saying there are still a few, but we are confident the game plays really smooth. Early access version 1 came with a lot of limitations, mainly in the player controls. Now we have full access to X-INPUT via the X-INPUT extension via Clickteam Fusion 2.5+. This is such a massive update so I won't be able to list
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/2420540/raw.
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