Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:52 UTC.
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2023-08-11 17:26 UTC · Community Announcements · Rippo
Hi everyone! You may have noticed a few updates were sent out this week. Here is the change log for everything that was fixed/added. - Added Tutorial/Guide at the start of the campaign - Fixed re-calling units by selecting through the UI - Fixed next-turn campaign button disappearing after losing first city and reloading campaign - Fixed UI blocking issue for low resolution displays - Performance Improvements when a large amount of rag dolls are on screen If any bugs/complaints come up please make a report and I will address it ASAP. With that being said, thank you all for a successful launch
2023-08-03 18:40 UTC · Community Announcements · Rippo
Excited to announce that Vae Victis is now out on steam! (1 day early) If you find bugs, balancing problems, or need help please make a post in community discussions. I will be working around the clock to help! Thanks to everyone who has supported the game! I hope you all enjoy!
2023-07-30 17:21 UTC · Community Announcements · Rippo
Hi everyone! With the excitement of the upcoming release I think it is an appropriate time to discuss the Release plan and road map for Vae Victis. Also if anyone is interested I made an official guide that outlines Unit statistics, factions, battle calculations and more: https://steamcommunity.com/sharedfiles/filedetails/?id=3012033422 Release Plan Release is slated for this week on August 4th! Although I don't expect many I'm sure someone will find at least one bug so the plan is to work on hot fixes around the clock for the first few days. They will be prioritized as such: -Game breaking bu
2023-07-25 17:24 UTC · Community Announcements · Rippo
Hi everyone! Release is coming up on August 4th so mark your calendars! I'm excited to share that all feature implementations are complete including the Campaign, Multiplayer, and Custom Battles. Multiplayer however may have edge cases upon release resulting in bugs or failures. However you should still expect to be able to play multiplayer games from start to finish. I will be rapidly working on hot-fixes during release. So please don't hesitate to report bugs if they are found. Regardless the current build of the game is stable, feature complete and ready for release!
2023-06-17 00:08 UTC · Community Announcements · Rippo
Hi everyone! We will be doing a private playtest leading up to release. If you would like to join (you and a friend will get a free copy of the game and of course pre-release access!) please join our new discord server: Click here to join! Our numbers for this play test are obviously restricted, however the number of participants will vary so if you are interested in a free copy and getting a voice in how the game is developed please join the server. As for development progress the following has been completed: - Campaign mode and UI has been finalized - Battle upgrades have been added (specia
2023-06-06 02:13 UTC · Community Announcements · Rippo
Hi Everyone! I'll keep this short but we have exciting news, Vae Victis will be released this August so mark your calendars! To commemorate here is some gameplay footage!
2023-05-23 23:01 UTC · Community Announcements · Rippo
Hey everyone! Won't go into way too much detail but some major progress with Vae Victis has been made! Multiplayer Multiplayer has been fully integrated with the steam networking api, meaning we were able to play a few PVP matches successfully over Steam! I originally anticipated this to take a lot more time then it did but the conversion from our original networking solution to the steamworks api was very simple to do. I also converted all of the netcode to align with changes made to the single player methods. Meaning if a change is made for single player, that change will translate over to m
2023-05-14 18:04 UTC · Community Announcements · Rippo
Devlog 0 Biomes, Special Units, and development timeline Don't forget to wishlist! Hi everyone! and welcome to the first Vae Victis Devlog, I'll be posting these semi-frequently to update you all on the progress of the game! Here are two new Biomes that were added to the game! Sorry for the small size, steam has a 5mb limit :/ Tundra {STEAM_CLAN_IMAGE}/44093206/0565137ff4b0302c97bd2221867d11add520e060.gif Wasteland {STEAM_CLAN_IMAGE}/44093206/cbb3e52a49cf7b1c53a30decd90dfa586a07cc5f.gif Original (Forest) for comparison {STEAM_CLAN_IMAGE}/44093206/146a254df791dad65d546347461adbaa1ffd6629.gif So
Full appinfo as delivered by Steam PICS, changenumber 34901059. Also at /api/app/2420820/raw.
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