Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
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2026-02-09 17:05 UTC · Community Announcements · Encifer
Hi there, it's me, Jon!My latest game, Mistpaw Ravine, just got a release date! March 4th 2026!It's a chill city-builder game with magical cats!🐈 Build a city for cats.💣 Blast new ravines and fill them with water or ink.🏖️ Relax in a chill atmosphere without harsh survival conditions. Your cats are immortal!Check it out and maybe give it a wishlist:
2025-11-16 04:31 UTC · Community Announcements · Encifer
Popped in today to fix a bug and did a few performance improvements while I was in there: - improved performance on the save select screen when multiple very large save files exist - improved performance and functionality of the Watchtower card, preventing slowdown and rare freezes during rapid use Have a good day :) JonUpdate - November 16th - Version 1.1.10a - fixed an issue in the previous patch introduced by incompatibilities with the latest version of the game engine
2025-04-07 19:37 UTC · Community Announcements · Encifer
Hey there, just a small update for ya today: - improved camera smoothing - fixed text field sometimes starting with a null character when entering a custom familiar or village name I've also made a few stealth hotfixes over the past few months, here's those patch notes too: - fixed rare crash when mining multiple crystal deposits in a stack - fixed rare crash when destroying recipe ingredients - watchtower can no longer target the void king - fixed a crash when familiar and village custom names are blank (or just spaces) Thank you to those who reported those bugs! And thanks for playing :)
2024-07-10 23:05 UTC · Community Announcements · Encifer
A few quick patches have gone up since the Phoenix Fire update went live. Here's a summary of all the recent changes and fixes: - auto buying explore cards no longer consumes stardrops that are part of an actively crafting recipe - Phoenix Monument and Phoenix Monolith no longer allowed in chests - unique Phoenix wonders no longer sometimes add themselves to the spellbook on load - emergency de-stack: for when card stacks get confused and bounces off itself (usually ending up out of bounds) - stacks try harder not to bounce off other stacks contending with the bottom wall - fixed happy phoenix
2024-06-27 17:00 UTC · Community Announcements · Encifer
{STEAM_CLAN_IMAGE}/44224141/f620580e9953db12105ffd8df9ac08023ae3927f.png Rise of the Phoenix The Phoenix Witch is here! Warriors? Merchants? Who needs em. The phoenix is the only familiar this witch needs. Keep it happy and trained and it will reward you with faster crafting times and bonus resources. If you can find the elusive Phoenix Tamer, they may even be able to grant you new abilities that benefit both your phoenix and your witch. {STEAM_CLAN_IMAGE}/44224141/148caf09666631d1f32f8e77dd133ef33b2300ff.gif German, Polish, and French Three new languages have come to WitchHand! The game will
2024-06-18 17:00 UTC · Community Announcements · Encifer
WitchHand's big update and new character are nearly upon us! {STEAM_CLAN_IMAGE}/44224141/b6da4b345ff84aab3a836c52a34ed35c747b6d9f.png New Witch! The Phoenix Witch is nearly here! Warriors? Merchants? Who needs em. The phoenix is the only familiar this witch needs. Keep it happy and trained and it will reward you with faster crafting times and bonus resources. If you can find the elusive Phoenix Tamer, they may even be able to grant you new abilities that benefit both your phoenix and your witch. German, Polish, and French Three new languages are coming to WitchHand! It's been super cool to fin
2024-05-09 18:00 UTC · Community Announcements · Encifer
I've been hard at work getting the new witch character ready! Here's a sneak peek! {STEAM_CLAN_IMAGE}/44224141/8784b6f94faf2503859eee0c905ef55d65e5caff.png The Phoenix Unlike the other witches in WitchHand, the Phoenix Witch needs only one familiar: the Phoenix. The Phoenix has the potential to become very powerful if well taken care of. When happy, it has an increasing chance to produce double resources when crafting. {STEAM_CLAN_IMAGE}/44224141/d0f49690776c89d2a8f3f269b4579199f211f910.png Because the familiar training buildings no longer have familiars to train, they instead buff the Phoenix
2024-02-18 08:35 UTC · Community Announcements · Encifer
I call the cards you get after you've learned every spell "Advancement" Cards but someone in the Steam forums referred to them as "Spell Mastery" cards and that's Very Good. Either way, you can put them in chests now. - advancement cards (Rising Sunlight, Harmonic Casting) are now able to be put into chests. - reworked chest storage limit calculations. Vault Wonder no longer overwrites Expanded Interiors advancement - chest cards now display their storage limits in their tooltip - fixed compendium showing descriptions of unknown spell cards
2024-02-16 08:36 UTC · Community Announcements · Encifer
Back again with another quick round of fixes and quality of life improvements! Improved Ultra Widescreen Support - Display Ratio setting added to options - ui elements better react to display changes - the Mystic Workflow Wonder now prioritizes Scout familiars - improved Watchtower performance - fixed special chests (fortune teller, lighthouse) sometimes allowing stacks of mixed cards
2024-02-15 00:49 UTC · Community Announcements · Encifer
Quick balance and fixes patch for ya today - increased Astrologian production speed boost to +20% from +10% - increased Archivist's Pasta production speed boost to +30% from +10% - reworked village collision behavior while grabbed - fixed Familiar Neighborhood incorrect description. Now reads "Increases your Familiar Cap by 5."
2024-02-14 17:00 UTC · Community Announcements · Encifer
Hello friends! Happy WitchHand release week! Thank you to everyone who played the game and left a review and thank you for everyone's feedback and all around good vibes. It's been an exciting time over here! Let's get right into WitchHand's first post-launch update: {STEAM_CLAN_IMAGE}/44224141/f194c738726b91eb6af62b2103871878cf0afb3f.gif Fated Future We got three (3) new cards! Fated Delegate - Fated Quests that ask for a tribute of resources may be slotted here. They will automatically pull the cards they need from a Nexus. Requires Autocaster, Blacksmith, and Armory spells to learn. Magnet:
2024-02-11 23:50 UTC · PC Gamer · Jonathan Bolding
new real-time card game is getting popular within its quite indie niche: WitchHand, a cutesy-styled game about "leading your coven into new, unfriendly lands" launched just this past week, on February 7, 2024. Using cards, you build up buildings, gather apprentices and familiars, and assign them resources to do their jobs so that you can flourish in a kind of 4X strategy meets real-time card and resource management... Read more.
2024-02-10 22:30 UTC · Community Announcements · Encifer
Yooo it's bug fix and balancing time! Notable new features with this patch are villages getting their own production toggle that toggles all buildings slotted to that village, the ability to click through most end of day events, and a setting in the controls menu to disable camera pan with left click. Also! WitchHand became eligible for Steam Community Items so be on the look out for those once they're approved! - villages now have production toggles that toggle all slotted buildings - can now click during most end of day events to skip through them - familiar corpse cards now function with ma
2024-02-10 15:15 UTC · Rock, Paper, Shotgun
You might remember Stacklands, a joyful survival village builder in which you stack and combine cards to craft and advance your society. WitchHand, which released this week, takes the same concept and applies it to developing your own witches coven. Read more
2024-02-08 21:48 UTC · Community Announcements · Encifer
Another round of bug fixes for ya! And some balancing sprinkled in too, for flavor. Thanks again to everyone providing bug reports and feedback. - soul trainer spell now requires first waypoint spell to learn instead of sorcerers school spell - familiar cap base value decreased to 2 from 3 - first waypoint spell now requires village upgrade spell, crystal quarry spell, and herbalist spell to learn instead of familiar home spell - familiar home spell now requires first waypoint spell to learn - familiar home recipe cost increased to crystal x5 from crystal x3 - fixed corpses and advancements fu
Full appinfo as delivered by Steam PICS, changenumber 37459553. Also at /api/app/2420880/raw.
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