Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:21 UTC.
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2023-08-30 19:55 UTC · Community Announcements · Odisseo
Hello! The announced update has been released and it affects both the full game and the demo. Much of the geometry of the existing levels has been altered and a lot of details were added. As anticipated, this is the last scheduled update for the current content. For now on I’ll focus my efforts to create new levels and to fix bugs. {STEAM_CLAN_IMAGE}/44097962/f8575e625c9db29a298c4090134b6cb20f1b0cbc.jpg {STEAM_CLAN_IMAGE}/44097962/dac60e04b2923cc38b1b64daa150d2e3137d9500.jpg {STEAM_CLAN_IMAGE}/44097962/3f168cbce1560f84be443197df38ffbffb1fe587.jpg {STEAM_CLAN_IMAGE}/44097962/e8f61dbad872337d3c2
2023-08-25 16:01 UTC · Community Announcements · Odisseo
This week was partially spent polishing various aspects of the game but most prominently was used to prepare the tools used for the creation of the levels for the last scheduled update of the current content. Following the feedback received from the players, I decided to enhance the number of details and specificity of each area of the current levels. This won’t be fast as the 12 levels of the game are… quite big and updating each level is quite a delicate and long task, but I’m almost halfway through it! Here are some screenshots to compare the work in progress with the actual content. Curren
2023-08-17 15:28 UTC · Community Announcements · Odisseo
Bug Fixing: UI elements with wrong behaviour Modified behaviour of global and local map (minor change) A couple of invisible walls created to prevent the player from falling were not working as expected Rework of the UI of the load screen, to make it more responsive. Fixed scrolling issue in the codex section Balancing The SMG has been reworked to differentiate its use. It now longer shoots a perfect row of bullets but a little deviation is assigned to each bullet. Un-upgraded number of bullets has been increased to 3, lowering the damage of each bullet. The SMG now has a different powerup. Th
2023-08-11 15:55 UTC · Community Announcements · Odisseo
Hello! This week I worked on new gibbing effects, new environmental effects and general balancing. All these features will now undergo a testing process, and you are more than welcome to try them through the beta (to get access to it dm me on the official discord)! Also a couple of locations have been reworked and I will continue this “architectural redesign” of some areas in the following week. {STEAM_CLAN_IMAGE}/44097962/14582b923d35f78be49749e540006584f264f791.png {STEAM_CLAN_IMAGE}/44097962/34a836f6dfdac1a239b5850eccdeb46c03a8debf.png Colours and general feeling of these zones. {STEAM_CLAN
2023-08-04 14:13 UTC · Community Announcements · Odisseo
This week was a crazy ride for sure. Next week will be more challenging!. In fact I'm gathering various feedback from the players and besides balancing and fixing various issues, I am planning to work on the graphical aspect and visuals of the game, before moving more consistently to the development of the next area (whose design is quite fixed by now). So I'm here to share some work in progress (you will not find this in the demo nor in the current build nor in the beta). I will be working on an early version of dismemberment system. I'm also working on the general atmosphere of Palladium. {S
2023-08-02 15:30 UTC · Community Announcements · Odisseo
The last update was important and arrived pretty fast. For this reason some hotfixes are necessary.
2023-08-02 11:31 UTC · Community Announcements · Odisseo
The following changes were made to rebalance some fights: added difficulty level and shifted normal to hard. changed shooting algorithm of NPCs. changed behaviour on some NPCs, making their bullets more distinguishable. The following changes were made to reduce motion sickness that some players experienced smoothed movement adjustable size and opacity of crosshair slightly adjusted height of the player The following bugs were fixed: smoothed movement adjustable size and opacity of crosshair slightly adjusted height of the player movement of the camera of the camera This update features new gor
2023-07-17 12:52 UTC · Community Announcements · Odisseo
A small issue related to animations on lower-end PCs has been fixed. The update is very light, as such I don't feel guilty to make an update for this issue. Don't forget to report any issue or bug or unexpected behaviour through Steam or the official Discord!
2023-07-17 10:08 UTC · Community Announcements · Odisseo
The demo features the tutorial level of Palladium. You will be able to try some of the different weapons that you will find along the full game and try different power ups and how they enhance and change the effectiveness of the weapons. The progress you make in the demo will be carried over in the full game, so that you don’t have to repeat the tutorial when the game is released. Don’t forget to leave feedback on your experience! Use Steam or the official Discord to let me know what you think about the game.
2023-07-12 17:45 UTC · Community Announcements · Odisseo
Sprites are gone. Almost. The representation of enemies is now designed to keep the feeling of the retro games, but with smoother animations for better readability of the situation and of the particular state of each enemy. Also, is now much easier to modify enemies to correct and improve the gameplay, giving to the player colour and shape clues to suggest the behaviour of each enemy. Moreover, it is now easier to modify them and correct… unwise colour choices. The switch to models also allowed me to make various variants of the NPC types with a reasonable effort. Finally, dismemberment is now
2023-07-05 18:31 UTC · Community Announcements · Odisseo
Hello! It's with great pleasure that I can announce that I'm almost ready to release the demo! The demo will feature the first level that is a tutorial (not a boring one!). In fact the demo\tutorial is a level full of unique enemies and architectures. It will guide the new player to explore the features that the game has to offer like the dynamic 3d mini-map, the upgrades system and the different weapons that you will find later in the full game. The length of the demo is estimated to be around 15 minutes, but don't hesitate to share with me your times (an optional feature reachable in the opt
Full appinfo as delivered by Steam PICS, changenumber 34901136. Also at /api/app/2421690/raw.
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