Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:25 UTC.
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2026-07-29 15:19 UTC · Community Announcements · Dohlar
Dear Retailers it has been a while, and i hope you have enjoyed the summer months. It's time to let you know what has happened since the last update. Table of content State of production New features Run massive marketing campaigns You can manage multiple conmcepts Custom product discounting And several other improvements. --- State of production --- As some of you might know, King of Retail 2 is made by my wife and me, with her sister as a freelancer. A little team, trying to make a big game. It is something we do full time, but unfortunately has it not been something we have been able to act
2026-04-17 17:04 UTC · Community Announcements · Dohlar
Dear Retailers, Since the last update, players have reported a number of bugs as well as severe lag in certain areas. So before starting a longer sprint for the next major update, we wanted to address those issues first. While doing that, we also managed to add a few smaller features along the way. This update has been focused on two main areas: balancing and optimization. --- New features New features are always more exciting to read about than technical improvements, so let us start with that. Even though our main focus was elsewhere, we still managed to add some new things to the game. 1. V
2026-04-03 16:49 UTC · Community Announcements · Dohlar
Dear Retailers! It is Friday, and as promised, here is a follow-up update to our 0.4.0 release. It seems like the faster game day speed, starter stores, and multiple complexity levels have been very well received. We have also received a lot of good feedback during the week, and we have used it to make a number of further improvements. - Difficulty settings Instead of only adjusting complexity, you can now also adjust the actual difficulty of the game. You can make customers and employees easier or harder to manage, depending on how you want to play. - Reorganized tutorials Many players go thr
2026-03-31 17:05 UTC · Community Announcements · Dohlar
Dear Retailers, After 3 months of hard work, update 0.4.0 is finally available for you to enjoy. In this update, we have focused on some of the biggest issues you have raised, and tried to address those before continuing further along the roadmap. The main topics we have focused on are: - Starter Stores - Better game feedback - Improved employee management tools - Adjustable game settings This update also includes many other additions and improvements, which I will go through further down in the post. --- Starter Stores --- Many of you have said that the beginning of the game can feel tedious
2026-03-17 10:44 UTC · Community Announcements · Dohlar
Dear retailers! Time for another update on what we have been working on over the last month, and what you can expect in the upcoming patch. We are still aiming for a March update and are now adding the final touches to the remaining implementations. In the last newsletter, I showed the work done on scheduling, contract renegotiation, and employee management, all of which received major upgrades. {STEAM_CLAN_IMAGE}/44799837/d35e8117cd33e2f20f5ecbe6272c6409701b18d5.png {STEAM_CLAN_IMAGE}/44799837/c70f95c0639a3b87f871d3a876e3443f6689030d.png {STEAM_CLAN_IMAGE}/44799837/29b03366005472f40318c5def1a
2026-02-20 10:03 UTC · Community Announcements · Dohlar
Dear Retailers! In this post i will go through following topics: - Update progress - Geforce Now - Starter stores - Gameplay settings - Updated employee management - New storage and delivery units - More products - Workshop items - User created stores February is already well underway, and it’s been a while since the last update, but we definitely haven’t been idle. Unfortunately, we had a man down during January and February, which has a big impact when we are such a small team. When that happens, the additional workload falls on me, which naturally slows things down. That is just how it goes
2026-02-04 13:15 UTC · Community Announcements · Dohlar
Dear Retailers! King of Retail 2 often experiences comments that the game is too complicated and far off of the first game. The new mechanics makes the game deeper then the first game on almost all levels. Some enjoy these, but many seem to think that it is now too much, and too complicated. Our assumption is that the game asks the player to understand too much from the beginning, which can be overwhelming for some you that wants a more casual gameplay, and simply want to run a store. So to accomodate those of you who think like this, i thought of introducing various difficulty levels to the g
2025-12-31 17:49 UTC · Community Announcements · Sweet Baby Goku
Dear Retailers,The year is coming to a close, but the days will only get longer from here. After 7 months of monthly updates, I’ll be taking a well-needed rest for the holidays. As the year comes to a close, I wanted to take a moment to reflect on the state of King of Retail 2, where we stand with overall development, and our plans for 2026 on the horizon.The year isn’t over yet! But I wanted to acknowledge both the game’s successes and challenges, as well as the people who helped us along the way.What We Accomplished This YearRevamped Build Mode Launch tools for Building and the Display Desig
2025-12-29 20:36 UTC · Community Announcements · Dohlar
- Fixed a bug that prevented progress on second tutorial - Removed text saying tutorials are mandatory
2025-12-22 15:02 UTC · Community Announcements · Sweet Baby Goku
Dear Retailers, Based on player feedback, we’ve adjusted how tutorials are handled. While the intention was to help new players get started and ensure core systems weren’t missed, feedback on the requirement to access the tutorial was quite insistent. As such, we’ve removed the requirement for Tutorials and baked some “Day 1” tutorialization into first playthroughs.Tutorial ChangesTutorials are now fully optional againAdded a Day 1 Guide featuring step-by-step tutorial videos for the City, Store, and HQThe Day 1 Guide can be collapsed at any time if you prefer to explore freely.We wanted to ma
2025-12-18 17:52 UTC · Community Announcements · Sweet Baby Goku
Dear Retailers,The holidays are officially upon us with the start of the Steam Winter Sale, and we ARE participating with our lowest discount yet, with up to 25%. In all likelihood, if you’re reading this, you’re probably already a player. But if you have any friends looking for a deep Retail simulation, now would be the best time to put that in their gift stocking!Enough shilling, as we have a host of new updates, fixes, and content ready for the Sale. We’re doing a lot of under-the-hood work this update, but with changes that should improve the experience for everyone and better realize the
2025-12-08 17:00 UTC · Community Announcements · Sweet Baby Goku
Dear Retailers,We’re closing out the year with a series of updates, and I wanted to leave 2025 with something for everyone: newcoming players and veterans of Retail alike. As part of the upcoming Steam Winter Sale, we’ll be tackling a number of items, namely improvements to the game’s tutorialization, some additional sales behavior, and product updates.Let’s get started with an early look! Community Event: Winter Retail Challenge To celebrate the holidays. we’re kicking off the Winter Retail Challenge, a store-design contest!Using assets from any source you to create your own winter-themed ret
2025-11-24 17:34 UTC · Community Announcements · Sweet Baby Goku
Dear Retailers,Whether you’re meeting people at a work mixer or flushing your DNS for the twentieth time that night: Networking is hard work. But the best business never evolved in a vacuum. It takes collaboration, teamwork, and stick-to-itiveness. That’s why I’m proud to announce that November’s update, focusing on expanding King of Retail’s online functionality, is now live for all players! The B2B Networking Update brings many online integrations into King of Retail 2 to make it faster, easier, and more intuitive to incorporate community creations into your stores, connect with the communit
2025-11-07 17:00 UTC · Community Announcements · Sweet Baby Goku
Dear Retailers,Two weeks ago, we discussed the implementation of online features for King of Retail 2, and we’ve made huge strides since then that we’re ready to start discussing now that we know they’re feasible and achievable for our upcoming update.Now that I’ve done my due diligence with Steam integrations, and Steam Workshop functionality is nigh, it’s time to look at how this upcoming functionality will open up the community experience for King of Retail 2.Create Your World – Model & Texture EditingMod functionality will be incorporated into King of Retail 2 in the next update.The Discor
2025-10-24 16:14 UTC · Community Announcements · Sweet Baby Goku
Dear Retailers,This week, I’m excited to announce that we’ve integrated some long-sought-after Steam integrations into King of Retail 2 as part of the next update. This means that players can enjoy Cloud Save support alongside Steam Workshop functionality in the coming update.These were long-requested changes, and one we’re approaching progressively as we add in-game features to better support them. I’ll go into each below in parts so people know what to expect and what will be available with this update.Retail Anywhere – Cloud Save SupportIn last update, we fixed issues with save file prefere
Full appinfo as delivered by Steam PICS, changenumber 38415485. Also at /api/app/2425150/raw.
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