Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:33 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-09-10 13:10 UTC · Community Announcements · Badchrono
Version 1.1.3 - Corrected the translation of the intro screen. - Reduced skipping of the game intro screen. - Fixed bug where if the player passed the challenge mode stages, it interfered with the adventure mode level selector. - Removed using the Dash with the right shoulder button. This is a small update, making some adjustments and correcting minor errors that existed in the game. Thanks to everyone for their support. Translated with DeepL.com (free version) {STEAM_CLAN_IMAGE}/44413067/f255291920c3e4df5e14220179bcfd06f97ff4ba.png
2024-06-23 17:42 UTC · Community Announcements · Badchrono
Version 1.1.2 - Centralization of the fade circle on the character when starting the level. - New moon art on levels 21 to 40. - Improved mountain art for levels 41 to 60 and the challenge. - Corrected the trampoline's repeated animation and sound when you die by colliding with it. - Fixed premature collision of the single electric sphere into orbs. - Fixed the bug of playing two songs simultaneously. - Reduced song information display time from 1 second to 0.3 seconds, making it more dynamic. {STEAM_CLAN_IMAGE}/44413067/f255291920c3e4df5e14220179bcfd06f97ff4ba.png
2024-06-21 04:26 UTC · Community Announcements · Badchrono
Version 1.1.1 - Added music when Squab meets his father. - Changed the crystal artwork. - Changed the cage artwork. - Reduced the fade time after death, making the game more dynamic.
2024-06-14 11:50 UTC · Community Announcements · Badchrono
Version 1.1.0 - Added Steam Cloud save support. - Added intro and ending cutscene. Jumping thorn trap - Changed the artwork, added animations always looking in the player's direction when on the ground. - Improved the detection of the player's jump, correcting a small bug that occurred when the player jumped quickly and when the player fell. - Added sound when the jumping thorn touches the inverter box. {STEAM_CLAN_IMAGE}/44413067/c496db6845905001449f314ec423e52ef6a6f707.png - Improved the physics of the ball, now all collisions make it bounce, this way the player has more control and predicti
2024-05-27 18:24 UTC · Community Announcements · Badchrono
Version 1.0.6 It's with great pleasure that I'm announcing the Japanese translation for the game, something that was totally unplanned, but with the help of Hiroshi Ashida, who got in touch by email, it was possible to do the translation, checking the texts, the quality of the characters, because in the game we don't use a font, but a Sprite Font, where you have to draw all the characters. Finally, I'm very proud of the end result, as you can see in the image below. {STEAM_CLAN_IMAGE}/44413067/41a261516673a27e0f543227489dc6af13e098fd.jpg - Added the Japanese language to the game, with the help
2024-05-20 19:48 UTC · Community Announcements · Badchrono
Version 1.0.5 - Fixed the error in the spinning orb trap, where some electric spheres remained without collision, only the first one which should not contain colliders to make it easier for the player to step on the square block and not be so punitive. - Removed 1 spinning blade from level 49, slightly changing the difficulty. - Fixed the bug where the options chosen such as vibrate, shake and full screen were not marked on the options screen. - Fixed bug where after choosing an option or leaving a menu screen, it was still possible to execute commands, affecting several menu screens. - Fixed
2024-05-18 02:15 UTC · Community Announcements · Badchrono
Version 1.0.4 - Fixed the bug where the hat was not released when you finished challenge mode before finishing adventure mode. - Fixed the bug where the trampoline would fall on the character, locking it, now the trampoline crushes the character. - Adjusted the spring collider to the size of the sprite, improving the mechanics. - Fixed the bug whereby after entering challenge mode, returning to the menu and entering level 2 onwards, the option to return to the stage selection screen did not appear. - Reduced the fire collider when it's small. - Reworked the song name sign, now an icon is shown
2024-05-16 18:14 UTC · Community Announcements · Badchrono
Version 1.0.3 - It was discovered that at times using the dash and with the frame rate at 60fps, the character was able to climb on some platforms where he shouldn't, which completely eliminated the challenge of some levels, as it is not a feature that requires skill, I decided to make some changes to the mechanics and also added some thorns in some levels that it was possible to skip the whole challenge, in addition to slight changes - Modified normal levels 8, 12, 15, 18, 34, 38, 44, 45, 52, 58 - Modified challenge levels 3,4. - Adjusted the dash animation, when the character touches a wall
2024-05-16 03:02 UTC · Community Announcements · Badchrono
Version 1.0.2 - Fixed the keyboard input in the level 1 tutorial, the correct keyboard key is W not H. - Fixed the error where the character could die at the level 40 checkpoint.
2024-05-15 23:20 UTC · Community Announcements · Badchrono
Version 1.0.1 - Fixed bug where the switch block did not activate if the player was playing on 60 fps monitors.
Full appinfo as delivered by Steam PICS, changenumber 38333250. Also at /api/app/2430820/raw.
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