Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:07 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2016-05-04 02:54 UTC · Community Announcements · itayke
Hi everyone! We've been pretty quiet lately, working hard on improving the game and porting it to more platforms (more on this soon). In the meantime we wanted to update the desktop builds with some great improvements. Updates include: Cloud saving! Various puzzle improvements across all levels Enhanced control scheme (great for speedrunners!) Also, Localization and more updates coming soon! Also, we're extremely honored to take part in the latest Humble Eye-Candy Bundle! More on this amazing bundle here! Keep deleting & growing, -- itay and the Mushroom 11 team
2016-05-04 02:54 UTC · Community Announcements · itayke
Hi everyone! We've been pretty quiet lately, working hard on improving the game and porting it to more platforms (more on this soon). In the meantime we wanted to update the desktop builds with some great improvements. Updates include: Cloud saving! Various puzzle improvements across all levels Enhanced control scheme (great for speedrunners!) Also, Localization and more updates coming soon! Also, we're extremely honored to take part in the latest Humble Eye-Candy Bundle! More on this amazing bundle here! Keep deleting & growing, -- itay and the Mushroom 11 team
2016-01-12 02:25 UTC · Community Announcements · itayke
Mushroom 11 has been selected as Rock, Paper, Shotgun's Best Platformer of the Year! "Mushroom 11 stands out by being a brilliantly smart idea, superbly executed, and constantly rewarding to play." - Rock, Paper, Shotgun More info here. 2015 has been an exciting year for us, with plenty of fan and media recognition following our October launch, with much exciting news following soon. We hope you all have a great 2016! - The Mushroom 11 Team
2016-01-12 02:25 UTC · Community Announcements · itayke
Mushroom 11 has been selected as Rock, Paper, Shotgun's Best Platformer of the Year! "Mushroom 11 stands out by being a brilliantly smart idea, superbly executed, and constantly rewarding to play." - Rock, Paper, Shotgun More info here. 2015 has been an exciting year for us, with plenty of fan and media recognition following our October launch, with much exciting news following soon. We hope you all have a great 2016! - The Mushroom 11 Team
2015-12-16 22:36 UTC · Community Announcements · itayke
http://untame.com/wp-content/uploads/2015/12/ign_best_of_2015_sm-e1450305108854.jpg We're extremely proud to be listed as IGN's Best of 2015! Mushroom 11 is listed in two categories - Best Platformer and Most Innovative. You can vote now! More titles and categories can be found here.
2015-12-16 22:36 UTC · Community Announcements · itayke
http://untame.com/wp-content/uploads/2015/12/ign_best_of_2015_sm-e1450305108854.jpg We're extremely proud to be listed as IGN's Best of 2015! Mushroom 11 is listed in two categories - Best Platformer and Most Innovative. You can vote now! More titles and categories can be found here.
2015-12-15 17:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (RPS)
What is the best platform game of 2015? The RPS Advent Calendar highlights our favourite games from throughout the year, and behind today’s door is… Mushroom 11! …
2015-11-08 23:45 UTC · Community Announcements · itayke
Hey everyone, We've been working hard in the last couple of weeks on fixing some of the reported issues, or things we felt needed some more attention. - Difficulty: various changes focusing on maintaining the level of challenge that's expected from Mushroom 11, but with minimal frustration - Keyboard Controls: allow custom assigning of alternate key controls - Savegames: a few fixes to handle consistency and disconnect issues - Several small performance and stability fixes Thanks for your feedback and support!
2015-11-08 23:45 UTC · Community Announcements · itayke
Hey everyone, We've been working hard in the last couple of weeks on fixing some of the reported issues, or things we felt needed some more attention. - Difficulty: various changes focusing on maintaining the level of challenge that's expected from Mushroom 11, but with minimal frustration - Keyboard Controls: allow custom assigning of alternate key controls - Savegames: a few fixes to handle consistency and disconnect issues - Several small performance and stability fixes Thanks for your feedback and support!
2015-11-04 23:39 UTC · Community Announcements · julia
" Mushroom 11 won’t feel much like anything you’ve seen in the past thanks to an interesting core play mechanic." -Macworld
2015-11-04 23:39 UTC · Community Announcements · julia
" Mushroom 11 won’t feel much like anything you’ve seen in the past thanks to an interesting core play mechanic." -Macworld
2015-10-27 01:58 UTC · Community Announcements · julia
"Untame's experimental puzzle game pioneers a new style of interaction, layered onto a familiar premise, and finds gold among the ruins." -Eurogamer
2015-10-27 01:58 UTC · Community Announcements · julia
"Untame's experimental puzzle game pioneers a new style of interaction, layered onto a familiar premise, and finds gold among the ruins." -Eurogamer
2015-10-22 02:20 UTC · Community Announcements · itayke
Hi everyone, We wanted to do a bit of an overhaul on the difficulty curve in the game. The latest update includes many small changes to puzzles across the game, focusing on smoothing out the difficulty ramp up, with special attention to chapter 5. More importantly, we've made a major change in the way pickups (the brightly colored creatures) are saved. Instead of registering them in the next checkpoint, they are now registered immediately. No need anymore to go back and grab them after failing a puzzle! Thank you for your feedback and support! -- itay and the Mushroom 11 team
2015-10-22 02:20 UTC · Community Announcements · itayke
Hi everyone, We wanted to do a bit of an overhaul on the difficulty curve in the game. The latest update includes many small changes to puzzles across the game, focusing on smoothing out the difficulty ramp up, with special attention to chapter 5. More importantly, we've made a major change in the way pickups (the brightly colored creatures) are saved. Instead of registering them in the next checkpoint, they are now registered immediately. No need anymore to go back and grab them after failing a puzzle! Thank you for your feedback and support! -- itay and the Mushroom 11 team
Full appinfo as delivered by Steam PICS, changenumber 37432709. Also at /api/app/243160/raw.
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