2026-08-28 19:42 UTC · Community Announcements · [BEG] TheSilentBrit
Map ZonesWe are happy to share that each of our existing maps and all maps moving forward have now been separated into zones. Players must break out of each zone in order to escape. By splitting the maps into zones, we are concentrating both players and monsters in smaller areas.For investigators, this helps focus players to a smaller area, allowing them to concentrate on localised objectives. This means less cross-map travel and a greater focus on looting and completing objectives. For monsters, of course, it also means that investigators are more confined, leading to more frequent encounters
2026-05-01 11:57 UTC · Community Announcements · [BEG] TheSilentBrit
Version 0.32.46Player Systems▸\ Added settings for rain, snow, ground fog and falling leaves - See gameplay settings▸\ Fixed escape train controls being backwards▸\ Improved smoothness of outline on highlighted objectsWorld Environment▸\ Fixed crate near end of Main Line tunnel being assigned to the Holding Yard rune▸\ Fixed missing tree trunks above ground in Web Of Fears▸\ Fixed location in Holding Yard where player's movement on platform is blocked▸\ Rails switch now single use▸\ Fixed out of bounds location in Web of Fears▸\ Fixed audibility issue with train that is dragged by handcarAI Sy
2026-05-01 09:59 UTC · Community Announcements · [BEG] TheSilentBrit
NightSpawn Steam Playtest Open to AllThe response to our playtest has been incredible, so we’re opening the doors to everyone. No more waves, no waiting for approval.You can jump in right now. Just hit “Playtest” and start playing instantly.Your feedback is a huge part of shaping the game. Every match you play, every bug you report, and every suggestion you share helps us fine-tune balance, improve performance, and build a better overall experience.Get in, play hard, and help us make this the best version of the game it can be.Your FeedbackWe’re really keen to hear everyone’s feedback, so we’d
2026-04-24 20:07 UTC · Community Announcements · [KYE] ViviD
NightSpawn Steam Playtest BeginsThe time is nigh (for playtesters)! We’re now LIVE with our first NightSpawn Steam playtest. Access to the playtest will be released in batches. The first batch will have access to the game starting from today.Your FeedbackWe’re really keen to hear everyone’s feedback, so we’d be grateful if playtesters could fill out the feedback form accessible from the main menu. To thank you for your time, everyone who fills in the form will receive 8000 bloodshards.Specific bugs can also be reported in game from the in-game Esc menu.CommunityIf you’d like to join our commun
2026-04-03 11:28 UTC · Community Announcements · [KYE] ViviD
Are you ready for the hunt?We are excited to announce that NightSpawn is in the final stages before we start letting investigators through the gates.We have had a great response from Steam users joining the NightSpawn playtest and will be letting you all through the gate in the next few days.We are about to begin internal testing on our latest map, having recently implemented the remaining required objectives and features. Our focus is now on AI stability, finalising audio and polishing the visual details of the map.Once you have been accepted and you’ve downloaded the Steam Playtest version o
2026-03-09 14:30 UTC · Community Announcements · [KYE] ViviD
The hunt is about to begin.We are excited to announce that NightSpawn is entering its Steam Playtest phase, and we are inviting players to help us shape the future of the game. This stage will allow the community to experience the current build while providing feedback that will directly influence development.Access to the playtest will be granted in waves. This allows us to monitor performance, collect feedback, and steadily expand the player base as improvements are made. If you sign up and do not get immediate access, do not worry. Additional testers will be invited regularly as the playtes
2025-12-19 12:16 UTC · Community Announcements · [KYE] ViviD
Join players in our next beta test. Help us identify bugs, test game connection and experience new monsters and characters before official launch. Beta weekend dates:Starts: Friday, December 19th @12am EST | 5pm GMTEnds: Monday, December 22nd, @ 12am EST | 5pm GMT FeaturesIn this beta weekend update, you’ll be able to face off against The Noble. He was our original monster during early development. With the growth of the game, many of his features became outdated. The Noble has now been fully updated to the latest AI system, featuring all new visuals and abilities. Visuals Updates:Improved vis
2025-12-12 14:55 UTC · Community Announcements · [KYE] ViviD
Join players in our next beta test. Help us identify bugs, test game connection and experience new monsters and characters before official launch. Beta weekend dates:Starts: Friday, December 12th @11am EST | 4pm GMTEnds: Monday, December 15th, @ 11am EST | 4pm GMT FeaturesIn this beta weekend update, you’ll be able to face off against The Noble. He was our original monster during early development. With the growth of the game, many of his features became outdated. The Noble has now been fully updated to the latest AI system, featuring all new visuals and abilities. Visuals Updates:Improved vis
2025-12-04 17:39 UTC · Community Announcements · [KYE] ViviD
Join players in our first beta test. Help us identify bugs, test game connection and experience new monsters and characters before official launch.“.... --- .-.. .-.. --- --. .- - . / .-. . .--. --- .-. - .-.-.- / - --- .--. / .--. .-. .. --- .-. .. - -.-- .-.-.- / .... . / .. ... / -... .- -.-. -.- / -....- / .-- . / -.- -. --- .-- / -. --- - / .... --- .-- .-.-.- / - .... . / -.- .. .-.. .-.. .. -. --. / .... .- ... / .- .-.. .-. . .- -.. -.-- / ... - .- .-. - . -.. .-.-.- / -.. --- / -. --- - / -.-. --- -- . / -... .- -.-. -.- / ..-. --- .-. / ..- ... .-.-.- / .... . / .. ... / -... .- -.-.
2025-11-14 13:09 UTC · Community Announcements · [KYE] ViviD
PATCH NOTES 0.31.264User Interface\ Fix for client’s workbench UI sometimes not updating to show that an item cannot be crafted when out of resources\ Battery symbol fully disappears when torch battery runs out; unclear why player cannot take out flashlight\ Keybindings not displaying when captured (tested on client but did not appear)\ Client sees their own name listed first in the end game screen, but has host's stats next to their nameGeneral\ Missing ambient sound after being downed in the caves and transported outside to the captured cages\ Cannot enter any hiding places\ Can take out or
2025-11-05 11:32 UTC · Community Announcements · [KYE] ViviD
🩸 Version 0.31.261 🩸General• Tentative fix Added new office note spawns which are not in white sheds • Campsite Bravo rune not updated on HUD compassUser Interface• Removed inventory item tool barPlayer Systems• Deployable abilities now auto-highlight placeable mesh when activated with \ • Abilities are now only activated with \ and holding \Networking• Cannot connect to multiplayer lobby after exiting a single player gameMain Menu UI• Character is invisible after solo player joins a multiplayer lobby • Double back button on MP lobby (Host only)🩸 Version 0.31.260 🩸General• Fixed location w
2025-10-31 15:39 UTC · Community Announcements · [KYE] ViviD
Greetings investigators! Today, our Main Branch on Steam gets updated with an up to date - playable - version of NightSpawn! Work together or alone to escape that which lurks in the dark.Main Branch UpdateWe are hard at work crafting the full version of the game ready for full release. Between now and then though, we are pleased to share a slice of what’s to come. For full details on what’s included in this preview version of the game and what to expect at full release, take a look at our post where we break it down: If you’ve never changed your game branch before in the game’s Steam propertie
2025-10-24 14:58 UTC · Community Announcements · [KYE] ViviD
Greetings everyone! We are getting close to the point where we will be rolling out to the main branch on Steam. So we have some great news to all of you that purchased the game when it was known as "Sanguivore". Not everyone that purchased the game is a member of our Discord, so we will be letting all Steam users know about this.What does this mean?,Currently the game is NOT playable on the main branch, it is still the old game and the account API is no longer available for the old game. So, The current build of NightSpawn (0.31.254 / 0.31.256 ) will be available for all. As the game will be a
2025-05-28 16:04 UTC · Community Announcements · THESILENTBRIT
{STEAM_CLAN_IMAGE}/44611767/aef4d23ddd4226c6d6e031f9f8312509a156511e.png We loved the name Sanguivore, but let's face it—pronouncing it was almost as challenging as surviving our monsters. So, we've chosen something simpler yet equally chilling: Welcome to NightSpawn! NightSpawn perfectly captures our vision for an extensive lineup of dark, sinister creatures waiting to hunt you down. Official Teaser Trailer Visit on Youtube: https://youtu.be/AOc3_umBb1Y 🎮 Free-to-Play: More Friends, More Frights! Yes, you read that correctly—upon release, NightSpawn will be completely Free-to-Play! {STEAM_CL
2025-05-23 23:57 UTC · Community Announcements · [KYE] ViviD
{STEAM_CLAN_IMAGE}/44611767/4c1a441fade784f0fb1af8e974145bbbcf75ef03.jpg 📢 ANNOUNCEMENT TIME Hello everyone — The wait is finally over. After nearly a year (our last update was June 19, 2024), we're ready to announce the next chapter in the Sanguivore timeline. WEDNESDAY, MAY 28th, 2025 We'll be dropping a full reveal right here on Steam and over on our Discord. Here's what you can expect: Brand-new trailer Full feature breakdown Details on the upcoming major update Exclusive "OG Player" rewards Our roadmap for the rest of 2025 and into 2026 We’ve been working hard behind the scenes, and we’r
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