Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:28 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-11 09:03 UTC · Community Announcements · TurtleFox Games
Hello Again Talented Gamers!We have a very exciting announcement! Our 3rd DLC - Talented: Tree Worlds now has a Store Page!We're trying out something new with this DLC, you'll be able to customise your skill tree with one of four Talent Tree skins known as "Tree Worlds". Each Tree World has unique shapes for the Talent fitting a specific theme alongside a special background. Mossara is the home of the Nightshade Grove and of great importance to all Alchemists due to the variety of magical plant life. There are legends that say the world was completely barren until a single tear fell from the e
2026-08-14 11:36 UTC · Community Announcements · TurtleFox Games
Welcome back Talented Gamers!We're soon approaching the time to announce our new Talented DLC, but before that I wanted to run through some of the changes coming to Abilities in the accompanying 1.5 Update.We wanted to focus on some of the skills that have felt left behind as Talented's systems changed and inject a little more diversity into areas like Summoner's Helpers.Vortech Turrets were extremely powerful when placed but had a very punishing maximum turret count. We think it's more fun to have tons of turrets firing out loads of missiles so we've increased the cooldown of the ability and
2026-07-31 09:06 UTC · Community Announcements · TurtleFox Games
Hello There Talented Gamers!In this devlog I wanted to talk about a rebalance inspired by a variety of feedback we've had, particularly in the last year or so. We recognise that, especially with endless mode, it can be hard to dip in and out of a run of Talented.While we're not in a place to be able to add mid-run save support to the game (even if we wish we could), we are making some adjustments to the game pacing that will reduce the average duration of a run while aiming to offer the same challenge level.Reclaiming TimeIn the 1.4 version of Talented the Night Length is increased by Mastery
2026-07-17 10:25 UTC · Community Announcements · TurtleFox Games
Hello Again Talented Gamers!We're still hard at work on the 1.5 update and we have two topics to run over in today's devlog! So let's not waste any time and take a look...ComponentsLast devlog we introduced Talent Chests and mentioned there would be a new type of consumable that you could expect to find inside them!Components are looted from chests and stored until you consume them. They do all things talent tree.. It might be enhancing your next Talent Package or even skipping through the Talent Tree Ninja style...Higher rarity chests contain even more powerful components helping you really b
2026-07-03 11:04 UTC · Community Announcements · TurtleFox Games
Greetings Talented Gamers!If you weren't already aware we launched a brand new game last week! Decked Out combines deckbuilding with a realtime cardslinging twist to allow you to destroy waves of enemies by throwing your cards right at them!If that sounds like your jam you can check it out here: Now let's talk about Talented's brand new core mechanic...Talent ChestsChests are a brand new way of getting a bunch of Talents, including many that you cannot access any other way!They are usually found on dead-ends and spawn more frequently the higher up the tree you explore. Better yet, they favour
2026-06-26 08:56 UTC · Community Announcements · TurtleFox Games
Hello Talented Games! We're very proud to announce Decked Out our new cardslinging roguelike has now entered Early Access!In Decked Out you'll be building and deck and then card-slinging in realtime action combat and using the gold you loot from enemies to build your deck and upgrade your cards. As with Talented we'll be releasing regular Devlogs and keeping a close eye on feedback so our community can help shape the game!Speaking of Talented, you can look forward to more info on the next Talented update very soon!Stay Talented
2026-06-12 06:48 UTC · Community Announcements · TurtleFox Games
Greetings Talented Gamers!Work on the 1.5 update is under way and we're building on top of the work we did with Common Talents in 1.4 to ensure they're relevant no matter how many you pick up. There's 7 different Commons that are directly affected so there's plenty to talk about!Range Up > Piercing UpWhen you have reached maximum Range, all Range Up Talents will now give Pierce Chance. Every 100% Pierce Chance you have will be a guarenteed enemy pierce, meaning you can stack this up far beyond 100%.Our Range Up Talents were some of the earliest to lose relevance in late game Talented runs. Tha
2026-06-08 19:37 UTC · Community Announcements · TurtleFox Games
As part of Steam Bulletfest - Talented is now 35% off from June 8th until June 15th Keep an eye out for our devlog on Friday breaking down how we'll be making even more Common Talents relevant well into your endless runs! Stay Talented
2026-05-29 12:24 UTC · Community Announcements · TurtleFox Games
We're back Talented Gamers!It seems update 1.4 went down quite well with people enjoying the new Mythic Weapons, Trading Cards and many of you returning to the game to give the auto-aim and cast features a go. So you might be wondering what's next?...We're very pleased to announce that we've begun work on both a 1.5 update and another paid DLC that will be announced in the coming months... but this time we'll be doing things a little differently!Special Tree-tThe 1.5 update will introduce a bunch of new features focussed on the Talent Tree itself. Over the last few updates we've been adding a
2026-05-14 20:29 UTC · Community Announcements · TurtleFox Games
Fixed an issue causing the Newton's Cradle achievement to not unlock correctly
2026-05-07 10:57 UTC · Community Announcements · TurtleFox Games
If your HP is below 25 flat or 25% Auto-Cast will use Abilities whenever they are available (reworked from below 10 flat HP) On Point no longer incorrectly references the Wounded Status Effect Immune enemies (e.g. The Smushrooms in the Fun Guy Wave) will no longer be effected by Vortech Shrink-Ray or Vortech Morph Ray Fixed an issue causing the Talent Tree to become disconnected and not reveal properly when enough Talent Pointers has been added (e.g. to reveal Epic/Legendary Talents)
2026-05-04 08:49 UTC · Community Announcements · TurtleFox Games
Fixed a softlock in the run end screen when new Talents were unlocked from Class Levels Fixed an issue causing the Clan Panel to remain focused when it was exited while using Gamepad
2026-05-03 18:43 UTC · Community Announcements · TurtleFox Games
Fixed an issue causing Crawley Jockey enemies to walk in the opposite direction if they fall off the Crawley while the Crawley is confused Fixed an issue causing Wizard's Orbs to be destroyed if enough Spirit Flames were created Atomize and Ring Theory will no longer be used if you have Auto Cast enabled and the maximum number of orbs Fixed a variety of issues stopping Mythic Weapon Talents from being correctly viewed in the Compendium Made it clearer when you're replacing an ability (and not upgrading one)
2026-05-02 21:05 UTC · Community Announcements · TurtleFox Games
Added a some new anti-Softlock rules: If enemies have stopped spawning and no enemy has been damaged within the last 15 seconds the night will automatically end If enemies have stopped spawning an no enemy has been killed in within the last 30 seconds the night will automatically end Other Changes The Boo-lets Achievement can no longer be unlocked with classes other than Bandit Fixed an issue stopping Abilities added from Ninja's Balance Talent from being upgraded Fixed an issue causing Gravestones to appear above lanes when created by a character with a large amount of bonus size Reduced the
2026-05-01 20:32 UTC · Community Announcements · TurtleFox Games
Fixed an issue causing Ninja to have no Reload Up Talents (due to being replaced by Multifire Talents) Mythic Talent chance per Talent Tree increased to 50% (up from 33%) The Talent Tree generation will now prioritise Mythic Talents that you haven't previously discovered You can now get more than one Mythic Talent per run
Full appinfo as delivered by Steam PICS, changenumber 38787589. Also at /api/app/2435090/raw.
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