2026-06-16 16:38 UTC · Community Announcements · jdc-funtomata
Hello everyone, we've now updated the game with a brand new UI look and feel, better adapted for controllers. Most notably, this should make the game work on the steam deck. Take Asfalia with you everywhere :-)
2025-08-23 08:38 UTC · Community Announcements · loonz_sk
Greetings, Asfalians!Our games are getting new names and we’re bringing you brand-new features!This update adds a lot of fresh content since the one released last month. We can’t wait for you to discover it.New IdentityAsfalia: Anger becomes Asfalia: The Cranky Volcano, and Asfalia: Fear becomes Asfalia: Panic at the Mansion.With these changes, we want to highlight the adventurous side of our games!Controller SupportBoth of our games are now fully playable with a controller: use your left stick to move Charlie, and your right stick to control the cursor, which will snap to nearby interactive e
2025-07-15 08:33 UTC · Community Announcements · loonz_sk
Do you speak Chinese?We're looking for playtesters who speak traditional and/or simplified Chinese to help us with the translation of the game. If this is your case, don't hesitate to contact us on our discord server.If you are interested, please fill in this form : https://forms.gle/2Jyx7m7Wm8sVFJQK6We look forward to hearing from you!~ The Funtomata team
2025-02-04 07:43 UTC · Community Announcements · jdc-funtomata
After doing some more internal testing on v1.0.2 we couldn't reproduce the issue that prompted the rollback to 1.0.1. Since 1.0.2 corrects a blocking bug for steam deck users, we opted to reinstate it. We think the issue reported to us was an isolated incident, but please if you do have an issue, don't hesitate to report it on our discord server
2025-02-02 19:47 UTC · Community Announcements · jdc-funtomata
Hey fellow Asfalians, we've discovered a game breaking bug in our latest 1.0.2 update, so in order to take our time to review this and make a proper fix, we're rolling back the game to v1.0.1 which doesn't have that bug. We hope to fix this rapidly early next week. Thanks for your understanding and apoligies to those who might have encountered the bugs.
2025-01-31 18:02 UTC · Community Announcements · jeangodecoster
Heya fellow Asfalians, Asfalia: Fear was released two weeks ago and we've received a lot of positive feedback so before anything, a great big "thank you" for taking part in this great adventure within Charlie's world of emotions. We've done our best to bring you a game without bugs, but our best wasn't enough and some of those cheesy vilains managed to sneak through the gaps. Fortunately, we've been watching many streams and looking at comments from reviewers and on our discord server, and we've been paying attention. So what's been fixed exactly in this update: Kniferatu no longer takes all t
2025-01-14 18:14 UTC · Community Announcements · jdc-funtomata
Fixed an issue where mouse clicks are not properly registered when fixing drones.
2025-01-14 16:25 UTC · Community Announcements · jdc-funtomata
To celebrate the launch of Asfalia: Fear, we will be doing a live stream on twitch and (fingers crossed, it may not work) on the steam page. Join us on twitch https://www.twitch.tv/gofiguregames or follow us on the steam page. We hope we can get the steam multicast to work, but twitch is where the chat will happen. Times are CET 5:45PM stream start 6PM Release ceremony 6:10PM - 7:00PM AMA + playthrough of the the first section of the game The team will be on the chat to answer your questions. We'll be happy to answer anything you want to know about the game, about us, about life, the universe
2024-09-26 16:42 UTC · Community Announcements · jdc-funtomata
Bonjour les amis ! It may be a detail for some but for others it means a lot! Our adventurers now are fully bilingual and the demo is fully localized in French. Beta testers wanted We're also getting to a point where the game is close to being finished. And we'd love to have some testers. Stay tuned for more info in the coming weeks. We can't tell you yet exactly when the game will be released, but 100% it will be out there before the end of the year. And it will be awesome :D
2024-06-29 12:58 UTC · Community Announcements · jdc-funtomata
What's up Asfalians ? Steam Next Fest is over and we've received a lot of great feedback from you. There's several requests we're definitely going to work on, but one of the most asked question was to have a better idea of what the different powerups do in Ghost Invaders. So, here goes, we've added a "How to Play" menu in the game with some basic explanations and a list of powerups and weapons: {STEAM_CLAN_IMAGE}/44256832/d38b2467288832bb4053fe28140c20919868fe55.png Here are some of the things we're working on at the moment: - French Dubbing - Finishing off the storyline - A matching mini-game
2024-06-15 13:24 UTC · Community Announcements · jdc-funtomata
Join us for our second live stream for this 2024 June Next Fest https://steamcommunity.com/broadcast/watch/76561199176994031 We'll talk about the game, why we made it, why we think you might like it, what went into it, some behind the scenes info and a chill playthrough of the demo. We brought muffins and donuts, yes yes, it's true, you'll understand why during the stream :-) See you soon
2024-06-12 05:48 UTC · Community Announcements · jdc-funtomata
Hello dear community, Next fest is on, and we can see that our little space shooter game is having some success! While we haven't implemented a leaderboard system on steam, it seems like that would be a good idea moving forward. In the mean time, since we do get analytics from some players, we can do the next best thing: a community-run contest. So here's the deal, every day, we'll post the three highest scores obtained the day before, and you can either claim those scores, or dispute the highest score by providing a screenshot. Who will be the best ace pilot in all of Asfalia ? Here's the top
2024-06-11 10:00 UTC · Community Announcements · jdc-funtomata
Privacy Update Understanding our Players In an effort to better understand how players interact with the game, we've added analytics to the game. Basically what this does is send us statistics of what players do when playing the game. We track simple things like what language players choose, when they reach certain milestones in the game or interact with the environment. That sort of data helps us understand if the players' experience corresponds to our expectations, and if it doesn't, we can adjust things to improve that experience. Anonymous Data The data we receive is anonymous, we cannot t
2024-06-10 17:30 UTC · Community Announcements · jdc-funtomata
Next Fest is on! And we're presenting our upcoming game "Asfalia: Fear" Join us for this amazing live stream and learn about the game, what's beyond the demo, and the intentions behind our work. Tune in tomorrow at 9 am CET (midnight PST)
2024-05-24 18:52 UTC · Community Announcements · jdc-funtomata
We made a quick fix to some bugs Muffin no longer appears before the statue is fixed The pumpkin star particles are now correctly animated Some dialogues are no longer cut short Game should properly be saved after defeating kniferatu Voice audios have been remastered to an even level We also added a new feature for the demo: a feedback form. Your opinion matters to us, and should you encounter a bug, or wish for a certain feature, do let us know, we listen. {STEAM_CLAN_IMAGE}/44256832/ab78a3fa454540476139bf667478c231b4e4bcf7.png
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