Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
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2026-09-09 05:41 UTC · Community Announcements · Seizo Games
With this update I'm adding the last piece of content that I wanted for 1.0 release:Endless ModeOnce you've cleared the second path, and so unlocked access to Corrupt, you'll be offered to access Endless Mode on your final score screen (when winning).You will loop back to the first level, keeping all your pets, cards and stats, but you will lose at random half of your current blessings.Enemies stats will greatly increase: their HP, damage and block values will be multiplied by 10 per loop. Furthermore, their Countdown value will decrease by 1, with a minimum set to 2.Additionally, you won't be
2026-07-23 15:20 UTC · Community Announcements · Seizo Games
Good news, the last level for the game (which will lead to 1.0 release) is done! As well as the special way to access it. All visuals done, all enemies done.All I have left to do for the big update is...quite a lot of new achievements and stuff to unlock lol. Because of life stuff, I haven't been able to develop as much as I'd want, but I'm progressing well, and I'm hopeful everything will be done by the end of summer (and then I'll allow 1-2 months of time for final testing, bug fixing and balance before releasing into 1.0).That being said, there are quite a few changes and additions I've bee
2026-06-18 15:34 UTC · Community Announcements · Seizo Games
As it often happens, I say one thing and I end up doing another one lol There were two major things that have been bothering me since forever.1-Performance on lower end machines (like a Steam Deck) was pretty bad in some moments. 2-The constant possibility of some softlock for unknown reason (and the necessity of the not so professional "remove softlock" button in the menu.I took my time for two weeks to tackle these two issues (an many more).Aside from a few balance changes, and no new content, with this update I bring:Much better performance on lower end machines (the game stays at 60 fps wi
2026-05-28 18:37 UTC · Community Announcements · 2 Left Thumbs
Today kicks off Strategems Vol. 2 hosted by Goblinz PublishingA digital event focused on strategy and highly replayable titles.Find your next hidden gem, jump into exclusive demos, and explore the best the genre has to offer!Something new?Looking for some new to try out? Allow me to recommend an online co-op tower defense taking part in Strategems! 17.waves TD releases TOMORROW!! You can try the free demo now. Or pick it up for CHEAP on launch day, and play with up to 4 players online!
2026-05-16 04:50 UTC · Community Announcements · Seizo Games
Hello!I took these few weeks to polish some stuff that was long due, especially concerning pad controls.No new content, but a few substantial changes, as well as a ton of bug fixes.This should be the last update before I start working on the game's conclusion. That will take a while, but I'm hopeful I'll wrap it up during the summer.Additions:(General) The game will now save backup save files in a separate sub folder.Changes:(General) I reverted the game back to not offer you a "retry" option, and to remove your current run's save file when you lose. For people who really want to save scum, yo
2026-05-04 18:39 UTC · Community Announcements · 2 Left Thumbs
DECKBUILDER FESTToday also kicks off Steam's Deckbuilder Fest!There are nearly 2000 games taking part in this event.Novus Orbis is 50% off all week as a part of this event!(This is a special STEEP discount to both celebrate this event, and to encourage people to try out all the new content that's been added recently!)The best thing you can do to help support any other upcoming games taking part, is to wishlist and/or leave reviews on those pages.MORE GAMES?2 Left Thumbs alone managed to have 11 games including in this event!A few highlights of the event include:The public demo for Decklings. W
2026-05-03 14:08 UTC · Community Announcements · Seizo Games
Nothing big with this update, but there were a few things I wanted to address before Novus Orbis participates in the upcoming Deckbuilder Fest.Additions:(UI) Added a tooltip for the first time you see a different Lands variant.(General) Similarly to item chests, now the Shop will force a card between Chocolate, Tainted Apple and Platinum Melon, if your HP is below a certain threshold, starting from the second level, and max once per level.Changes:(UI) Updated the sprite for Echo status (I honestly forgot to make it and it had the same of Omniscience).(UI) The game will won't need to reboot any
2026-04-27 23:38 UTC · Community Announcements · Seizo Games
No new content this time, I needed to push an update to address a few things that came up this past week. But, I've been working on the last alternative boss (for the Sky Archipelago), its mechanics are ready, its achievement and unlocked Blessing are ready, I only need to make its sprite..so it's gonna come soon :)Changes:(General) Slight increase in all enemies' stats in the game's initial difficulty (once known as easy mode).(Enemy/Card) Sticky Eye from Storm of the Eyes will now damage you for 5 if discarded at turn end.(Enemy) Fungal knight's defend action will now give block to its minio
2026-04-27 16:08 UTC · Community Announcements · Seizo Games
WIth this update I entroduce the alternative boss for Sky Archipelago. And with it, every level (except for the final ones) have an alternative boss, each with their own achievement and unlockable Blessing.I'm pretty happy with the visuals, and the mechanics are an "inverted" version of the one of Ophanim: the boss will be buffed when you discard cards (including discarding at end turn).It may be a bit strong, so as always, expect tweaks after I get enough feedback :)With this, I'm done with adding stuff to what's already in the game.To reach 1.0, all I'm left to do is the fifth, final level.
2026-04-18 08:55 UTC · Community Announcements · Seizo Games
Small update, but with some juicy things :)Additions:(Mark) Always Combo. This mark will make a card act as always in combo, like the effect of the Mage's card "Sharp Clay". It will have the same rarity of Double Use and Free (less frequent than all the other marks).(Enemy) Storm of the Eyes (Echo Tower alternative boss)(Achievement) Eyed Trouble(Blessing) Risk Of ComboChanges:(UI) Reworked visuals for the open deck view and card reward selection.(General) Removed the possibility to access the menu while a fight is loading, and until you have resolved all initial Blessings (this is to avoid bu
2026-04-06 16:03 UTC · Community Announcements · Seizo Games
Hello everyone!I apologize for the delay after the last update, but I had a very busy month, and only last week I managed to come back to developing.With this update I bring 3 new Achievements, linked to defeating the alternative version of bosses currently in the game (note that these are not retroactive, you will need to defeat them once even if you have already).I'm also adding the BGM for the Tower boss, which takes the game to have all the tracks for the current content.The game is getting closer to its 1.0 release. I will soon make an announcement to officially list what my plans are, bu
2026-02-07 18:00 UTC · Community Announcements · 2 Left Thumbs
Today kicks off the big 2 Left Thumbs Publisher Sale!Explore the full event page to scope out loads of discounts, free games, bundles and more! Novus Orbis is 50% off!Be sure to check the Bundle List for any additional discounts that may be available to you NEW RELEASEYesterday saw the release of Underboard, a new team-based tactical roguelike autobattler!(The lead artist of which did the awesome custom art for this sale!) COMING SOON 4 more games have received official release dates! Each of which offers a public demo.Dice A Million - Dice-rolling Deckbuilder Roguelike - February 25thCrawling
2026-02-02 16:21 UTC · Community Announcements · Seizo Games
Hello everyone!Some more balancing for the Mechanic, and bug fixes. I have to say that I find the game to be in a very good shape. At this point most of the stuff I'm fixing are some very specific interactions between unusual effects..and in general, the amount of softlocks in the game have drastically decreased.I want to say a huge thank you to Blank Skies in my Discord server, the amount of testing, feedback and detailed bug reports I'm getting is a great help, especially right now that I don't really have the time to deeply test the game.And in general another huge thank you to all of you w
2026-01-23 03:43 UTC · Community Announcements · Seizo Games
Hello everyone!I will be pretty busy for the whole weekend, so I wanted to push one update before then.No new addition this time, but I've been slowly polishing stuff, fixing bugs, and made a few fundamental changes to the Mechanic, that should make it more enjoyable as a whole.Changes:(General) Added quick help tooltip for Mage and Mechanic classes, and Sanctuary room. Moreover, all current and future quick help tooltips will show once for all players, regardless of how far they are in the game.(Card) 1000 Eyes can now be used normally, when having other cards in hand. Cost increased to 5-3.(
Full appinfo as delivered by Steam PICS, changenumber 38782324. Also at /api/app/2437330/raw.
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