Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:25 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-01 07:41 UTC · Community Announcements · daneelgames
Horse crap kicking mechanic added!Gun-based fishing added!Here's all locations in the game right now:Lone ChurchTurn to HoleTurn to Hole TunnelDry HoleSawmillHooksRevolver TowerThe TrainThe Canyon
2026-07-17 17:31 UTC · Community Announcements · daneelgames
Today we're releasing a new game - Dead Night Highway. It's a colony builder / travelling road game where a group of survivors drives west escaping the zombie horde. It is a bit like Rim World / Kenshi mixed with Oregon TrailDead Night Highway on SteamDon't be worry, work on Golden Chambers is still going! We just need a little more monies to finish it ːsteamhappyːPROOFS:
2026-06-20 05:24 UTC · Community Announcements · daneelgames
Nuff said, there's a lot!Also please don't buy game keys from certain third-party store. Dev team has been scammed by the publisher who sold 25k keys to that store without our agreement. Steam summer sale starts in a few days and there will be a nice and clean discount.Keep chambering!
2026-05-12 10:05 UTC · Community Announcements · daneelgames
Lots of big textures are scaled down + lightmaps optimization + blur on lag effect removed in gameplay
2026-02-28 15:07 UTC · Community Announcements · daneelgames
Been working to improve the gaming experience in Trail of Blood mode - co-op and singleplayer - and as a result, Golden Chambers is 65% off for a few days!
2026-02-17 12:10 UTC · Community Announcements · daneelgames
Hello dear haters i've done quite some more work on Trail of Blood co-op connectivityHorses, bears and owls are syncedWeapons, shooting, damaging is syncedWeapons and items pickups are synched nowLoot containers form dead animals are synced"Red wave" is coming for you FTL-style - when it catches you it'll spawn a whole bunch of mobs on you. Check the mapAnimals, mobs and pickups streaming around every connected playerNPCs in villages should be syncedConnection guide:YOU SHOULD BE ON \ BRUNCH ON STEAMA player with a better computer should be hosting. He clicks trail of blood >> steam >> hostCli
2026-02-09 15:04 UTC · Community Announcements · daneelgames
A number of bugs related to damage handling changes introduced during co-op development have been fixed - including an issue where the player could not die at all, even in solo campaign mode ːsteamsaltyːSome combat interactions in Blood Trail mode have been synchronized for co-op play.Recent tests showed that when spamming the interact button to skip dialogues, different cutscenes could sometimes overlap, which caused certain events to never start. I added temporary safeguards where I could find them so cutscenes wait for each other, but the game is big and needs more testing - so please help
2026-02-06 06:43 UTC · Community Announcements · daneelgames
The gear perk "see gunfire signals" fixes the problem of “WHERE THE HELL IS THAT SHOT COMING FROM? I’M PUTTING A RED REVIEW!”The length of vomiting reduced from 3-20 seconds to 3-10 seconds.Player now automatically stands up after rolling.Freshly killed, falling mobs no longer shoot - honestly, I probably wouldn’t have fixed this because it was a fun mechanic where a mob falls and fires one last shot at you. But it caused a bug where the mob could get stuck in its idle animation after death.A certain amount of work has been done to co-op connectivity department for the Trail of Blood mode. It’
2026-01-22 21:49 UTC · Community Announcements · daneelgames
Explanation dump npc in the campaignMoved open world loading to another thread, it shouldn't hang that much anymoreMore projectile optimizationTrail of Blood game mode now has streaming villages, cowboys and animals'Ammo in weapon' markers now dynamically move closer to weapon's shot holderTrail of Blood has its own \ map now
2026-01-13 18:30 UTC · Community Announcements · daneelgames
TIPS ON HOW TO KICK, CATCH BULLETS, OPEN HOLSTER AND THROW HAT ARE NOW SHOWN DIRECTLY ON SCREEN (it's Q C holdR and F)Enemy markers on the compass is now a perk on your gear so get naked you cheater!Colored mobs highlighting while aiming is now also a gear perk!More dynamic hand sway adds more fun and makes hip-fire harder!Mobs take stun damage even if you hit near them!Zakhar did some work on quests closer to the end of the current content!In Blood Trail mode you can now ride through villages with no loading screens and try to harass the locals!Throwing the hat is no longer just a hookshot -
2026-01-08 15:23 UTC · Community Announcements · daneelgames
The open world used to be in a global preload, which caused it to load on the very first frame of the game and stay in memory at all times.Now it’s separated from the rest of the game, which is why this update is 1GB in size — sorry about that, folks.Going forward, we’ll keep optimizing the open world so it doesn’t load everything in a single frame when starting a new game or continuing a save.Started reworking the Blood Trail mode.There’s not much to play yet, but we’ve got something interesting planned.Not going to say more for now — don’t want to jinx it 😉Fixed immortal bats!A bunch of oth
2025-12-23 11:11 UTC · Community Announcements · daneelgames
Boss revolver scorpion in the church at the start of the game, where there used to be a story cut!!Mobs are now much more aggressive and won’t wait for the player like it’s some kiddie game!!!Projectile collisions work way better — mobs have stopped being clumsy idiots!!!!Ai female robots that produce mayonnaise!!!
2025-11-04 12:54 UTC · Community Announcements · daneelgames
Golden Chambers is now officially a part of Golden Light MegafranchiseLoading screens are replaced with interactive story scenesWorking on tactical strategy combat gameplay levelsNew Sawmill story level/room/chamberMain character's inner thoughts will now bombard your uiMedium difficulty now has damage scaled up send kisses please
2025-09-07 15:51 UTC · Community Announcements · daneelgames
You can now mark equipment as favorite, giving them golden star icons. Favorite equipment will always be sorted first in the inventory. Fixed a bug where continuing past second level in Trail of Blood wasn't possible.
2025-09-06 17:40 UTC · Community Announcements · daneelgames
- gop-stop mechanic - if you load into an area and there's already an agressive mob waiting to shoot you - instead he will offer a protection and walk you to closest blue hub area for fifty bucks - Reworked legs movement - no more speed scalers for strafing and moving back. Had to reduce base movement speed to balance that out- Trail of Blood mode can be now played on medium difficulty- Hard difficulty hides red mobs outlines in story campaign too - Six hands boss fix and other fixesThank you all for support!
Full appinfo as delivered by Steam PICS, changenumber 38440526. Also at /api/app/2437570/raw.
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