2019-06-07 13:01 UTC · Community Announcements · Dom_Larian
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6879350/efae40f8bd6433f68df84a744c5e787704d37abe.png The Gazette prides itself on bringing you the latest and greatest breaking news about all things Larian, and the insider stories that go with it. Yesterday‘s headline was the show-stopping, heart-pounding revelation that “LARIAN STUDIOS IS MAKING BALDUR’S GATE 3!” A teaser trailer of our new role-playing game was unveiled yesterday, and it was so spectacularly intense that the internet went into auto-censorship mode. In case you missed it - and you have the stomach for it - y
2014-04-10 17:00 UTC · Announcement · Valve
Save 66% on Divinity: Dragon Commander as part of this week's Weekend Deal*! You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory. Your secret weapons: your tactical insights, your leadership skills and your ability to turn yourself into a dragon. Dragon Commander is not just any strategy game - it seamlessly blends real-time strategy gameplay with turn-based campaigning, role-playing an ascending emperor and controlling a
2013-10-10 17:05 UTC · Announcement · Valve
Save 40% on Divinity: Dragon Commander as part of this week's Weekend Deal*! You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory. Your secret weapons: your tactical insights, your leadership skills and your ability to turn yourself into a dragon. Dragon Commander is not just any strategy game - it seamlessly blends real-time strategy gameplay with turn-based campaigning, role-playing an ascending emperor and controlling a
2013-10-10 10:45 UTC · Community Announcements · DeathKnight
Hello everybody! Quite a lot of new features in our latest Divinity: Dragon Commander patch. The new battle report system gives you detailed stats on your performance in combat, and the gifting system now allows you to gift units, resources and buildings to your allies, making multiplayer campaigns that more interesting. We’ve also added a global chat system, improved the turn-based AI and added a bunch of community requests. Here’s a list with the most important changes: Added Global chat Added battle result window with extensive combat stats and graphs Gifting of units/resources/buildings AI
2013-10-10 10:45 UTC · Community Announcements · DeathKnight
Hello everybody! Quite a lot of new features in our latest Divinity: Dragon Commander patch. The new battle report system gives you detailed stats on your performance in combat, and the gifting system now allows you to gift units, resources and buildings to your allies, making multiplayer campaigns that more interesting. We’ve also added a global chat system, improved the turn-based AI and added a bunch of community requests. Here’s a list with the most important changes: Added Global chat Added battle result window with extensive combat stats and graphs Gifting of units/resources/buildings AI
2013-08-23 08:39 UTC · Community Announcements · [LAR] Octaaf
Update v1.0.64 (additions to v1.0.55 preview patch): Black screen or crash when clicking Multiplayer Graphine / list.h / tiledtextures crash Fix for unloading transports If anyone still has problems with starting multiplayer games, please let us know as soon as possible. ------------- Previous update: Divinity: Dragon Commander v1.0.55 contains the following changes: RTS follow behaviour improvements Kiting RTS AI by drawing units back should no longer be possible General Strategymap AI improvements (improved attacks & expanding) RTS AI improvements (making attack teams & pathfinding) Fixed a
2013-08-23 08:39 UTC · Community Announcements · Larian_Octaaf
Update v1.0.64 (additions to v1.0.55 preview patch): Black screen or crash when clicking Multiplayer Graphine / list.h / tiledtextures crash Fix for unloading transports If anyone still has problems with starting multiplayer games, please let us know as soon as possible. ------------- Previous update: Divinity: Dragon Commander v1.0.55 contains the following changes: RTS follow behaviour improvements Kiting RTS AI by drawing units back should no longer be possible General Strategymap AI improvements (improved attacks & expanding) RTS AI improvements (making attack teams & pathfinding) Fixed a
2013-08-16 18:52 UTC · Community Announcements · [LAR] Octaaf
Update : Patch 1.0.40 has moved from preview version to live version and should now be available to everyone. See information below for the patch changelist. --------- Previous Update (preview version 1.0.40) : Hi everyone. We are very busy adjusting the game according to community feedback. Fixing major issues is top priority of course, but adjusting the gameplay to our community's needs is almost equally important. Therefor, we have set up a preview version of the upcoming patch 1.0.40 online on a beta branch. We already mentioned that you could contact us to become a dragon tester and are v
2013-08-16 18:52 UTC · Community Announcements · Larian_Octaaf
Update : Patch 1.0.40 has moved from preview version to live version and should now be available to everyone. See information below for the patch changelist. --------- Previous Update (preview version 1.0.40) : Hi everyone. We are very busy adjusting the game according to community feedback. Fixing major issues is top priority of course, but adjusting the gameplay to our community's needs is almost equally important. Therefor, we have set up a preview version of the upcoming patch 1.0.40 online on a beta branch. We already mentioned that you could contact us to become a dragon tester and are v
2013-08-13 10:36 UTC · Community Announcements · lar
Hello everybody, The following changes are now live. - custom campaign now has advanced game options - custom campaign on Planet Earth should no longer crash - custom campaign strategy maps are different from multiplayer maps on the same level (neutral units) - custom campaign savegames fixed - saving & loading of advanced game options fixed in custom campaign - "it's impossible commander" audio spam and related FPS drop fixed - UPNP fix should stop people from getting stuck on black screen when clicking multiplayer - Fix for difficulty level not being taken correctly from game options without
2013-08-13 10:36 UTC · Community Announcements · lar
Hello everybody, The following changes are now live. - custom campaign now has advanced game options - custom campaign on Planet Earth should no longer crash - custom campaign strategy maps are different from multiplayer maps on the same level (neutral units) - custom campaign savegames fixed - saving & loading of advanced game options fixed in custom campaign - "it's impossible commander" audio spam and related FPS drop fixed - UPNP fix should stop people from getting stuck on black screen when clicking multiplayer - Fix for difficulty level not being taken correctly from game options without
2013-08-08 17:02 UTC · Community Announcements · lar
Hi Everybody, We're still fixing a few things in the promised new custom story campaign mode, so we can't launch it today yet. Most likely it'll be tomorrow. Nonetheless, there were a few things that needed fixing, so we launched a new version today with the following changes: - Savegame instability problems fixed - UPNP lookup performance problem fixes (was noticable when going to lobby screen) - Fixed memory leak in UPNP Have fun!
2013-08-08 17:02 UTC · Community Announcements · lar
Hi Everybody, We're still fixing a few things in the promised new custom story campaign mode, so we can't launch it today yet. Most likely it'll be tomorrow. Nonetheless, there were a few things that needed fixing, so we launched a new version today with the following changes: - Savegame instability problems fixed - UPNP lookup performance problem fixes (was noticable when going to lobby screen) - Fixed memory leak in UPNP Have fun!
2013-08-07 18:05 UTC · Community Announcements · lar
Hi everybody, We just released a new update which does a number of fixes and also introduces a more challenging "hard"' mode. In "hard' the strategy map unit layout and map layouts are a bit different now and the AI will also try harder to destroy you. For full effect, you need to restart the game in "hard' as changing modes during the story campaign will not affect the current strategy map. Tomorrow we're planning on releasing an update that adds customization of the custom story campaign game rules (like in multiplayer) as well as a number of new battle scenarios for the custom story maps. -
2013-08-07 18:05 UTC · Community Announcements · lar
Hi everybody, We just released a new update which does a number of fixes and also introduces a more challenging "hard"' mode. In "hard' the strategy map unit layout and map layouts are a bit different now and the AI will also try harder to destroy you. For full effect, you need to restart the game in "hard' as changing modes during the story campaign will not affect the current strategy map. Tomorrow we're planning on releasing an update that adds customization of the custom story campaign game rules (like in multiplayer) as well as a number of new battle scenarios for the custom story maps. -
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