Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
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2017-11-15 16:41 UTC · Community Announcements · RaptorM60
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/4895169/9466162f3951044c2fca9ded756e94b2475fb53a.jpg Hello everyone! We've got some good news today - after a couple of months of work, we're excited to finally release our major free content update to Take On Mars - the Europa Update! It's live on Steam right now, so let's go through some of the highlights of this update. https://www.youtube.com/watch?v=q1cs5Z_ND4g Brand new environment - moon Europa The most important addition that gave the name to the entire update is a brand new environment to explore - 4 square kilometer
2017-11-15 16:41 UTC · Community Announcements · RaptorM60
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/4895169/9466162f3951044c2fca9ded756e94b2475fb53a.jpg Hello everyone! We've got some good news today - after a couple of months of work, we're excited to finally release our major free content update to Take On Mars - the Europa Update! It's live on Steam right now, so let's go through some of the highlights of this update. https://www.youtube.com/watch?v=q1cs5Z_ND4g Brand new environment - moon Europa The most important addition that gave the name to the entire update is a brand new environment to explore - 4 square kilometer
2017-05-10 09:16 UTC · Community Announcements · Dram
Hello everyone! Just now we released another post-launch update. This one features a major net-code revision which fixes the crashes in multiplayer related to building blocks, and we spent most of the past two months on this. Technical: We re-wrote the flow of 'new', 'Remote Procedure Call (RPC)' and 'delete' for packet flow. In the past this was always carried out in the following order: 1) New - any objects created on the server were created on clients 2) Delete - any objects deleted on the server were deleted on the clients 3) RPC - These procedure calls were carried out in the order they w
2017-05-10 09:16 UTC · Community Announcements · Dram
Hello everyone! Just now we released another post-launch update. This one features a major net-code revision which fixes the crashes in multiplayer related to building blocks, and we spent most of the past two months on this. Technical: We re-wrote the flow of 'new', 'Remote Procedure Call (RPC)' and 'delete' for packet flow. In the past this was always carried out in the following order: 1) New - any objects created on the server were created on clients 2) Delete - any objects deleted on the server were deleted on the clients 3) RPC - These procedure calls were carried out in the order they w
2017-03-13 13:15 UTC · Community Announcements · Dram
Hello everyone! We just released another post-launch update! This one fixes multiple bugs and issues. We are continuing on improving and polishing further, and have a bit of a surprise planned, more on that later. Another update is planned and will be released within another few weeks. Below is the complete changelog for the update, and again we thank you all for your patience and feedback! It has been extremely helpful. Kind and sincere regards from the Take On Mars team! 13th March 2017 - Fixed minor issue with 3D Printer area display in yards having too many digits, extending the text beyon
2017-03-13 13:15 UTC · Community Announcements · Dram
Hello everyone! We just released another post-launch update! This one fixes multiple bugs and issues. We are continuing on improving and polishing further, and have a bit of a surprise planned, more on that later. Another update is planned and will be released within another few weeks. Below is the complete changelog for the update, and again we thank you all for your patience and feedback! It has been extremely helpful. Kind and sincere regards from the Take On Mars team! 13th March 2017 - Fixed minor issue with 3D Printer area display in yards having too many digits, extending the text beyon
2017-02-28 13:10 UTC · Community Announcements · Dram
Hello everyone! It has been a few weeks since release, and today we have released the first, post-release update. It features many fixes and improvements, as well as some minor new additions. Below is the change log detailing what has changed. We are still working on some larger issues that you have all kindly reported to us, and for that we are grateful! Expect another update within the next few weeks, further improving and ironing out the issues. To that end we, as a team, sincerely thank you for your patience and hope these updates improve the experience. Kind and sincere regards from the T
2017-02-28 13:10 UTC · Community Announcements · Dram
Hello everyone! It has been a few weeks since release, and today we have released the first, post-release update. It features many fixes and improvements, as well as some minor new additions. Below is the change log detailing what has changed. We are still working on some larger issues that you have all kindly reported to us, and for that we are grateful! Expect another update within the next few weeks, further improving and ironing out the issues. To that end we, as a team, sincerely thank you for your patience and hope these updates improve the experience. Kind and sincere regards from the T
2017-02-13 16:47 UTC · PC Gamer
I’ve been playing Take On Mars on and off since it was released through Steam Early Access in 2013. It first attracted my attention because of how unusual it was. A game about trundling around the surface of Mars with a rover, probing soil, looking at rocks, and listening to the lonely howl of the wind. It appealed to me in the same way games like Euro Truck Simulator do. Slow, ultra-niche, and strangely relaxing. But over the years the game mutated into something else entirely. The understated realism and scientific simulation of those early alpha builds has been quietly pushed aside t
2017-02-09 19:14 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice O'Connor)
We’re talking away I don’t know what I’m to write I’ll write it anyway Today’s another day to distract you Gabbing away Bohemia’s space sim looks pretty okay Taaake Onnn Maaars Take On Mars ! Ittt’s nooow ooouuut Take On Mars! I’llll beeee gonnne With this sooong …
2017-02-09 17:30 UTC · Product Release · Valve
Take On Mars is Now Available on Steam! Take On Mars places you right in the middle of mankind’s most exciting undertaking. Start out in the seat of a rover operator, finish as the first human to have ever set foot on the Red Planet.
2017-02-09 16:31 UTC · Community Announcements · Nelios
Take On Mars is OUT NOW Skip years of astronaut training, political debate, and budget cuts http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/4895169/9f92bec28ab5168e1d73467901d2ecf3ad53f2b7.jpg Hello fellow Martians! Graduating from Steam Early Access, we're proud to finally announce the official release of Take On Mars. The special milestone is celebrated with a launch trailer, highlighting the many ‘benefits’ of playing Take On Mars over alternative options of space exploration. https://youtu.be/TRLWO8POCCI Starting out as mod for Carrier Command: Gaea Mission, Take On
2017-02-09 16:31 UTC · Community Announcements · Nelios
Take On Mars is OUT NOW Skip years of astronaut training, political debate, and budget cuts http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/4895169/9f92bec28ab5168e1d73467901d2ecf3ad53f2b7.jpg Hello fellow Martians! Graduating from Steam Early Access, we're proud to finally announce the official release of Take On Mars. The special milestone is celebrated with a launch trailer, highlighting the many ‘benefits’ of playing Take On Mars over alternative options of space exploration. https://youtu.be/TRLWO8POCCI Starting out as mod for Carrier Command: Gaea Mission, Take On
2017-01-24 11:09 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Philippa Warr)
Bohemia Interactive’s Mars ’em up, Take On Mars , is launching out of Early Access and into full game status on 9 February. It has a new trailer to mark the occasion which you can watch after the jump. The trailer focuses on the story mission which was recently introduced and deals with a The Martian-esque plotline where one person survives a descent into Mars’s atmosphere but they’ve lost connection to Earth. …
2017-01-20 11:55 UTC · Community Announcements · Nelios
Hello fellow Martians! We're happy to announce that Take On Mars officially launches (and thus graduates from Steam Early Access) on February 9th! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/4895169/0ffc48b34a6f41b79c072ea5d390368c99d8da04.png On top of this announcement, today we've also deployed a brand new teaser trailer, offering a sneak peek at the recently introduced Manned Mission story campaign. Here, you take on the role of astronaut Mark Willis, one of the crew members in the first manned mission to Mars. Launched from Earth in 2028, the mission reaches Mar
Full appinfo as delivered by Steam PICS, changenumber 37432709. Also at /api/app/244030/raw.
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