Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:24 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-08-01 17:10 UTC · Community Announcements · Giik
Hello, Catalysts!! It's been 2 years since release! Boy, time flies, doesn't it?As I said in the Dev Update, this game's pretty much done-and-done! I'm real satisfied with where it's ended up and the reception it's got. Still, cool milestone! I had to post SOMETHING for it.Actually! While we're here! How about I post OLD DEVELOPMENT SCREENSHOTS?Behold, the first ever gif i recorded for Settlemoon:Placing buildings was the first thing I got working and it kinda all revolved around that. That building sprite is unused in the final game, but you CAN get it in your town if one of your buildings en
2025-06-02 22:34 UTC · Community Announcements · Giik
Hello, Catalysts! This update's intended to help the game be a little more self-sufficient. I noticed some very rare bugs where some save files would be partially corrupted. To help with that, I've beefed up the backup system and added a Load Backup menu in the title screen. There's also a couple other bits of UI improvements; Steam screenshots should now work again (yay!) and I added a "time remaining" section to the loading screen. This is a...partial fix. I noticed a (again, very rare) bug where the loading screen would get stuck and I'm unsure if it's just processing a lot of time or if it
2025-05-12 16:02 UTC · Community Announcements · Giik
Hello, Catalysts! It's been a while, hasn't it? I hope everyone's been enjoying the game in its current state! Honestly, this silly lil' idle game did much better than I ever thought it would. Thanks! but that begs the question...what have I been up to in the meantime? What about the game? Will X bugs ever be fixed???? What has Lepioid LLC been doing? if the game hasn't been updated, what have I been doing? Well, recently, I got together with some cool friends and made another game: Dreams of Aether! It's a fun little microgame collection that was a blast to work on. Check it out here: https:/
2025-01-26 19:48 UTC · Community Announcements · Giik
Hello, Catalysts! So, technically this is a smaller patch, hence why it's v2.4b and not v2.5. There's no new big features or buildings or anything in this, but there's a lot of little changes that add up, and some of them affect a lot of what you're looking at. Namely: Text outlines!! Adventurer names and button labels have outlines on the text now, which changes the "visual identity" of the game a lot IMO. I'm a bit of a stickler for visual details. I also rewrote the tutorial card to make it flow a lot better and unlock in piecemeal; i noticed a lot of players just skimmed through the card a
2024-12-18 23:41 UTC · Community Announcements · Giik
Hello again! Tiny fix. Teeny fix. Probably not going to be the only fix. You know how these things go. QUESTS: Fixed a crash when attempting to pay for a boss quest. Added a failsafe if you somehow don't get the milestone for a boss clear the first time; it'll now attempt to re-unlock it every time you pay for the quest.
2024-12-18 16:23 UTC · Community Announcements · Giik
Hello, Catalysts! Hope those cold winter nights are treating you well. Or if you're on the southern hemisphere, those warm summer nights. I'm not jealous. Here's an update that smooths a lot of things out. Most notably is the Full Restock feature; in the Dropped Items menu, you'll find a big bag full of stuff. Dropping that on a shop will automatically cram every item it can from your dropped items into that building, meaning you can restock a building you just placed (or replaced) REALLY quickly. Besides that, there's a lot of weird UI things fixed! Nothing super revolutionary on its own but
2024-10-05 03:41 UTC · Community Announcements · Giik
Hello! Just some quick fixes for some pretty important things. Deleting buildings permanently is pretty bad. BUILDINGS: Fixed buildings not going back into storage when you remove them with another building. Fixed the ferris wheel leaving behind the base when removed via the renovator. (It was actually left behind when you delete it normally, just invisible. Whoops!) Fixed the phonograph not being solid. When the town is renovating, the camera only moves to the newest building's position when it's offscreen.
2024-10-04 17:31 UTC · Community Announcements · Giik
Hello, Catalysts! This update's got some very highly sought-after improvements for how building things works. Most notably, Decorations have had a huge rebalancing. They're now a lot stronger and more interesting to place down; As a decor takes up more space, the range it reaches gets further while the boost it provides gets weaker. This means you can get a LOT of decor overlapping one building to supercharge it. Not only that, there's now what I call the Town Renovator! You now have three little snow globes in the buildings menu. Using one of these will swap out your ENTIRE town with whatever
2024-08-01 16:10 UTC · Community Announcements · Giik
Hello, Catalysts! It's been one whole year since the game first released, and I couldn't be happier with how everything has gone. To celebrate, we've updated the game with some anniversary-related things, as well as some good old quality-of-life to hopefully make the early parts of the game easier and less...confusing. Maybe on my next game I should just explain everything with text, haha. BUILDINGS: Added 3 new floor types: Brick, Quilt and Classic Rock Added an anniversary shop! Sells random fireworks and a party hat. Added a new set of decor! Things hanging on ropes, a new late-game flower,
2024-06-08 16:59 UTC · Community Announcements · Giik
Hello again, Catalysts! Very small hotfix today for some pretty important bugs. BUGFIXES: Fixed a crash that happens when first starting NG+. Fixed buildings becoming intangible if you cancel moving one.
2024-06-02 19:02 UTC · Community Announcements · Giik
Hello again, Catalysts! As is the nature of game development, no patch can survive being un-hotfixed for long. Here's some visual fixes regarding some new things added in v2.1. ADVENTURERS: Fixed falling adventurers teleporting onscreen from above. Made pets less prone to taking a bunch of tiny steps. ITEMS: Fixed some missing names in new items. Fixed incorrect sprites with some gem items. Fixed negative stats on items using the wrong icons.
2024-06-01 16:37 UTC · Community Announcements · Giik
Hello, Catalysts! Pretty big update! New buildings, new cards, and a WHOLE lot of little tweaks here and there to make things smoother. If you're playing on the Steam Deck, everything should properly adapt to it now! Also important is a controls menu! Wow! I'm so adamant on developers adding these, yet I didn't add one to my own game. How hypocritical...UNTIL NOW. PROGRESSION: Added a Rabbit & Steel cameo! It should show up after Boss 3 becomes available. Added Hint Cards that you get as you progress through the game. These should have (still cryptic) hints on how some mechanics work. (hopeful
2024-04-11 15:55 UTC · Community Announcements · Giik
Hello, Catalysts! A good bunch of you have cleared NG+ now. Good to see it! There were a bunch of reports of friends lists having some weirdness when it hits the limit. Along with fixing that, I made the file compress the same way others do, which means I can afford to increase the friends limit without changing the file size! Yay! MENUS: Increased the friend limit to 125. Have fun! Fixed the friends list getting all weird if you hit the limit. Fixed recently-added friends forgetting they're already in town if the game is restarted. PROGRESSION: In sidequest 6, fixed an NPC saving incorrectly
2024-04-01 02:32 UTC · Community Announcements · Giik
Hello, excavating Catalysts! Do you like shovels? Do you like shovels that don't break? Then this update is for you. SHOVEL: Fixed picking up invisible buttons when using the shovel. Adjusted the final photo of the shovel sidequest. Made a couple of the shovel spots easier to hit. Fixed a crash when double-clicking the shovel. Fixed a crash when trying to pick up a material while holding the shovel and vice versa. The shovel.
2024-03-31 14:23 UTC · Community Announcements · Giik
Hello, Catalysts! Another hotfix. Smoothing things out. You know the drill. In addition to bugfixes, though, you can now SIT ON BENCHES AND STUFF. You can click on your adventurer to make them interact with the building they're standing in front of, if they can. Otherwise they'll just jump in place. Woohoo! MENUS: Fixed not being able to swap outfits. The exit confirmation menu now waits until the game is done saving to actually close the game. The exit confirmation menu now suppresses automatic updates like most other menus do. Cards with objective counters now highlight the counter when show
Full appinfo as delivered by Steam PICS, changenumber 37460493. Also at /api/app/2443780/raw.
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