Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:33 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-01 05:20 UTC · Community Announcements · Jaspo
Mostly a continuation of work on multiplayer; got more things working correctly and eliminated all currently known causes of multiplayer crashes, so it should be possible to play an entire multiplayer match to the end now, albeit still with plenty of quirky little bugs on the client side. In other words, multiplayer's still in a pre-alpha state. Changelog single player .6.23 -Enabled fullscreen switching (alt+enter). -Removed returns from localization files, which allegedly makes the game crash when not in fullscreen. -Explosion script is now executed by the exploding unit instead of the attac
2026-07-30 20:09 UTC · Community Announcements · Jaspo
Changelog -Pressing hotkeys in the menus no longer crashes the game. multiplayer -Fixed client crash caused by reading the wrong buffer when selecting units.
2026-07-29 02:23 UTC · Community Announcements · Jaspo
Fixed a particle display issue and some localization issues, and added an alternate option for MMB view panning. changelog -Turret muzzle flashes and ERC, MUI, and shipyard particles are no longer drawn at maximum zoom level. -Added ability to grab the view and move it using the middle mouse button. -Options menu toggle added for switching the MMB view pan method between "push" (how it was previously) and "grab". -ALT can now be held down while pressing the MMB to temporarily change to the other view pan method. -Updated localization files to include translations of the new options menu line.
2026-07-02 05:00 UTC · Community Announcements · Jaspo
Changelog single player .6.17 -Available resource deposit locations are now highlighted when placing resource collectors. -Fixed targeting issue causing individual fighters to stop finding targets automatically in some cases. -Units' GUI elements are now drawn by the GUI controller rather than by the individual units, and are no longer drawn when off screen, for improved efficiency. -Unit GUI element position is now updated properly when changing the GUI scale in-game with the +/- keys. -Changed audio volume to be set logarithmically and adjusted the default volume of music and sfx accordingly
2026-06-26 02:10 UTC · Community Announcements · Jaspo
Juice: All those little extra details that together make a big difference.Amid the ongoing work on multiplayer, I've (finally!) juiced up the game a bit, adding shadows, projectile glow, ship engine jets, shipyard construction arms, and better explosions. I've also improved the appearance of units under construction, as well as the appearance of mechbots as they are doing the constructing. Update 0.6 also features GUI improvements, a new background music track (featured in the update video), bug fixes and efficiency improvements, and a new unit, the resource converter:The resource converter, a
2026-04-01 04:48 UTC · Community Announcements · Jaspo
Changelog -No longer possible to open the ingame menu from stats screen in certain cases. -Tutorial no longer spawns extra asteroids and fuel clouds if singleplayer map type is set to "fair random". -Fixed order of operations issue with upgrade script. -Fixed a variable typo that was presumably causing the Technology Research Facility and Battlestations to still display their energy tech 5 upgrade cost in tech level 6. -Updated Gamemaker IDE to v2024.14.3.217 -Updated background manipulation code to stop using GMS 1.4 compatability scripts. -Added graphics quality setting to options menu after
2026-03-05 23:40 UTC · Community Announcements · Jaspo
Zeta's gone from 0.4 to 0.5 to denote multiplayer becoming close to barely functional! I've spent the past few months primarily working on multiplayer (which is still very much a work in progress; I've been slowed by a handful of tricky issues, some of which still persist) but I've also made a number of quality of life improvements and fixed a few bugs along the way. Changelog -Pressing the home key now properly toggles the debug overlay instead of crashing the game. -Keypad "/" key no longer also toggles the debug overlay. -Improved efficiency of target assignment code. -Removed some redundan
2025-11-20 02:30 UTC · Community Announcements · Jaspo
Today's update primarily features work on multiplayer (which is still very much a work in progress) but there have been a few additions and corrections to the game otherwise as well. Changelog -Fixed issue allowing 101 units in shipyard production queues instead of 100. -Code for adding units to the shipyard production queue removed some needless inefficiency. -Assigning multiple mechbots to construction now uses the selected unit array. -Shipyard rally points are now drawn using the selected unit array. -Resources' builtOn and playerBuilding variables are now proper booleans as they should've
2025-09-04 22:33 UTC · Community Announcements · Jaspo
-If a unit that is being displayed is destroyed, the displayed unit is now set to noone. -Players are no longer able to control units after being eliminated.
2025-08-30 20:25 UTC · Community Announcements · Jaspo
-Fixed issue caused by assimilation of shipyards that sometimes resulted in players not being able to build fully to their unit limits.
2025-08-30 08:37 UTC · Community Announcements · Jaspo
changelog -Shipyards will now build other units in their queues if the unit limit for the next ship in queue has been reached. -Fixed an issue where AI failed to build new mechbots in tech level 3 when the cargo barge limit was set too low. -Resource counts in end of match statistics are now always displayed as whole numbers. -AI no longer creates one fewer unit than the unit cap. multiplayer (work in progress) -Fixed an issue causing the host to display clients' build menus.
2025-08-10 02:33 UTC · Community Announcements · Jaspo
I've been taking it easy over the summer so this is just a small update with a couple nice improvements. -buildings under construction now periodically display a notification when lacking resources. -brightened background asteroids to make them more noticeable. -fixed bug preventing mech shipyard rally points from being assigned to an existing construction project. multiplayer (still very unfinished and broken!) -removed an unused argument from scr_client_build_building. -closer to having menu buttons and mechbot construction working for clients. -client mechbots are now properly assigned to a
2025-06-20 02:34 UTC · Community Announcements · Jaspo
changelog multiplayer (work in progress) Changed unit ownership checks to be compatible with multiplayer. Starting and upgraded client buildings are now properly set as built, with resources stored. Fighters no longer fail to spawn for clients. However their client-side movement is still mostly unfinished. Ore and fuel collectors no longer fail to spawn for clients.
2025-06-18 05:08 UTC · Community Announcements · Jaspo
Changelog -Removed redundant button location variables from production buildings and mechbots. -Selecting battlestations of different classes no longer prevents VO from playing and unit UI from displaying. -Sprite alpha of units under construction now decreases when they take damage. -AI now properly takes into account the overall shipyard limit when determining how many of each type of shipyard to make. -AI construction can no longer get stuck trying to make more shipyards than are allowed. multiplayer (work in progress) -Host and client controllers are now created as intended upon multiplaye
2025-04-17 23:09 UTC · Community Announcements · Jaspo
Fixed a math error causing the targeting grid to work incorrectly.
Full appinfo as delivered by Steam PICS, changenumber 38496159. Also at /api/app/2445160/raw.
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