2026-02-07 18:00 UTC · Community Announcements · 2 Left Thumbs
Today kicks off the big 2 Left Thumbs Publisher Sale!Explore the full event page to scope out loads of discounts, free games, bundles and more! Gorgon Shield is 66% off!Be sure to check the Bundle List for any additional discounts that may be available to you NEW RELEASEYesterday saw the release of Underboard, a new team-based tactical roguelike autobattler!(The lead artist of which did the awesome custom art for this sale!) COMING SOON 4 more games have received official release dates! Each of which offers a public demo.Dice A Million - Dice-rolling Deckbuilder Roguelike - February 25thCrawli
2025-09-24 10:50 UTC · Community Announcements · Whiskeybarrel Studios
Greetings, mighty adventurers!Let us speak plainly, I know there aren't that many people playing Gorgon Shield anymore - it wasn't the hit game I'd hoped it would be. This is 100% on me. This was my first attempt at making a 3D game in Godot ( and only the second 3D game I'd ever made, the first being a pretty awful marble maze game called Dark Rolls over a decade ago!) ... and I have to say I was a bit out of my depth. There was a real steep learning curve just in trying to make the game performant while also learning 3D modelling, texturing, lighting and the rest. Now, technically the game i
2025-03-04 00:14 UTC · Community Announcements · Whiskeybarrel Studios
Greetings, adventurers! It's been a while since the last Gorgon Shield update. With the game now fully feature complete, the only planned updates were performance related. I'd been waiting for the new update of the Godot Engine to drop, and today version 4.4 went live. Why is this important to Gorgon Shield? Godot 4.4 included a powerful new feature, the ubershader which dramatically improves shader caching in games, and by extension, in-game performance. What this means is that there will be no more frame stutters at the start of levels or during certain particle effects. The game will now ru
2025-02-07 18:00 UTC · Community Announcements · 2 Left Thumbs
Today kicks off the big 2 Left Thumbs Publisher Sale! Explore the full event page to scope out loads of discounts, free games, bundles and more! {STEAM_CLAN_IMAGE}/39217323/c11f237f089d5f895f0e8ba5921ebf80e931d8ee.png GORGON SHIELD IS 50% OFF A HISTORIC LOW DISCOUNT https://store.steampowered.com/app/2446920/Gorgon_Shield/ But that's not all... How about a FREE game?! Croak Crusader: Spawn of the Spore Spectre launched TODAY, and is available 100% for free! https://store.steampowered.com/app/2997920/Croak_Crusader_Spawn_of_the_Spore_Spectre/ This free title introduces the general gameplay, pro
2024-07-30 05:35 UTC · Community Announcements · 2 Left Thumbs
After several weeks of daily hotfixes and patches, I feel like the game is in a really stable place right now at version 1.2. If more issues / balancing is needed, I'll update the patch notes here for players. Thank you for enjoying Gorgon Shield, for all your positive reviws, and most of all for your patience while I ironed out the bugs! v 1.2.0.0: ⦁ Fixed missing achievements for winning the game with Rogues and Valkyries and doing 1000 points of damage ⦁ Fixed bug where slowed enemies did not take critical hit damage v 1.1.11 ⦁ Improved framerate performance of sky shader on title screen ⦁
2024-07-30 05:15 UTC · Community Announcements · 2 Left Thumbs
WILL YOU RISE TO THE CHALLENGE? The full-version of Gorgon Shield is out now for $8.99 with a 10% launch discount! https://store.steampowered.com/app/2446920/Gorgon_Shield/ What to expect from this arcade-inspired, party-based RPG, action roguelite dungeon crawler: Rotation-based party management Fast paced, yet deeply strategic gameplay 10 playable heroes Customize your party with skills, stats and loot Survive the Ferryman's Labyrinth Slay epic bosses as you ascend the tower RogueLITE style metaprogression between runs
2024-06-13 01:59 UTC · Community Announcements · Whiskeybarrel Studios
Join developer Oliver Joyce for a playthrough of my latest game, Gorgon Shield!. I'll take you through how the game works, give you insider tips and tricks, and show you just why there's absolutely no other game out there quite like Gorgon Shield.
2024-06-13 01:58 UTC · Community Announcements · Whiskeybarrel Studios
Join developer Oliver Joyce for a playthrough of my latest game, Gorgon Shield!. I'll take you through how the game works, give you insider tips and tricks, and show you just why there's absolutely no other game out there quite like Gorgon Shield.
2024-05-31 02:39 UTC · Community Announcements · Whiskeybarrel Studios
Greetings, mighty heroes! With the Steam Next Fest just around the corner, version 0.8 is a timely patch indeed. Gorgon Shield is pretty close to completion, scheduled to launch in late July - so with all features in the game, now is the time for balancing, polishing and bugfixing. This new v0.8 represents a lot of that, with the first of a number of minor patches coming in the weeks ahead as I further refine the game. The most notable update in this patch ? Labyrinths are now no longer optional, and occur every 9th level of the game - meaning you must navigate your way through them before you
2024-05-13 05:22 UTC · Community Announcements · Whiskeybarrel Studios
Forget everything you thought you knew about Gorgon Shield! ( Which admittedly wouldn't be much as not many you have played the demo yet. ). Everything changes in this major patch. Just in time for the big Steam Endlessly Replayable Festival, the new v0.7.0 update brings a ton of sweeping changes and improvements to the game. From the pacing of tower levels, to the displaying of stats, to UI improvements, this version of the game is very close in look at feel to what we'll see in the big July launch. {STEAM_CLAN_IMAGE}/44221347/f8ac76509977d5682230aae44d76d639db00c8bd.gif With just a few month
2024-04-11 02:18 UTC · Community Announcements · Whiskeybarrel Studios
Greetings, mighty heroes! Been a little while since the last update for Gorgon Shield, but the game is nearing completion. It's been nearly a year since I started work on this game - what I thought would be a 3-4 month journey has lasted nearly a year, and it's definitely not been without its challenges. For many reasons this has been one of the harder games I've worked on, design-wise, concept wise, external factors. Stepping out of the Swords and Sandals bubble is always a challenge but I think to better myself as a game dev, its important to be able to build non S&S games - to keep my skill
2024-02-19 00:14 UTC · Community Announcements · Whiskeybarrel Studios
v 0.5.1.0: ⦁ End game 'wishlist' screen appears less frequently so you can get back into the action faster ⦁ Ranged Damage is now tied to Intellect ⦁ Ranged Attack Radius is now tied to Strength ⦁ Fixed a bug where Lightning Bolt and other attack powers had a long duration (instead of instant) which led to longer cooldown times ⦁ Fixd a bug showing incorrect cooldown times on Special Powers ⦁ Tower: Fixed a bug where the shield's power bar went offscreen during boss fights ⦁ Tower: Fixed a bug where Grim Bargain did not grant the proper reward to a hero ⦁ Labyrinth: Delayed monster spawning fo
2024-02-16 23:38 UTC · Community Announcements · Whiskeybarrel Studios
"This is madness.... this is V0.5 of GORGON SHIELD! {STEAM_CLAN_IMAGE}/44221347/f8ac76509977d5682230aae44d76d639db00c8bd.gif Greetings, brave heroes! Been a few months since the first demo for Gorgon Shield went up, and I got a ton of really useful feedback from you guys - so firstly, you have my thanks. At the start of the year, I decided I needed to bite the bullet and redo some of the systems that just weren't working in the game to make it feel more dynamic, more strategic, basically more engaging. So, here's what's new in the latest version of the game. The MAJOR addition is the new labyr
2023-11-24 05:16 UTC · Community Announcements · Whiskeybarrel Studios
Greetings, mighty heroes! Welcome to patch 0.4.0 of the demo. Check it out, I'd love your feedback on the game so far! Cheers, Oliver Joyce Whiskeybarrel Studios V 0.4.0.1 Patch Notes New optional Battle UI options to choose from at the Graphics settings panel. You can now select a 'minimal' panel that shows a compact, minimal panel over your characters and hides the large panel at the top. You can even select both at the same time! Gold is now POOLED between the whole party. No longer counting individual gold tallies means you can choose any hero to buy items while you are at shops. Switched
2023-11-17 01:14 UTC · Community Announcements · Whiskeybarrel Studios
Hey adventurers! Version 0.3.5 of Gorgon Shield Demo has just gone up. I got some fantastic feedback from users via the in-game feedback form, so I wanted to thank you guys for that! I've been able to add a bunch of stuff to the game since the demo went up - the biggest addition being the Forge, a new building you can unlock. All those runes you earned by beating up the Cyclopes and other bosses can be used at the Forge to upgrade the Gorgon Shield. There are only 3 available rune types in the demo but I'll be adding a lot more to the full game. You can almost treat the Gorgon Shield itself li
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