2026-07-23 20:01 UTC · Community Announcements · Significant Steak
Engineers, most factories were stuck at the same wall: batteries gating oil, capped Sources, parallel lines undercounting. That wall is gone. Progression unblocked: batteries and scalingThe biggest change is a full redesign: Source upgrades no longer cost their own resource. Each tier is paid with the previous chain's goods. The oil and battery dead-wait is gone. Battery Banks unlock with Battery Tech. No more hunting for the unlock. Upgraded Sources deliver their full researched rate. A hidden cap held every Source at 1250/s no matter what you researched. Deliveries from multiple sources add
2026-07-19 14:45 UTC · Community Announcements · Significant Steak
As many of you know, I have been working on v0.8 for quite some time, pushing to expand Incremental Factory into a much larger conceptual world.After all, one thesis for Incremental Factory is: scale is fun (= the factory must grow).Once I rolled out v0.8 to our amazing early testers, I realized that while the game was resonating, something was missing: the iconic graph-based factory screenshots that so many of you shared with the rest of the community stopped.I found myself missing that. And while v0.8 adds so many other things that are exciting and interesting, it does not deliver that.I wan
2026-02-21 12:56 UTC · Community Announcements · Significant Steak
Bug Fixes: Fixes fuseFactoryTech so it now properly unlocks the Fuse Factory (including localization and save backfill for already-completed research).Fixes repair kit progression timing: Basic Repair Kit Factory Tech is now available before purple science (moved to Military Tech Tier 2 path).Fixes overlapping same-direction hub connections (e.g. copper plates/cables stacking and becoming hard to select).Fixes research unlock text mismatches:Basic Electronics now only lists Gen 1 Chip Plant.Silicon Production Tech now lists Silicon Furnace. QoL Feature: Adds Shift-drag axis lock in map view:li
2026-02-15 17:15 UTC · Community Announcements · Significant Steak
Bug Fixes:Fixes a savegame loading bugImproves hub connection resource selector 'More' candidates.QoL Feature:Adds color-coded production rate stats in the sidebar.
2026-02-14 20:07 UTC · Community Announcements · Significant Steak
- Added a loading screen escape hatch: if the game gets stuck while auto-loading (e.g. “initializing excavation”), you can now press Back to Home and then Continue/Load manually.- Added Large Node Parcels setting (bigger node visuals; handles still appear on hover).- Fixed production hubs sharing camera state: each hub now remembers its own camera position and zoom, including across leaving the view and reloads.- Fixed research UI progress/hover bars showing incorrect remaining cost/progress (no more incorrect 0%/100% display).- Fixed combat zone unlock bug when switching zones mid-fight: figh
2026-02-13 22:03 UTC · Community Announcements · Significant Steak
For a long time, Incremental Factory existed in abstract space. Parcels connected to parcels, resources flowed instantly from A to B. It was elegant — the whole game lived in one clean loop. And for a while, that elegance was enough. There's something beautiful about a system that clean. But we could feel the ceiling. Not a content ceiling — a complexity ceiling. The game had one dimension of challenge, and once you understood it, every new production line was a variation of something you'd already solved. We could have polished what we had and called it a day — but that would have meant sayin
2025-03-04 15:22 UTC · Community Announcements · Significant Steak
Due to a bug it was possible to build Military Units without having the required resources. This fixes this. Happy Building everyone ✌️
2025-03-03 17:42 UTC · Community Announcements · Significant Steak
Following our Megafactory Update (0.7.50), we're proud to present Update 0.7.53 with significant quality of life improvements, visual enhancements, and gameplay features to make your factory building experience even better! Visual Improvements Less harsh light mode for improved visual comfort Added UI scaling slider to settings menu - adjust to your preference! Added option to toggle visual gradient on/off (affects performance on huge bases) Improved resource icons display at higher LOD levels Centered resource icons at higher LOD Refreshed color scheme with rounded edges for nodes {STEAM_CLAN
2025-02-09 23:41 UTC · Community Announcements · Significant Steak
I love automation games. I remember when I first picked up Factorio and looked at my base after 50 hours—this beautiful sprawling mess of belts, inserters, and smoke-belching assemblers. It felt alive, like a biological system pulsing with resources… or a computer chip humming with electrons, balancing bandwidth and throughput. That emergent complexity is magic. Incremental Factory was born as a weekend experiment, trying to replicate that emergent complexity in the minimal shape of a text-based incremental game. While fun, dealing with logistics in that format was fundamentally annoying. Stay
2025-01-06 15:40 UTC · Community Announcements · Significant Steak
Engineers, get ready for something truly extraordinary! We've pushed every aspect of Incremental Factory to enable what you've been asking for - true megafactories. From groundbreaking performance improvements to streamlined building tools and new power systems, everything in this update is designed to help you build bigger than ever before. Remember when we celebrated reaching 2,000 parcels? Well, hold onto your hardhats, because we're about to enter a whole new dimension of factory building! Scale & Performance: The 100k Factory Dream 📈 We've achieved what seemed impossible just months ago:
2024-12-20 15:27 UTC · Community Announcements · Significant Steak
We are so excited to share this update with you. It's still experimental but it turned out way better than we expected. After the 0.7 release we sat down and thought what the direciton of this game should be. Why waste time on words if a video speaks more than a thousand. (Actually, multiple orders of magnitude more). So here it is: High Level Changelog Multi-edge dragging from nodes. Just select the nodes, click a handle and it will pull edges from all the nodes. Radial menu, resource selector and IMPORTANT: alt click to auto populate buildings with the radial menu. This allows you to build e
2024-09-03 11:26 UTC · Community Announcements · Significant Steak
Hello Everyone, after the v0.7 Update we are seeing a large wave of new players coming in. This is super exciting. We are looking forward to learn from all your feedback & see the factories you will build! We have released v0.7.41 yesterday and v0.7.42 today. Here is what's new: Changelog Copy & Paste 2.0 Until now, when you wanted to paste something, be it from your clipboard or from a blueprint, you had to have enough resources to pay all the parcel costs upfront. This inherently limited the size of pasting you could do and also lead to a loop where you would need to wait for resources to pa
2024-08-31 15:00 UTC · Community Announcements · Significant Steak
Hello Everybody, we are so happy how the launch of 0.7 went and that it got received well! Our Discord is the most alive it has ever been and we are getting significantly more feedback than in the beta phase. So if we haven't answered you yet, rest assured, we are reading & acting on everything 🙌 This is a hotfix to take care of urgent issues. There will be another update soon that improves gameplay, guiding and UI and will have a high impact on how the game flows start to finish. So keep a look out for that one! Changes: - Fixed an issue where users got a black screen after working with blue
2024-08-26 11:48 UTC · Community Announcements · Significant Steak
We are beyond excited to launch the yet biggest update Incremental Factory has ever received. Update 0.7 has been in the works for more than 4 months now and is the result of listening & working together with an outstanding community! (Join the Discord if you haven't yet!) We did big changes and took some risks. This is a almost a new game. Don't worry. The old version will continue to be available under Steam > Game Settings > Beta > "0.5.7". But we highly recommend to try the new one ;) Let's give you a bit of an overview of what changed. Spoilers ahead! New Map - Rebuilt the map from scratc
2024-08-10 16:42 UTC · Community Announcements · Significant Steak
Engineers! We’ve been holding onto something big, and today, we’re beyond thrilled to finally pull back the curtain on what we've been tirelessly working on over the last four months. This journey was ignited by seeing how much fun people had with our minimalist factory-building game*. Even in its early, rough-around-the-edges stage, we saw the potential for something truly extraordinary.* Your enthusiasm lit a fire, and we knew we had to go all in to build this game into something that could stand the test of time. And so, we rolled up our sleeves and got to work. The past 4 months have been
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