Smuggling patch
> Fixed an issue where you were unable to transport product to the Pine Street warehouse> Fixed an issue where smuggling routes would almost always fail
Start from nothing and rise to the top as you expand your criminal empire in Drug Lord Tycoon.
| App ID | 2450700 |
|---|---|
| App type | Game |
| Developer | Duhndal |
| Publisher | Duhndal |
| Homepage | https://www.duhndal.com |
| Release date | 2024-07-31 12:00 UTC · Early Access |
| Release state | released |
| Content descriptors | General Mature Content |
| Store page | store.steampowered.com/app/2450700 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | DrugLordTycoon.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:12 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 23143119 | 2026-05-08 08:50 UTC | ||
| legacy | 17902952 | Legacy version of Drug Lord Tycoon | 2025-12-18 18:06 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 2450701 | 889.40 MB | 701.38 MB | 828407439409881702 | branches: legacy |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 23143119 | public | 2026-05-08 08:50 UTC | 2 hours ago |
| 17902952 | legacy | 2025-12-18 18:06 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
> Fixed an issue where you were unable to transport product to the Pine Street warehouse> Fixed an issue where smuggling routes would almost always fail
AchievementsThe amount of achievements in the game has been lacking, so we’ve made a few more. And we’d love to make even more, so tell us some ideas for achievements you’d like to see in the game, and maybe we will add yours!Bug fixesSome players were having issues with the newest update, when transporting product it would sometimes disappear. This was caused by the system not checking if there was actually enough storage space to store the transported drugs.So now you will get an error when trying to move product to a warehouse without enough storage space. And should the storage space be bi
Passive producitonThe legacy version of Drug Lord Tycoon already had a version of passive production. But since the overhaul this feature was temporarily removed while we reworked it. Each warehouse can now produce drugs passively, and the calculation of how many drugs are produced is much more accurate. The conditions for when a warehouse starts passive production, is if it can run completely autonomously. That means your equipment combined with your workers can complete the entire drug making process including packaging and putting the product on shelves. Once you have a warehouse that produ
List of changes+Added winning sound to the slot machine +Added info UI when looking at workers +Added countdown to worker boosts +Added a compass marker for Nasir’s house >NPCs now leave shops when they close >Fixed distributors and delivery orders asking for deleted strains >Fixed not being able to switch pages on “busy dealers” >Fixed not being able place wall decoration on some walls on King Road >Fixed placement on specific items on Creek Avenue >Fixed issue where if you had 2 weed breeding tables, one of them would not update its preview visuals >Fixed distributor objective staying after
Quick fix of some of the issues reported after the release of the first part of the overhaul.Fixed bills not counting correctlyFixed not being able to open the door to exit the nightclub sometimesFixed not being able to talk to Rick during the setup tutorial sometimesFixed workers sometimes doing unnecessary tasks
The early version of the Drug Lord Tycoon overhaul is now available.This update is a major rebuild of the game’s core systems. It introduces a new foundation for production, progression, and future content. While it doesn’t yet include everything planned, it represents the direction the game is moving in from here on. What happens to the old version of the game? Some of you may still wish to play your saves on the old version of the game, and therefore we are keeping this version in a legacy branch of the game. To play it: Right click the game in your steam library, click on Properties...>Beta
The Overhaul Teaser TrailerToday we’re revealing the first look at the upcoming overhaul for Drug Lord Tycoon. This update has been in development for a long time, and it's the most fundamental rework the game has seen. The teaser shows only a slice of what’s changing, but it should make the direction clear: the systems are deeper, the world is more grounded, and the foundation is finally strong enough for the future updates we want to deliver.Early version Release Date: December 18The early version of the overhaul will launch on December 18. This version is still in active development, and we
🧪 The Future of Drug Lord TycoonMany of you have noticed that we have not released an update for Drug Lord Tycoon for a couple of months now. Many of you have been worried that we have abandoned the game, which we have not!Since the release of a popular game similar to ours we have been uncertain about the game's direction. We've had many ideas on how to change our game, and we want to deliver the best version of our game.We have some big changes coming, but you will have to wait a little longer. We have read your feedback and here is how the future of Drug Lord Tycoon is going to look. 🌿Dru
Passive Production Passive Production allows your properties to continue producing even when you're not present. This makes it possible to produce drugs over time without having to actually be at the warehouse where the drugs are being produced. Have one warehouse for weed and one for meth, and they'll both reward you with product at the same time! {STEAM_CLAN_IMAGE}/44195753/692c17a1690d2ea467c8b9bd7b6de924a868a29a.png Bills Until now, producing drugs has been a breeze—living without a worry in your warehouse. But now, a new tab has been added to the computer: Bills. Here, you'll need to pay
Patch notes: +Added unique icon when plants are affected by sprinkler * Fixed weed workers not being able to identify empty drying racks * Fixed meth workers targeting the same cooling station * Fixed dealer icons flashing while in the dealer menu
We have reworked the entire worker code, fixing all major bugs surrounding workers Changes - Reworked the entire worker code from scratch - Weed workers now plant seed right after harvesting plants - Workers no longer play an animation when harvesting dried weed, speeding up the process - A notification now pops up telling you why a property is locked Fixes * Workers no longer get stuck at tasks * Restockers no longer complain about lack of shelf space when shelves aren’t full.
The long-awaited distributor update part 2 is here, this is the second, and final update which finishes and completely changes the way distributors work. What's new? As promised, you are now able to defeat distributors. The map has been filled with new locations and distributors, but all of it isn’t available for you in the beginning, you start out in a small area in the center of the city, but once you defeat the distributor in your current area, you will unlock the next area and you are then able to make deals and purchase property in the new area! {STEAM_CLAN_IMAGE}/44195753/71b88fdff44f4d3
We fixed an issue where the game would crash when loading some save games. Some players have experienced, that their game would crash as soon as they loaded their save, this issue has now been fixed. If it still happens to you, please reach out as it may be caused by a separate issue.
This is the first of two parts of the distributor update, we split this update into two parts since many players have felt that they have too much product to sell using just dealers. Making both parts of the distributor update would take longer, and we wanted to give you the opportunity to sell product in bulk as early as possible. About the update Distributors now control the city, each one has a piece of it, their territory, where they operate. Once you have 1000g of any product, the distributor whose territory you’re in, will show up, and ask to make a deal, once he shows up you will be abl
Full appinfo as delivered by Steam PICS, changenumber 38344827. Also at /api/app/2450700/raw.
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