Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:15 UTC.
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2026-03-06 18:47 UTC · Community Announcements · Osman Karakuş
Hello Milords and Miladies, Our friend studio InEv Games has announced their new game, Kardiya: The Winds of Fate. It is a narrative roguelite RPG set in the Gaia universe, built around dice mechanics and a system where failure actively drives the story forward. If you enjoy story driven systems and meaningful choices, be sure to check out its Steam page and add it to your wishlist.
2026-01-07 15:29 UTC · Community Announcements · Sasete
Happy new year Milords and Miladies! Yes, this one is a bit late. Since Milord is developed entirely by me, I could only catch up now. Thank you sincerely for your patience and support as we entered the new year.The main reason for this post is to clearly answer a question I have been seeing a lot lately: “Where are the other languages?” With the latest update, the core structure of the game was heavily changed. This was not just about adding content or balancing. The game’s systems and story flow were rebuilt from the ground up. As a result, the existing localization system unfortunately brok
2025-12-08 17:28 UTC · Community Announcements · Sasete
Hello MiLords and MiLadies!After the big update, the palace gates have opened once more and people are pouring in with their troubles, hopes and demands. Today I bring you a small “court report” summarizing the state of the realm, the petitions brought before you and the rulings you have delivered. MiLord’s new systems are working well and the folk are certainly keeping you busy.Here is how the recent days have been recorded:Total delegations visiting the court: 175Farthest day reached in the royal calendar: Day 36 (Even impressive with save/load was disabled!)Total gameplay turns processed: 1
2025-12-06 10:04 UTC · Community Announcements · iBright Games
Quick HotFix regarding to some choices not being opened. (GameBreaking bug fixed)
2025-12-06 01:00 UTC · Community Announcements · Sasete
Hello MiLords and MiLadies.Today is the day. The 0.30 update is officially live, and to celebrate the release we are running a 40 percent discount throughout the festival.This update is the result of months of work. We rebuilt the entire story system from the ground up, added new content and strengthened the core of the game in every way. I was only able to do all of this thanks to your support, and I truly appreciate it. There is actually much more in development, but for this update you will see a focused set of key improvements:27 polished new stories selected from a much larger poolOld sto
2025-12-05 11:15 UTC · Community Announcements · OgiWanKenobi
Hello MiLords and MiLadies.Only one day left until the big update. Today I wanted to share a clear and simple list of what we managed to finish for this release. Some things are still on the way and will arrive in the next patch, but tomorrow’s update will already be a packed and solid build. And yes, all of this will launch together with a 40 percent discount during the festival.Here are the features that will be fully ready tomorrow:32 polished stories selected from a pool of hundreds of new story eventsA narrative structure totaling 7,000 words2 new songs have been added and all other music
2025-12-04 20:49 UTC · Community Announcements · Sasete
Hello MiLords and MiLadies. Today was a full story-writing day for us. We spent the whole day adding new events, polishing dialogues and expanding the world piece by piece. The update is very close now, and honestly, we’re starting to get excited about how everything is coming together. We really think you’ll enjoy what’s on the way. For today’s post, I wanted to share a small gif from one of the new stories. It’s just a tiny slice of what you’ll see in the update, but it shows the new tone and presentation style we’ve been working on. There will be hundreds of new story moments like this, man
2025-12-03 22:53 UTC · Community Announcements · Sasete
Hello MiLords and MiLadies.Today I want to talk about something that really changes the feeling of the game: the soundscape. Thanks to Uluç Kaymak, the sound designer from InEv Games, MiLord is getting a set of brand-new music tracks. More than 10 pieces have been composed to match different scenes and moods; calmer moments in the court, tense encounters, darker story beats and more.We’re also adding new ambient sounds to make the world feel fuller and more alive. Busy mornings, quiet halls, distant storms, crackling torches etc…I’m not entirely sure how many of these will make it into the upd
2025-12-01 22:08 UTC · Community Announcements · Sasete
Hello MiLords and MiLadies.Today I have a nice bit of news. MiLord will be part of Steam’s Medieval Festival from December 5 to 18. And yes, our new update will go live on the very first day of the event.And one more thing: during the festival, we’ll be doing the biggest discount we’ve ever had for MiLord. It’s a great chance for new players to jump in, and a nice bonus for anyone curious about the new update.Thanks for the support.See you again tomorrow with another update.
2025-11-30 20:50 UTC · Community Announcements · Sasete
Hello MiLords and MiLadies. Today I wanted to do something a little different. Over the past few days, I’ve seen the same questions popping up on Steam, Discord and in the comments. So I thought it would be helpful to gather all of them in one place and give clear answers. This way everything is transparent, and you know exactly what’s going on in development.Here are the most frequently asked questions and my answers:Q1: Is the game dead, or will there be updates?Development is still ongoing. Right now, I’m the only one left on the team, so progress is slower. But updates will continue as lon
2025-11-29 20:53 UTC · Community Announcements · Sasete
Hello MiLords and MiLadies. Today I have a short but uplifting update. We met with the InEv Games team again and spent the day working on new stories, adjustments and a few extra ideas. Every time we sit down together, the world of MiLord becomes clearer and richer. While testing, I also noticed a small FPS drop in the background. No one had reported it yet, but it didn’t sit right with me, so I went ahead and fixed it. That tiny stutter should be gone now. Everything is moving along really well. Both the collaboration and the development process are flowing smoothly, and the pace is picking u
2025-11-28 21:52 UTC · Community Announcements · Sasete
Hello MiLords and MiLadies. Today I want to share a small sneak peak from our new story system. In the full update, all of these stories will be fully interactive with different choices and branching paths. But in this preview, I am showing a simple linear version so you can get a feeling for the new tone and character style.There will be hundreds of new stories in the update, many of them shaped directly by your decisions. For now, here is a small look at what is coming. Narrator:\]\]\]\]\]Gutenberg of Riverra:“Honoured Baron. I am Gutenberg of Riverra. I have hunted a werebeast on your lands
2025-11-28 12:36 UTC · Community Announcements · OgiWanKenobi
Hello MiLords and MiLadiesToday I have a really exciting update to share. I want to talk a bit about what is happening behind the scenes on the story side. We are now working together with InEv Games to write MiLord’s new stories. We met them during a game design camp and decided to collaborate. They are a team known for their dark, story-heavy and detail-focused writing. I am leaving their new game here, feel free to take a look, you will not regret it.And this is the level of quality our stories will have from now on. InEv Games has a strong talent for text-heavy, choice-driven narratives, w
2025-11-26 20:20 UTC · Community Announcements · Sasete
Hello MiLords and MiLadies!Over these 10 days, I’ll be sharing details about our big update. Thank you for all the support. Today’s post is about the changes that will shape MiLord in the months ahead.NarratorWe now have a subtitle-style narrator that speaks directly to the player. The game doesn’t just show events anymore, it occasionally comments on them. It is a small touch, but it makes the story feel more alive.New StoriesThis is the main focus of the update, and it directly answers a very fair criticism from the reviews: “The game is short and stories repeat.” There are now 780 stories a
2025-11-25 21:50 UTC · Community Announcements · Sasete
Milords and Miladies! As I mentioned in the previous update, MiLord is now a one-person kingdom. On the throne, in the code, fighting the bugs, and guarding the coffee, there’s only me (oh, and the goat in the barn). But here’s the good news. I didn’t abandon the project. In fact, I spent the past six months rebuilding the game from the ground up. From now on, you’ll be hearing from me a lot more. The story system has been completely overhauled. Everything now runs on a data-based structure. That means I can add new stories, branches, events, and surprises much faster than before. The old syst
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