Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:06 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-07-11 09:29 UTC · Community Announcements · KC Project
Zundamon Castle receives another major update! The Quest System, previously available only in ver. 0.9 Beta, has now been officially released. This update also includes major changes to Barracks, Mansions, Soil Collection Sites, and Quarries. In addition, new achievements have been added for clearing each difficulty level and Trial. (If you have already cleared them, the achievements will be unlocked automatically when you load your save.) ※ In this version, Barracks can no longer be designated as your Headquarters. If your Headquarters is currently set to a Barracks from an older version, it
2026-06-13 13:40 UTC · Community Announcements · KC Project
ver. 0.8 added the ocean system, and ver. 0.9 added quests and external factions. Below are the updates made during that period. The quest system in ver. 0.9 is currently available only in the beta version. For Zundamon Castle, the remaining plans are to make some adjustments to diplomacy features and implement mining-related systems before releasing the full version of the game. 【Major Additions】 Implemented seawater (when starting a new game on the Japan terrain map, seawater and freshwater are now distinguished). Unlike freshwater, seawater cannot be used for rice paddies or water collectio
2026-02-09 07:58 UTC · Community Announcements · KC Project
【Feature Additions & Specification Adjustments】 Idle Zundamon will now communicate with nearby labor Zundamon. Added a feature that displays the name of the block under the cursor in the bottom-right of the screen. Changed the specification so that blocks can be placed on roads and roads can be dug directly. Changed the specification so that the building panel is not closed when combat starts, even if it is open. Added level indicators to the unit details panel. 【Bug Fixes】 Fixed a bug where roads could disappear when loading. Fixed a bug where roads could disappear due to snow. Fixed a bug wh
2026-02-02 14:10 UTC · Community Announcements · KC Project
【Content Additions & Specification Changes】 Added around 50 types of soil and rock blocks. Fertility has been assigned to each soil type. Set fertility impact values for each crop. For example, soybeans are less affected by fertility, while rice is more strongly affected, creating differences between crops. Added millet, barnyard millet, buckwheat, and sweet potatoes as crops (can be cultivated via domestic technologies). Previously, in-game temperatures were adjusted to about −5°C compared to modern temperatures to match the Sengoku period, but they have now been revised to be slightly warmer
2026-01-18 02:10 UTC · Community Announcements · KC Project
A test implementation has been added where ground blocks change when creating a new map, based on real-world japan rock and soil data. Originally, this feature was planned to be implemented after further adjustments, but since major bugs (load errors, units getting stuck at ports, and freezes after combat) occurred in the previous version, the soil update has been included alongside the fixes for those issues. Balance and production-related specifications will be adjusted as needed over time. 【Feature Additions & Specification Adjustments】 Added more than a dozen new block types. Based to some
2026-01-08 12:41 UTC · Community Announcements · KC Project
【Content Additions & Specification Changes】 Added an automatic escape feature from buildings (can be configured in the building panel) Added narrow-width Kabukimon and Koraimon gates Re-implemented the feature that allows changing a building’s appearance with the F key during construction Added a feature that allows changing a building’s appearance using the button on the building panel image when a MOD with appearance-change elements is installed Added a feature that allows unit settings to be executed from the soldier control button Added a specification where pressing Ctrl+A while the watch
2025-12-28 13:23 UTC · Community Announcements · KC Project
【New Features / Specification Changes】 Added an automatic evacuation feature from buildings. Added the ability to configure troops from the soldier control button. Added a feature that allows selecting all soldiers inside a building with Ctrl+A while the building panel is open. Added a feature that displays the selection outline through blocks when digging the ground. Adjusted processing so that shadows of models introduced via mods do not become overly dark. Changed the specification so that when fire spreads, the probability of spreading to tiles two squares away is lower than to adjacent ti
2025-12-23 04:22 UTC · Community Announcements · KC Project
Fixed an issue where reforestation would not occur on tiles after demolishing buildings or cutting down trees. Fixed an issue where the facility information for the Campfire and Kitchen was not displayed on the Technology screen.
2025-12-21 03:43 UTC · Community Announcements · KC Project
【New Content & Balance Adjustments】 Improved camera zoom speed. Expanded the freedom of camera angles, allowing the camera to look directly upward and downward (camera angle can be changed by moving the mouse while using the mouse wheel or holding the left Ctrl key). 【Bug Fixes】 Fixed an issue where enemies could become stuck at the former headquarters after changing headquarters. Fixed an issue where enemy attack effects could remain visible for too long after the attack target had disappeared.
2025-12-19 07:02 UTC · Community Announcements · KC Project
Due to the trade-off with keeping processing lightweight, implementing a “descending” feature from high places had been difficult, but it has now been officially implemented. In addition, movement processing has become more accurate than before, so even in situations where a large number of enemies appear and frames drop slightly, enemies now move along their paths instead of warping. 【New Content / Specification Changes】 Added high bridges, including vermilion-lacquered bridges Implemented a descending feature (previously, when moving from a high place to a lower place, units would warp; they
2025-12-11 10:36 UTC · Community Announcements · KC Project
Added a feature where unit climbing speed decreases in proportion to the height they are climbing (the farther from the ground, the slower they climb). Adjusted pathfinding so that higher elevations are more strongly avoided (height is now treated as n² instead of n). Added a “descending” feature so units no longer instantly warp when moving from high to low areas. Since the descending feature increases the difficulty of economy management, enemy parameters on Normal difficulty and above have been adjusted downward. Added Cook Zundamon. All cooking-related tasks are now assigned to Cook Zundam
2025-12-08 14:11 UTC · Community Announcements · KC Project
【Bug Fixes】 Fixed an issue in the beta version where the costs of technologies and the remaining number of workers for distribution were no longer visible. Fixed an issue in the beta version where, if there were not enough farmers when loading a save, a “temperature too low” icon would incorrectly appear over fields and rice paddies. Fixed an issue in the beta version where units in the distance were omitted from rendering and became invisible. 【Content Additions & Balance Adjustments】 Slightly optimized performance when large numbers of enemies appear. Adjusted the volume of sword-slash sound
2025-12-07 00:48 UTC · Community Announcements · KC Project
Added tall bridges and vermilion-lacquered bridges. Changed the specifications so that the voice language can be switched independently from the UI language. Adjusted high-difficulty enemy appearance lines so that if a samurai appears before an ashigaru, the event dialogue will use the samurai’s lines. Reduced the number of raids in which Samurai Cannons appear (as their frequent appearance in Endless Battles was troublesome). Lowered Samurai Cannon HP; slightly increased their attack power and attack speed. Fixed an issue where item quantity text could overlap adjacent icons. Updated specific
2025-11-21 10:16 UTC · Community Announcements · KC Project
English and Chinese voice-overs have been implemented in Zundamon Castle! You can now switch between English and Chinese in the language settings to play each voice set. 【Content Additions & Specification Changes】 Official implementation of English and Chinese voice-overs Adjusted the occurrence rate of the Heavy Rain and Typhoon events to half; adjusted the occurrence rate of the Poor Harvest event to double Added a feature that automatically assigns soldiers to adjacent buildings when a large number of soldiers are placed in buildings such as the Interstice Wall (convenient when placing sold
2025-11-16 11:12 UTC · Community Announcements · KC Project
【Content Additions & Balance Adjustments】 Fully implemented English voiceovers Considering the difficulty, changed the ninja spawn distance from the 9th tile from a soldier’s line of sight to the 16th tile 【Bug Fixes】 Fixed a loading error occurring at the horse trader Fixed an issue in the beta version where wells would only work when placed next to water
Full appinfo as delivered by Steam PICS, changenumber 38668866. Also at /api/app/2455610/raw.
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