Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-05-03 13:27 UTC · Community Announcements · LkerX
Thank you to everyone who plays, buys, and adds my games to their wishlists!I’ve reached the end of the road. I wasn’t able to turn this into my full-time job, and I’ve failed. I could have struck deals with publishers or found investors to succeed, but I chose not to. Because Mercimek Games shouldn’t be at the mercy of companies driven by financial concerns. That’s what true independence looks like. That’s why I’m incredibly proud to call myself an independent game developer and to have actually achieved it. Even though I’ve ended up as a failed independent game developer, I’ve realized the v
2026-04-27 19:48 UTC · Community Announcements · LkerX
New Language Option: Russian!Since Mad Miner contains a lot of text, adding new languages is quite a challenge for me. Still, I want players interested in Mad Miner to be able to enjoy the game in their own native languages.Previously, I had included a Japanese translation in Mad Miner using artificial intelligence. That translation was quite problematic and didn’t yield a logical result. Thanks to a player who edited that translation and resubmitted it to me, we were able to achieve a very natural translation.The next country in the statistics for additions to Mad Miner’s wishlist is Russia.
2026-04-15 11:24 UTC · Community Announcements · LkerX
Physical interpolation has been enabled. This eliminates the stuttering sensation that occurs on monitors with refresh rates higher than 60 Hz.
2026-04-06 17:00 UTC · Community Announcements · LkerX
Although Mad Miner hasn’t reached many players since its release, I’ve continued to update it for the past three years because I consider my games to be my creative works. I’d like to extend my heartfelt thanks to everyone who has purchased Mad Miner, added it to their wishlist, or played it during this time!Please write a review for Mad Miner to share your feedback with me and help boost the game’s Steam page. Thank you in advance to everyone who takes the time to do so!In addition to this discount, I am also releasing the v1.5.1 update.So what does this update include?The design of the start
2025-12-20 12:36 UTC · Community Announcements · LkerX
Although Mad Miner's inventory system has undergone several revisions since its release, it still seemed confusing and intimidating to players. I'm now taking a big step to put an end to this!With the V1.5 “Inventory” update, you will no longer see items you don't own in your inventory; you will only see them when interacting with workbenches!Additionally, with this update:The amount of pickaxes obtained from pickaxe production was increased from 48 -> to 96.Arrow indicators have been added to highlight the indicators showing shortcuts.I think Mad Miner's inventory system is now so complicated
2025-12-19 11:15 UTC · Community Announcements · LkerX
Welcome to a new Mad Miner event! 🎉Thanks to this event, you'll have a 100% chance of finding a hook gun in the desert mines!After descending into the desert mine, explore a little deeper and you'll see the hook gun structure. Be careful! An enemy guarding it will confront you. Either trap it or destroy it with your weapon!Thank you to all the players who have dedicated their time to Mad Miner!
2025-08-27 12:36 UTC · Community Announcements · LkerX
Due to the potential for screws and nails to get mixed up, the nail design has been updated for a better user experience.
2025-07-26 10:28 UTC · Community Announcements · LkerX
Thanks to Mad Miner player “ronger75,” the issue of health bars being misaligned on monitors with different aspect ratios has been fixed. The game would not pause when opening the Steam interface with the Shift+Tab key combination, but this has been fixed.
2025-07-03 21:20 UTC · Community Announcements · LkerX
To fix the difficulty and low loot yield of fishing, fish are also affected by the loot increase.The design of the selection tool in fishing mode has been slightly changed.Elevator roads used to only be built on the ground, and they would only path upwards. Now they can be built in any position and can travel vertically in any direction.
2025-06-23 16:46 UTC · Community Announcements · LkerX
Greetings from the 2nd anniversary of Mad Miner!From June 23rd, 2023 until today, Mad Miner mines have met many players! Even though it has received attention from different countries around the world, it has received extra attention, content and reviews from players in Japan! A big thank you to all of our players who played, and especially to our players in Japan!With this update, of course, I've made some small birthday changes. First of all, I've said goodbye to the strawberry cake that accompanied us in celebrating our first year and added a two-layer chocolate cake to our shelter instead!
2025-05-29 21:50 UTC · Community Announcements · LkerX
Fixed bugs in enemy AI. Improved selection tool design.
2025-05-22 12:14 UTC · Community Announcements · LkerX
Greetings from a nice new update of Mad Miner! In this update, I replaced the old interface designs with new ones! Let me show you a comparison of the old and new designs. This is an image from our main menu with old interface designs: {STEAM_CLAN_IMAGE}/44196714/c42472cdbc159ce0d194f014bf38148785a6b950.png This is a view of our slightly modified main menu, featuring the revamped interface designs: {STEAM_CLAN_IMAGE}/44196714/b5523441d66a24ec0d87714fc98cd2e5d0d8a13c.png Also with this update: Added click sound to buttons. The breathing sound that plays when you run out of oxygen has been volum
2025-05-21 19:52 UTC · Community Announcements · LkerX
Fixed a bug where the grave's key indicator was under the shadows. Our bars (water/food/oxygen) weren't moving above the quick access bar when we opened our inventory, but now they are! This way you can control your vital factors while your inventory is open.
2025-05-12 14:27 UTC · Community Announcements · LkerX
Reduced the volume of walking sounds. Updated the repetition of walking sounds to make them sound more pleasant. Reduced the volume of the item placement sound. Fixed background music conflicting with the cinematic music in the Capital. Removed the ability to open a saved mine with a double click (it was causing a bug).
2025-05-11 17:29 UTC · Community Announcements · LkerX
Greetings from a new update of Mad Miner! Even though I'm calling this update a “tutorial” update, you might remember that Mad Miner already has a tutorial. So why is this update called “tutorial”? Because... With this update, Mad Miner now has a much more polished tutorial that new players will love! The old tutorial map was a rather boring shade of gray and not something we would want to play with. But now we have a new tutorial map with more vibrant colors and more readable text! Let me show you the difference with the images below: This is a frame from our old and boring tutorial map. {STE
Full appinfo as delivered by Steam PICS, changenumber 35500636. Also at /api/app/2458700/raw.
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