2026-03-23 21:00 UTC · Community Announcements · Towerborne Team
Since the March update, we’ve continued tracking issues reported by the community and tightening up a few rough edges across progression, combat, UX, and audio. This patch is a smaller one, but it includes several important fixes to improve consistency and clarity during play. ProgressionUpdated loot distribution to ensure all remote clients correctly receive loot chests when playing in multiplayer.Class: RockbreakerRumbling ElbowFixed an issue where the shockwave did not hit enemies that were laying on the ground.This attack now properly hits OTG enemies and sends them away from the player on
2026-03-16 21:48 UTC · Community Announcements · Towerborne Team
Towerborne 1.1 March Patch NotesIt’s been about a month since Towerborne 1.0 released, and during that time we’ve been working on a patch to fix many of the issues we’ve seen reported, including players affected by modified Scale display settings.Listening to feedback, we’ve made a variety of improvements to classes, improving flow and providing some help for those Pyroclast players in harder difficulties. Enjoy! GameplayFocus SkillsThe Skill Point cost of Light Focus Skills and Heavy Focus Skills have been universalized across all classes:Light Focus Skills = 3 SPHeavy Focus Skills = 4 SPJack
2026-02-27 11:40 UTC · PCGamesN · editor@pcgamesn.com
The Towerborne 1.0 update is something I'd love to shout about. Seamlessly blending side-scrolling beat-em-ups with the loot-driven progression of action RPGs, it won my heart in early access with its combo-driven combat and flashy visual design. Now, a year and a half on from its initial launch, the full release is upon us, and there's lots of upgrades to shout about. It's even dropped its live-service monetization plans, although the transition away from a planned free-to-play offering will be disappointing to some. What's bugging me most, however, is the stripping back of crossplay and onli
2026-02-26 18:24 UTC · Community Announcements · Towerborne Team
Towerborne - Full Game Update is now Available!
2026-02-26 00:18 UTC · Community Announcements · Towerborne Team
Come check it out over at: Towerborne - Twitch
2026-02-23 22:01 UTC · Community Announcements · Towerborne Team
To our Early Access players:While our Launch Overview provides a useful list of what has happened over the past six months at Stoic, it is written for both new and returning players. That makes it harder to get into specific differences and direct responses to player feedback. Reducing that context to a TL;DR or bullet list would also do you a disservice, so we wanted to take a moment to go deeper here. When we decided to shift Towerborne from a live service game to a standalone premium experience, it wasn’t a decision we made lightly. We knew it would be a change some players wouldn’t be happ
2026-02-23 22:00 UTC · Community Announcements · Towerborne Team
Everything You Need to Know About Towerborne Full Game Launch UpdateTowerborne launches February 26 as an epic side-scrolling Action RPG Brawler.If you are new to the world of the Belfry (or returning for 1.0) here is what awaits you. Rise as an AceIn Towerborne, you rise again as an Ace — an immortal warrior reborn to defend the Belfry against the darkness beyond its walls.Your journey begins in the City of Numbers as it falls. You fight to save its people before coming face to face with the event that forges you into a deathless guardian of humanity’s last refuge.From there, the world opens.
2026-02-23 21:40 UTC · Community Announcements · Towerborne Team
This Launch Overview is meant to give all players a clear, high‑level insight into what Towerborne 1.0 is today.If you’re returning from Early Access, we’ve also written a Letter to Early Access Players that highlights key areas we expanded and improved based on your feedback. You can read both, or jump straight to the letter if you’re looking for those details.A New BeginningSelect your class at creation and change it freely between missions as you refine your playstyleExperience the fall of the City of Numbers firsthand, battling to protect its peopleCome face to face with the event that for
2026-02-04 17:19 UTC · Community Announcements · Stoic CEO
Dear Aces,First and foremost we want to take a moment and thank everyone who has played during early access. Especially our Founders!We have some very exciting news to share with you all, so strap on your finest fineries, slap the nearest gobo, and let’s jump in, shall we?We will be transitioning out of Early Access and launching the full game on February 26, 2026! As you might expect, this will be a major update to the game. Let’s be honest, that’s pretty much why you’re reading this. So let’s get to the good stuff!The most significant change of the forthcoming full game update is the fundam
2025-09-10 16:44 UTC · Community Announcements · Stoic CEO
Dear Aces,Have you ever looked up from what you’re doing and thought, “Holy moly, where did all that time go?”Well… Towerborne is officially a year old. Holy moly, indeed! It feels like we just launched, and yet here we are—12 months, countless sessions, and one amazing community later. Whether you jumped in for 10 minutes or 800 hours, your time, energy, and feedback have been invaluable. You’ve helped shape the game, and we couldn’t be more grateful. Founders, You Rock!A huge shout-out to our Founders—you’ve been with us since the very beginning, helping guide Towerborne with your feedback,
2025-08-22 18:17 UTC · Community Announcements · KS44
Greetings, Aces - When we rolled out Community Requests recently, Aces showed up in force - knocking out individual goals while bagging broader Belfry benefits, too. If you’re looking for more reasons to rally together - we got you! From August 20 through September 10, the next set of Community Requests will go live: Gobo Takeover → Gobos are closing in on the Belfry. Push them back before they overwhelm defenses. Complete missions in the Grasslands, take down Gobos, and face Snaggleshire.Rakentague Overflow (Again) → A surge of Ratslashers is pouring in from Rakentague, threatening refugees
2025-08-20 14:27 UTC · Community Announcements · KS44
Greetings, Aces - Today’s quick update smooths out a few rough edges. We fixed a loading screen hang up, tightened class-and-skill interactions, and made a few minor changes to enemy behavior, and more.Check out the details, below._______Gameplay & ExplorationFixed an issue where the game could get stuck on the loading screenFixed an issue where the Weapon Skill Activate Shortcut prompt would not update properly when keyboard keybinds were changed Classes & CombatSentinelAdjusted the hitsettings of certain launcher attacks so that they work better in conjunction with the Boomguard’s Legacy per
2025-07-17 14:58 UTC · Community Announcements · KS44
Greetings, Aces!This patch sharpens your swings, steadies your perks, and squashes some pesky bugs … Launcher behavior is tighter, Focus gains are smoother, and issues—like revive hiccups, UI oddities, and Request Board mix-ups—have been cleaned up.Check out details below. As always, your feedback helps shape these updates—keep it coming!Combat & GameplayCombat HUDFixed instances of the Combat Mini HUD disappearing when performing certain actions (drinking a Flask, using a Focus Skill, using an Umbra, etc)Fixed an issue where the enemy’s healthbar would animate smoothly when attacked (this now
2025-07-10 14:07 UTC · Community Announcements · KS44
Greetings, Aces!In addition to a suite of class, combat, and enemy tweaks, we’ve got some new things for you to try in this update—starting with a brand-new system we’re calling Community Requests, plus a major refresh to how you earn Writs throughout the game.New Feature! Community Requests: Community Requests are now live! These time-limited challenges invite all Aces to contribute toward a shared goal. Each request includes personal objectives for you to tackle on your own, plus large-scale Belfry-wide milestones. You’ll find Community Requests in the Request Board in the Tower under the ne
2025-06-25 15:05 UTC · Community Announcements · KS44
Greetings, Aces!We’ve tightened up combat, gear, and gobos alike to keep every swing, slash, and setting feeling just right. Today’s patch is all about precision—cleaner status effects, smarter enemies, and quality-of-life tweaks that make Towerborne run smoother while we cook up the next big thing.Shipping these fixes ended up causing some other issues ... as of now, Loot Rush wrapped a week earlier than planned—for those dodge-roll hungry Aces scooping up shinys, our humblest apologies for the rug-pull! We know that caught some of you mid-run, but please know that we’ll be leveling up system
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