Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:06 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2015-04-04 00:06 UTC · PC Gamer
Last week's PC Gamer Show featured an Early Access game, which prompted a larger discussion around the PC Gamer office: how do we feel about the rise of paid pre-release? Since Minecraft made us more comfortable with the idea of selling incomplete games, we've seen dozens of PC games embrace paid alphas and betas as part of their development process—everything from MechWarrior Online to H1Z1 and Heroes of the Storm. But as studios benefit from early feedback and funding, are they giving back enough in return? Tom and Evan sat down to talk it o
2014-11-14 01:18 UTC · Community Announcements · JP
Mods can now be loaded via ZIP files from the Mods\ subdirectory of the game's install directory. Each ZIP is loaded as a simple virtual file system which can contain directories that mirror the main game scripts and override their behavior. A file called "init.lua" in the top level of each ZIP's directory structure will run when the mod is loaded, allowing you to perform any needed initialization. See the MyDemoObject.zip there for a simple example mod, which adds a new buildable object with its own artwork. Arrow keys now pan view same as WASD keys. "show_hints" flag added to bootconfig.cfg,
2014-11-14 01:18 UTC · Community Announcements · JP
Mods can now be loaded via ZIP files from the Mods\ subdirectory of the game's install directory. Each ZIP is loaded as a simple virtual file system which can contain directories that mirror the main game scripts and override their behavior. A file called "init.lua" in the top level of each ZIP's directory structure will run when the mod is loaded, allowing you to perform any needed initialization. See the MyDemoObject.zip there for a simple example mod, which adds a new buildable object with its own artwork. Arrow keys now pan view same as WASD keys. "show_hints" flag added to bootconfig.cfg,
2014-11-07 23:00 UTC · Community Announcements · JP
Fixed: Citizens no longer place stuff on shelves, always have "stuff" need unsatisfied. Fixed: Dropped ore disappears. Fixed: Various rare crashes.
2014-11-07 23:00 UTC · Community Announcements · JP
Fixed: Citizens no longer place stuff on shelves, always have "stuff" need unsatisfied. Fixed: Dropped ore disappears. Fixed: Various rare crashes.
2014-11-07 01:54 UTC · Community Announcements · JP
Completely rebalanced the galaxy map. Where you choose to build a new base matters a lot more now. Raiders will no longer attack and destroy Airlock Suit Lockers - leads to too many obnoxious situations. Tuned hint message priority and visibility durations. Each entry in EnvObjectData.lua can now specify a sprite sheet, making it possible to create custom objects with new sprite sheets. Fixed: Visible doors in unexplored derelicts always appear as broken airlock doors. Fixed: Goals and base stats aren't wiped when starting a new game. Fixed: Incapacitated hostiles prevent room claiming. Fixed:
2014-11-07 01:54 UTC · Community Announcements · JP
Completely rebalanced the galaxy map. Where you choose to build a new base matters a lot more now. Raiders will no longer attack and destroy Airlock Suit Lockers - leads to too many obnoxious situations. Tuned hint message priority and visibility durations. Each entry in EnvObjectData.lua can now specify a sprite sheet, making it possible to create custom objects with new sprite sheets. Fixed: Visible doors in unexplored derelicts always appear as broken airlock doors. Fixed: Goals and base stats aren't wiped when starting a new game. Fixed: Incapacitated hostiles prevent room claiming. Fixed:
2014-10-31 01:02 UTC · Community Announcements · JP
(1.01 was released shortly after 1.0 and contained a few crash fixes.) Hide back walls in construct mode when cutaway view is enabled. Clearer visuals for Tear Down vs Vaporize wall tile orders. If user tries to save during an event, save happens once event has run. Prevents various event state bugs. Balance: Difficulty ramps up over slower time, final siege takes longer to happen. Fixed: Security sometimes doesn't respond to Beacon in correct numbers. Fixed: Tutorial conditions aren't completed when keyboard shortcuts are used. Fixed: Final siege goal triggers prematurely. Fixed: "Ghost helme
2014-10-31 01:02 UTC · Community Announcements · JP
(1.01 was released shortly after 1.0 and contained a few crash fixes.) Hide back walls in construct mode when cutaway view is enabled. Clearer visuals for Tear Down vs Vaporize wall tile orders. If user tries to save during an event, save happens once event has run. Prevents various event state bugs. Balance: Difficulty ramps up over slower time, final siege takes longer to happen. Fixed: Security sometimes doesn't respond to Beacon in correct numbers. Fixed: Tutorial conditions aren't completed when keyboard shortcuts are used. Fixed: Final siege goal triggers prematurely. Fixed: "Ghost helme
2014-10-29 08:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice O'Connor)
A game’s launch is usually such a happy affair, all streamers and balloons and fruit punch and jelly and ice cream and cartwheeling clowns, but it’s a little bittersweet for Spacebase DF-9. It’s not the game Double Fine wanted it to be, nor the game advertised to Early Access purchasers. DF scaled plans down last month as announced they couldn’t afford to keep making the sim space station, and would simply get it to a stable, finished-ish state then release the source code. Spacebase DF-9 version 1.0 launched this week, also bringing players a virtual party bag containi
2014-10-28 09:55 UTC · PC Gamer
As of yesterday, Spacebase DF-9 is now in version 1.0, and while it's not quite as feature-packed as many were expecting, developers Double Fine have thrown in a little treat for current owners that might help to smooth things over a bit. If you bought the sci-fi base construction management sim during its Early Access phase, you should have just received a copy of Double Fine's Zelda-like Hack 'n' Slash on the house. The same is true in reverse, meaning that owners of Hack 'n' Slash have just been given Spacebase for free on Steam as well. Moreover, the two gam
2014-10-27 19:10 UTC · Community Announcements · JP
In addition to hundreds of bug fixes and polish items, this release adds a Tutorial Mode for newcomers and a Goals screen that gives players objectives to work toward. These and many smaller improvements knit the game together into a more complete experience for 1.0. The game’s Lua source code is now available in the game’s install directory on all platforms. Usually this will be in your Steam directory, under SteamApps\common\SpacebaseDF9\Data\Scripts. If you own the game you can modify these files and distribute your modifications to other users as you like. A large portion of Spacebase is w
2014-10-27 19:10 UTC · Community Announcements · JP
In addition to hundreds of bug fixes and polish items, this release adds a Tutorial Mode for newcomers and a Goals screen that gives players objectives to work toward. These and many smaller improvements knit the game together into a more complete experience for 1.0. The game’s Lua source code is now available in the game’s install directory on all platforms. Usually this will be in your Steam directory, under SteamApps\common\SpacebaseDF9\Data\Scripts. If you own the game you can modify these files and distribute your modifications to other users as you like. A large portion of Spacebase is w
2014-10-27 19:09 UTC · Community Announcements · JP
Major Features / Enhancements New Tutorial Mode teaches basic game concepts. Access Tutorial Mode by selecting “Learn to Play” from the pause menu or by picking Tutorial Outpost EZ-101 on the Galaxy Map. New Goals Screen tracks player progress towards persistent goals, such as “50 citizens on base”, “Researched all technologies”, etc. Later in the game hostile forces now show up in greater numbers and combinations, culminating in a visit from the Pirate Megafleet once your base becomes successful enough. Survive the onslaught to complete the game’s hardest goal. Minor Improvements / Bug Fixes
2014-10-27 19:09 UTC · Community Announcements · JP
Major Features / Enhancements New Tutorial Mode teaches basic game concepts. Access Tutorial Mode by selecting “Learn to Play” from the pause menu or by picking Tutorial Outpost EZ-101 on the Galaxy Map. New Goals Screen tracks player progress towards persistent goals, such as “50 citizens on base”, “Researched all technologies”, etc. Later in the game hostile forces now show up in greater numbers and combinations, culminating in a visit from the Pirate Megafleet once your base becomes successful enough. Survive the onslaught to complete the game’s hardest goal. Minor Improvements / Bug Fixes
Full appinfo as delivered by Steam PICS, changenumber 37432709. Also at /api/app/246090/raw.
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