Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:21 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-02-04 15:36 UTC · Community Announcements · Gunslinger
Hello everyone! I'm Ignas, the developer of Graveyard Gunslingers! Over the past few months, I've been working hard to bring more content to the game. This update includes the most requested features—along with a few pleasant surprises! Key Highlights of This Update: Gun Meta Progression – Each gun now has unique, upgradable stats. These stats can be upgraded between matches when selecting gun. Gun-Specific Skill Trees – Every gun now has its own custom upgrade path within the skill tree, adding more replayability. Crossbow & Hunting Rifle Rework – These guns have been completely redesigned. P
2024-11-30 12:46 UTC · Community Announcements · Gunslinger
Fixed gun auto finishes reload while game paused Maxed out character speed reduced Skill(enemy dropping resources) chances increased, also there is ui showed when resource dropped Ranged enemy projectile visuals overhaul Skills tabs switching with controller RB/LB added Enemy projectile impact sound added Crossbow shoot and reload sound updated Harvest tool equip animation made faster Character glitching between 2 nearby resources fixed
2024-11-17 18:48 UTC · Community Announcements · Gunslinger
Update Notes: Character stats meta progression added Resources and Damage Adjustments: doubled trees and rocks health, characters deal double damage when their stats are maxed out. Player Collider: reduced in size for better movement and collision handling. Enemy Projectiles: visual size increased for improved visibility. Character Skill Tree: some upgrade prices are reduced for balanced progression.
2024-11-12 16:28 UTC · Community Announcements · Gunslinger
Fixed reward coins not being calculated correctly on high and nightmare difficulties Normal difficulty made easier Crossbow damage slightly reduced
2024-11-10 23:40 UTC · Community Announcements · Gunslinger
Gun Meta Progression– guns will feature unique, upgradable stats in addition to their current abilities. These stats can be upgraded between matches. Character Meta Progression– each character's stats can be individually upgraded between matches for a more personalized play experience. Character Unique Skill Meta Progression – characters will also have unique skill progression to further customize gameplay. Gun-Specific Skill Trees – each gun will have its own custom upgrade paths, adding more replayability. Reworked Difficulty System – instead of the current 3 difficulty levels, there will be
2024-11-10 23:10 UTC · Community Announcements · Gunslinger
Character balance tweaks Minos issues fixed Performance improved slightly Upcoming content info added to the main menu
2024-11-09 20:58 UTC · Community Announcements · Gunslinger
Small update including balance tweaks Frost footstep duration and radius increased Frost bullet base chance increased Frost base duration increased Thrower enemy is more aggressive Most expensive character unlock price reduced Character stats updated to differentiate more from one another
2024-11-08 17:53 UTC · Community Announcements · Gunslinger
No default frames limit Frost skill tree unlock requirement fixed In game preparation screen enemy icons not longer locked (hard and nightmare difficulties)
2024-11-08 16:00 UTC · Community Announcements · Gunslinger
We’ve hit our biggest milestone! I’m Ignas, the main developer behind Graveyard Gunslingers, and today I want to celebrate the release of Graveyard Gunslingers with all of you! Just before the release, we hit 12,800 wishlists! Honestly, I never imagined this would happen, and I owe it all to you – the awesome community supporting Graveyard Gunslingers. You’ve made this journey beyond anything I could have dreamed! One thing I’ve always wanted for Graveyard Gunslingers was a fresh twist on the bullet-hell genre. This comes in several ways: a dynamic day-night cycle, resource gathering, and a sk
2024-11-02 10:42 UTC · Community Announcements · Gunslinger
One caveat for Steam Deck users: before Steam officially approves the game, you can still play it by manually selecting a Proton version in compatibility options and running it in experimental mode. It works great!
2024-10-27 17:33 UTC · Community Announcements · Gunslinger
Hey everyone! I’m Ignas, the main developer behind Graveyard Gunslingers, and I’m excited that my game is part of the upcoming Steam Scream Fest! As Steam’s spookiest event approaches, I wanted to take a moment to share the story of how Graveyard Gunslingers came to life. THE ORIGIN Exactly two years ago, on a cold October evening, I was decorating my house for Halloween. I remember hanging fake spider webs and carving a scary pumpkin. The crisp air was filled with the autumn smell of leaves and wood smoke, and as I worked, my mind started to wander. "What game should I make next?" That questi
2024-10-16 22:03 UTC · Community Announcements · Gunslinger
Playing with newly unlocked character who have fire ability
2024-10-07 16:31 UTC · Community Announcements · Gunslinger
As the nights grow longer and the zombies rise from their graves, it’s the perfect time for thrills, chills, and some exciting news. Today, we’re beyond excited to announce the release date for Graveyard Gunslingers! 🎮 🗓️ Mark your calendars: November 8th, 2024 is the day when you'll step into a world full of undead mayhem, fast-paced action, and all the bullet-hell you can handle. But wait—before the full game drops, we've got something special lined up! Graveyard Gunslingers will be showcased in the upcoming Steam Next Fest! 🚀 You’ll get the chance to try out the demo before the official
2024-09-30 09:36 UTC · Community Announcements · Gunslinger
CHANGELOG: Fire skill tree updated with new skills All Characters stats rebalanced Harvesting skill tree balance changes (now gives better rewards) Drenskov's character skill made stronger (now starts from night 3) Map price info now always displayed on map piece Map unlock ui changed Resource icon added above harvestable resources Additional rock destruction models Totems added - totems can be found in map and they provide various skill boosts (demo limited) Sawed-off shotgun bullets spread increased Gatling gun clip bullets reduced The gatling gun overheat mechanic removed Gatling gun model
2024-07-15 11:25 UTC · Community Announcements · Gunslinger
CHANGELOG: Character harvesting animations updated Each resource now has a random amount of health Resource drop amount increased by 1.8x Upgrade prices increased by 2x Harvest tool damage introduced Harvest tool damage upgrade tree added More gradual carry limit upgrades Now resources fly into fire upon entering the collection area Resource rope grapple visuals updated New map variations added At the start of the day, text shows how many days have passed Various UI upgrades Language translations updated in various places Better performance when there are many enemies on screen Character skill
Full appinfo as delivered by Steam PICS, changenumber 38480497. Also at /api/app/2462060/raw.
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