Hollow Mine v.1.3.1543
Prevent player from spawning beyond room boundary Allow smaller min. font size 4 -> 2.5 in all text fields Add Shadow Land Logo in main menu
Descend into the Hollow Mine, fight through hordes of enemies, and turn the dungeon itself into your source of power. Break through destructible walls, gather resources, forge unique weapons, and combine abilities into devastating builds as you push deeper to destroy the evil buried below.
| App ID | 2465060 |
|---|---|
| App type | Game |
| Developer | Michał Parysz |
| Publisher | Michał Parysz |
| Homepage | http://hollowmine.com/ |
| Release date | 2025-10-09 16:05 UTC |
| Release state | released |
| Controller support | partial |
| Store page | store.steampowered.com/app/2465060 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | HollowMine.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:02 UTC | $11.99 | $11.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 25260456 | 2026-09-11 19:09 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2465061 | 281.93 MB | 109.86 MB | 1408780158814982016 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 25260456 | public | 2026-09-11 19:09 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| 38803388 | 1 | 4 hours ago | first fetch, no diff |
Prevent player from spawning beyond room boundary Allow smaller min. font size 4 -> 2.5 in all text fields Add Shadow Land Logo in main menu
Dear Hollow Miners! Major Update 1.3 with Shadow Land Expansion is here!This update adds new content and many quality-of-life improvements, with a big focus on combat.Movement is smoother, hero is easier to see, and you can now dash across gaps. Be careful, because you can fall into them too.Shadow Land Expansion has been added and introduces much more challenging experience with new enemies, and new rewards.You can also unlock the new Assassin hero, use shuriken weapons, and try new abilities.Bosses now unlock new blueprints. You can buy them from NPC shops and reuse them in future runs to cr
Patch NotesFix: Enforce camera position to room center for higher rooms.
Patch NotesFeat: Add skip endgame screen option, for players that already completed the game.Feat: Increase spear pierce projectile range.Feat: Multiply enemy nearby alert radius by room alert-radius modifiers.Fix: Block Swarm buttons until it’s completely loaded.Fix: Make equipped wearable items not disappear when inventory is full and player is picking up a new wearable item.Fix: Add a delay before a fight after boss introduction is finished.Fix: Room count display in Game Over view when player died in Weles Burden Ring Activation room.Fix: Make player always spawn within room bounds.Fix: Fo
Patch NotesFeat: Add enable/disable bloom effects option checkbox to general settings.Feat: Increase survival rooms enemy alert radius.Fix: Constrain spawning enemies, portals etc. within room borders.Fix: Reduce pit biome bloom effect.Fix: When room size is small and camera is static the basic center position is set.
Dear Hollow Miners, I wish to present to you major update 1.2 with new unlock-able character Lost Boy and set of cool updates see major new features and complete changelog below!Major features:Lost Boy - New unique unlock-able character. Primary weapon: TearsGuaranteed Ability: Bouncy ProjectilesUnique trait: First rolls are always free Final Boss Second Stage - Fight with final boss was extended with second stageHideout & Personal Chest - yes... it's a thing now. Players can deposit and withdraw their items. It's accessible in forest and mine camps. In Forest biome to unlock it 100 coins fee
Patch NotesCharacter duplication prevented while teleporting,Towers were limited to 5 max in the room,Stamina won't regenerate while game is paused,Rolling box fixed - gives the drop always and shouldn't stuck
Dear Hollow Miners, I wish to present to you major update 1.1 with new unlock-able character Paladin, Halloween Special Event and cool updates including new item meta progression. Halloween Special EventHollow Mine has been overrun by Halloween monsters. Defeat the Pumpkin Boss and his minions to claim the Veles’s Claw. Add it to your collection and expand your item pool for future games. This powerful weapon can unleash three melee projectiles at once.Event lasts until 07 November 2025 (beyond that date Halloween content will be disabled and Veles's Claw won't be unlock-able until next year)S
Hello everyone, Hollow Mine is now fully released! Please enjoy! It was quite a journey! Thank you all who contributed for making it a reality! Remember it's not over see below details about upcoming patches.1.0 full change log ⚙️ Features unlocked5 unique biomes with 90+ procedurally generated rooms.20+ bosses and over 250 items to discover.100+ upgradeable weapons & spells plus 100+ unique abilities.10+ unlockable classes with distinct play styles.Dynamic environments - mine walls, set traps, and reshape the battlefield.Blueprint crafting system for weapons, potions and magic.Fast-paced rogu
I'm excited to announce that Hollow Mine is releasing October 9 for Windows.Features5 unique biomes with 90+ procedurally generated rooms.20+ bosses and over 250 items to discover.100+ upgradeable weapons & spells plus 100+ unique abilities.11 unlockable classes with distinct play styles.Dynamic environments - mine walls, set traps, and reshape the battlefield.Blueprint crafting system for weapons, potions and magic.Fast-paced roguelike runs packed with secrets, lore, and NPC interactions.Content grows with upcoming patch releases, go see Road to Release and Beyond
Dear Hollow Miners! Eventually the 0.9 demo version release is here now available! I hope you going to like it. It's the last major release before the final 1.0 full version release. The update includes new NPC's, playable characters, new weapons, achievements, UI improvements. These changes are mostly part of polishing the game before the 1.0. In addition the demo will change, player will be able to experience the Forest Biome with simplified item pool and interactions with NPC's.Highlights: Miner NPC Mysterious Mage NPCUI ImprovementsNew controls binding option in settings Changelog: *Some f
Hello everyone, today I wish to talk about upcoming releases and plans for beyond. After four and half years of Hollow Mine's solo development, it's time to head for 1.0 release! Thank you all for following development process, play testing the game and contributions. You are amazing! Once the Hollow Mine is released you can expect series of patches including content extensions in following months. This approach will ensure a cyclic refreshment post 1.0 release and make the game more interesting. During the post release period your feedback will be crucial, next updates will include changes in
Hello! The feedback from the February Steam Next Fest led to major changes and adjustments in version 0.8. Interacting with you on Discord, the Steam Community Hub, in reviews, and on other platforms gave me many insights that helped improve Hollow Mine. I want to keep the conversation going and would love to hear more of your suggestions. If you would like to share your opinion, please join our Discord and share your ideas with me and the Hollow Mine community. This process keeps driving improvements for the game. It’s really satisfying to see how Hollow Mine has progressed so far, and to ima
Hello! It's time to share what I was working on since the Steam Next Fest ended. Most of the changes are influenced by feedback i got from this event. I hope you are going to like it. Upcoming Features and Changes: NEW Main Menu Illustration The Artist Jakub Tito Kašiar made new main menu illustration for Hollow Mine. No more boring menu! Thanks to new illustration, game feels much more atmospheric and climatic. It should bring more positive feelings for the players and send a message that Hollow Mine is a real deal. I hope you like it, let me know in the comments what you think about the new
Hello fellow Hollow Miners new item Forbidden Cheese with ability to poison surrounding enemies is coming to Hollow Mine. It will work similar as bomb, but instead of exploding and eliminating enemies it will poison and slow them down. It should work great with demobilize ability that increases any damage on enemies that are frozen or poisoned. I hope you will like it. Idea comes from Reddit user u/Phantoxer check steam community thread for more details: https://steamcommunity.com/app/2465060/discussions/0/594016102539909501/ Gameplay: {STEAM_CLAN_IMAGE}/44664017/5b9af0ef0bb7bb7119d4f1ae20aa85
Full appinfo as delivered by Steam PICS, changenumber 38803388. Also at /api/app/2465060/raw.
{
"appid": "2465060",
"common": {
"name": "Hollow Mine",
"type": "Game",
"icon": "ac857f46a197d8d7859d97707d754dab14414338",
"clienticon": "18ee6d92cad360bb78029146d43d984771500679",
"clienttga": "72913fa9b7d929a5e914d3ab714af5e0a971abb3",
"oslist": "windows",
"osarch": "64",
"osextended": "",
"releasestate": "released",
"clienticns": "18ee6d92cad360bb78029146d43d984771500679",
"linuxclienticon": "18ee6d92cad360bb78029146d43d984771500679",
"controllertagwizard": "1",
"controller_support": "partial",
"small_capsule": {
"english": "fcf86461dc1cc44460058a0c13cf996492cc5a1b/capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_hero_blur": "en",
"library_logo": "en",
"library_header": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "30.01529017636122",
"height_pct": "74.28327450006122"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "fc3b7497c7b208fb075b89952475e304a5ced59d/library_600x900.jpg"
},
"image2x": {
"english": "fc3b7497c7b208fb075b89952475e304a5ced59d/library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "7e889746b923295dfd40ec3cb8220d3e31504797/library_hero.jpg"
},
"image2x": {
"english": "7e889746b923295dfd40ec3cb8220d3e31504797/library_hero_2x.jpg"
}
},
"library_hero_blur": {
"image": {
"english": "7e889746b923295dfd40ec3cb8220d3e31504797/library_hero_blur.jpg"
}
},
"library_logo": {
"image": {
"english": "ce143bae88d7ae6d12436ed3e7377ff0458c6bbe/logo.png"
},
"image2x": {
"english": "ce143bae88d7ae6d12436ed3e7377ff0458c6bbe/logo_2x.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "30.01529017636122",
"height_pct": "74.28327450006122"
}
},
"library_header": {
"image": {
"english": "bcbf72ab78985504aca704ffaf2cf8840607641e/library_header.jpg"
},
"image2x": {
"english": "bcbf72ab78985504aca704ffaf2cf8840607641e/library_header_2x.jpg"
}
}
},
"store_asset_mtime": "1789118446",
"associations": {
"0": {
"type": "developer",
"name": "Michał Parysz"
},
"1": {
"type": "publisher",
"name": "Michał Parysz"
}
},
"primary_genre": "1",
"genres": {
"0": "1",
"1": "25",
"2": "23",
"3": "3"
},
"category": {
"category_2": "1",
"category_18": "1",
"category_22": "1",
"category_23": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"subtitles": "true"
},
"french": {
"supported": "true",
"subtitles": "true"
},
"italian": {
"supported": "true",
"subtitles": "true"
},
"german": {
"supported": "true",
"subtitles": "true"
},
"spanish": {
"supported": "true",
"subtitles": "true"
},
"polish": {
"supported": "true",
"subtitles": "true"
},
"latam": {
"supported": "true",
"subtitles": "true"
},
"russian": {
"supported": "true",
"subtitles": "true"
},
"ukrainian": {
"supported": "true",
"subtitles": "true"
},
"japanese": {
"supported": "true",
"subtitles": "true"
},
"schinese": {
"supported": "true",
"subtitles": "true"
}
},
"steam_release_date": "1760025940",
"steam_deck_blog_url": "https://steamcommunity.com/app/2465060/eventcomments/594010527885236656?snr=2_9_100000_",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "2465060",
"store_tags": {
"0": "19",
"1": "4885",
"2": "3959",
"3": "1716",
"4": "1720",
"5": "4231",
"6": "3964",
"7": "5125",
"8": "4026",
"9": "4711",
"10": "4637",
"11": "21",
"12": "3871",
"13": "4182",
"14": "1684",
"15": "1759",
"16": "492",
"17": "122",
"18": "1702",
"19": "4057"
},
"review_score": "7",
"review_percentage": "95"
},
"extended": {
"developer": "Michał Parysz",
"publisher": "Michał Parysz",
"homepage": "http://hollowmine.com/"
},
"config": {
"installdir": "Hollow Mine",
"launch": {
"0": {
"executable": "HollowMine.exe"
}
}
},
"depots": {
"2465061": {
"manifests": {
"public": {
"gid": "1408780158814982016",
"size": "295622136",
"download": "115191664"
}
}
},
"branches": {
"public": {
"buildid": "25260456",
"timeupdated": "1789153791",
"timebuildupdated": "1789153703"
}
}
},
"ufs": {
"quota": "10000000",
"maxnumfiles": "5",
"savefiles": {
"0": {
"root": "gameinstall",
"path": "SavesDir",
"pattern": "*.sav"
}
}
}
}