Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:16 UTC.
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2026-09-01 13:05 UTC · Community Announcements · Deathwyrm
Fellow Dwarves, after a late night and early morning, we have found the issue to the autosave problem and put in a fix. Auto saves are about a 10th of a second on new games, with all the of the various cut outs that get done into the voxel world by the new poi system in the advanced caves and thus have been reactivated. We've also changed the prompt on the exit game (to citadel and to desktop) asking if you want to save, which will bring up the save game screen. Thank you for your patience, and we are continuing on with work on the next patch, but more details to be released later.
2026-08-31 20:58 UTC · Community Announcements · Deathwyrm
Fellow dwarves, we hope you are well and are enjoying the new update. We have sadly found an issue with autosaves not properly saving edits to the voxel world and we have pushed an emergency patch to disable auto saves. We are looking into this solution now, as currently autosaves cause a large hitch when actually saving the world. When this is completed we will push out a patch soon, and then get back to what we were working on before. We apologise for this oversight and thank you for your continued support.
2026-08-20 17:17 UTC · Community Announcements · Rikhald Copperbeard
Caves and AI Update!Fellow Dwarves! Tonight we are setting a build live that we wanted to finish a little earlier this week but needed some fine tuning. We're happy to announce that the cave update is now live to all players. A new game start will generate multiple types of caves with new and interesting generations to break up just singular flat cave types. Caves now come in all sorts of variations with different rock types, stalactites and stalagmites! Some caves will have rock formations, some will have camp cut-outs. We've also added more interesting areas to discover. We're going to keep
2026-07-17 16:29 UTC · Community Announcements · Dimir
Greetings fellow dwarves!We are very excited to announce that we have made some extremely good progress on the new cave type formations and they are ready for testing on Thenextupdate branch! To play early add the following into game versions and betas on steam: Branch : Thenextupdate Password : updatenow321There will be five new types of caves that spawn in the world which will be:Ridges caves, with long and thin upward jutting's.Columns cave, with tall thick columns filling the caveFractures caves, great fractures create high peaks and low pathwaysSlanted fractures caves, similar to fracture
2026-07-10 10:31 UTC · Community Announcements · Dimir
Dwarven Den Preview 2!Fellow Dwarves! Grab a mug of ale, a good chunk of bread and cheese, and gather round for another announcement of the Dwarven Den! Where we bring news on the upcoming future of Orebound straight from the halls of our engineers! Road to Anvil Update 5Anvil Update 5 is going to be our biggest and most impressive yet, with major changes to the cave system, expanding the capabilities of Poi's, and a massive content release for factory/automation gameplay. With everything we want to do, we have decided to break up Anvil Update 5 and will be releasing some smaller updates when
2026-06-12 11:33 UTC · Community Announcements · Dimir
Hello everyone! We are happy to announce we are releasing a smaller follow-up update to Anvil Update 4!This update contains QoL improvements to the world of Orebound, giving more life to the world in the form of new Poi's, Greenspawn behaviour in camps, major optimization improvements and some new content! AI ImprovementsFollowing up from the combat improvements we made in Anvil Update 4, AI have had some work done to give them more life in the world. Greenspawn will now:Patrol around POI's that they spawn within, walking around their camps on the look out for any pesky dwarvesA smoothing algo
2026-04-24 21:11 UTC · Community Announcements · Dimir
Check out our previous post for more detail on the major points of the update, but here is some new content we are happy to announce is also releasing!Character customisationWe didn’t fully go into the character customiser in the last announcement but here it is in it’s full glory! You will be able to place the customiser as a building, and within it be able to change the type and colour of your hair, beard, moustache, eyes, eyebrows and skin!This is something we plan to expand on a lot to maximise your personalised dwarf!Featuring for now:7 Beard types4 moustache types2 eyebrow variations9 ha
2026-04-21 16:16 UTC · Community Announcements · Rikhald Copperbeard
Welcome to Anvil update 4! Coming April 25th 2026This week we release the biggest content update in Orebound’s history! With tons of new factory and automation gameplay, much needed combat improvements, UI reworks, numerous QOL changes and character customization! We will be opening up the game to some testers immediately and will be opening the game to everyone on the next update branch likely tomorrow. If you're enjoying Orebound we'd really appreciate if you left a review to help us keep the game growing! We have listed the main awesome changes coming to the game below and will possibly add
2026-03-12 17:18 UTC · Community Announcements · eden
Greetings Fellow Dwarves,Today we are excited to share a fantastic build, created by the talented Bardin “Bard” Trollsmasher on Discord! Bard has created several fantastic builds over the past year, but we decided to show off one of their latest builds, The Statue!This is what the final result looked like, but Bard showed us the full process, from start to finish. We hope by sharing this build that it’ll help inspire new builds, and to also show off the creativity found in our Discord server! Part 1 - The WeaponBard already had a fantastic base to start with, with a lovely walkway and a stairw
2026-02-24 17:19 UTC · Community Announcements · eden
Greetings Fellow Dwarves,We have released another patch following the crashes and issues raised by our fantastic community yesterday. We’ve spent the past day testing and working on a patch so most players should not experience this issue going forward. This also applies to the bug where some players could not connect belts to inputs.If crashes or bugs do persist, however, please let us know so we can investigate it further!As always, thank you for your continued support!
2026-02-24 09:40 UTC · Community Announcements · Deathwyrm
A bug was introduced with a game crash from the last patch, this has been reverted to the previous build while we look into the issue. We hope to have a new build up soon with a fix.
2026-02-23 17:06 UTC · Community Announcements · eden
Greetings Fellow Dwarves, Today, we are releasing a small patch following the release of our latest update: The Refined Interface Update. This patch is currently available on TheNextUpdate branch and will be released publicly soon.Fixed a bug that made it so really small belts are invisibleFixed a bug where really small belts are even permissible under the specified minimum lengthFixed a bug with item bounds calculation that made it that items could flicker out of view in certain casesFixed Stairs of Deepseeker not being destroyed with the rest of the Deepseeker after being saved and loaded (S
2026-02-19 17:01 UTC · Community Announcements · eden
Greetings Fellow Dwarves, Today we have a small update for you to improve general UI in the game: The Refined Interface Update. New features in this smaller, but important update range from an entirely new Build Menu UI, to visual cues for belts and pipes.As teased in the Dwarven Den, we have made changes to the design of the Build Menu. As this menu is very frequently used while playing, we wanted to ensure that it not only functioned efficiently, but it also looked the part.After receiving feedback on our belts and pipes UI, we decided to improve the UI to have more cues to make placing and
2026-02-13 18:43 UTC · Community Announcements · eden
Greetings Fellow Dwarves, and welcome to the Dwarven Den! The Dwarven Den aims to show upcoming previews and sneak peaks at what you could expect to see in the world of Orebound. This time, we will be looking into plans for enemy AI and combat, a new factory system and new building menu UI! For AI, without going into lots of detail, development will be broken down into several stages, with stage 1 being the current stage. These stages help us focus on adjusting combat and enemy AI to make it more engaging and challenging.Stage 1: General combat AI involvement - While the orcs and goblins runni
2026-01-28 19:13 UTC · Community Announcements · Deathwyrm
Greetings Fellow Dwarves!Today, we have a small hotfix for you following our recent update: New Year, New Tools! This hotfix aims to fix certain issues that have been raised since the new update.If you want to suggest content for upcoming updates or want to meet like-minded dwarves, join our Discord server: https://discord.gg/wFhbjd9zZ5Fix for faulty saves that don't properly load up their POIS Fix for backpack reappearing in first person view when getting in and out of cannonAdditional protection against cannon breaking for client rotation after usageIron shovel description changeEquipable it
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