Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:36 UTC.
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2026-07-25 20:41 UTC · Community Announcements · LizardWish
FBX2Spine is now MOCAP2D We are excited to announce that FBX2Spine has officially become MOCAP2D. This is more than a name change. It represents the broader direction of the software and its continued evolution into a complete 3D-to-2D motion transfer solution. The original name, FBX2Spine, was created when the software was primarily focused on transferring FBX motion capture animations to Spine skeletons. Since then, the application has grown far beyond that original scope. MOCAP2D now supports a wider range of animation workflows, including FBX and BVH motion capture, Spine skeletons, Unity
2026-03-29 13:41 UTC · Community Announcements · LizardWish
- Fixed : incorrect rotation keys when converting from Spine 3.8 to 4.0. - Added : a premultiplied alpha option for improved Spine sprite rendering.
2026-01-08 07:51 UTC · Community Announcements · LizardWish
FBX2Spine crashes If FBX Source folder is empty . it's fixed.
2026-01-04 11:09 UTC · Community Announcements · LizardWish
Added : FBX/BVH Animation Folder Window:Lists all FBX and BVH animation files found in a selected folder, allowing you to automatically load animations into the scene using the forward and backward buttons or by selecting them directly from the list. Ideal for previewing and importing multiple animation files from the same library.Added : Preset Window:Save all adjustments and settings applied to your 3D animation files as presets. This allows you to create preconfigured versions of your animations without modifying the original FBX or BVH files, and load them into the scene at any time.Improv
2026-01-03 09:45 UTC · Community Announcements · LizardWish
Added : Additional controls have been added to better adapt animations imported from different FBX/BVH libraries to your existing links.
2025-12-27 09:50 UTC · Community Announcements · LizardWish
added : Creates in-place animations by locking any bone node in any FBX model, automatically removing root motion and drift.
2025-11-16 13:16 UTC · Community Announcements · LizardWish
* Added : A tool added for converting 3.8 to 4.0 or vice versa
2024-08-08 16:07 UTC · Community Announcements · mbeytekin
{STEAM_CLAN_IMAGE}/44243901/cad2c938745a1b00520c0813dc615f0b44953970.png Now you will be able to import and export your Spine 3.8 files. However, there are some limitations for now: Graphs in your existing animations in the Spine file must be linear. Curves should not be used. There should be no keys for slot color or alpha in your Spine file. These are temporary limitations that you need to be aware of for a short time. I will provide full support in the next version. Also, please share any errors and bugs . This feature is currently in the testing phase.
2024-05-17 14:36 UTC · Community Announcements · mbeytekin
- Faster JSON Export : Previously, as the number of animations in the JSON file increased, exporting a new animation took a very long time. Now, it is much faster than before... -Background music : Adding background music makes it easier to synchronize your animations with the music. Supported formats: all formats supported by FMOD (wav, ogg, mp3 ...)
2024-03-17 10:21 UTC · Community Announcements · mbeytekin
Previously, after importing an FBX file, when you pressed the import button and canceled it, FBX2Spine would crash. Fixed.
2023-12-12 13:06 UTC · Community Announcements · mbeytekin
{STEAM_CLAN_IMAGE}/44243901/a2f17f387c57a52466d12e8733e5a85c554ffd81.png Added BVH Animation support
Full appinfo as delivered by Steam PICS, changenumber 37597263. Also at /api/app/2467960/raw.
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