Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:03 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-03 23:23 UTC · Community Announcements · DeadPole
I'm currently working on another game - a bullet heaven with a fantasy John Wick-style story ːlunar2019coolpigː. And I've just released a demo! I'd really appreciate it if you could give it a try, share your feedback, and leave a review :).Thanks! Have a great day!
2026-03-30 19:55 UTC · Community Announcements · DeadPole
Fixed few rare bugs regarding Upgrader, translation and Vault Challenge.
2026-03-02 12:21 UTC · Community Announcements · DeadPole
Patch notes:New mode: Vault Challenge! (Unlockable by collecting 2500 gold essence) The hardest challenge of them all - you can only use equipment from your Vault and must face waves of powerful enemies. If you fail, you lose the items. If you succeed, you gain more Vault space and unlock the next level. Good luck! (Don’t go in unprepared. Or go in completely unprepared - with no good weapons equipped - just to test the difficulty for yourself.)Steam Leaderboards! You can now compete with your friends and players from around the world in four categories: Endless Chaos level reached, Chaos Chal
2026-02-10 22:19 UTC · Community Announcements · DeadPole
I'm proud to announce that the trading cards and the Gah! badge are now available!After crafting the badge, you can randomly obtain one of 7 backgrounds and 8 emotes.Enjoy! 🙂
2026-02-04 13:46 UTC · Community Announcements · DeadPole
Improved saving system - in rare case of game crash during saving, the save will now be restored from the backupImproved Guardians spawning positions on Chapter 5pound -> pond ;)Fixed problems with killing the Tracker too fastFixed auto-add gamepad icon
2026-01-29 12:28 UTC · Community Announcements · DeadPole
Achievements for reaching levels of Endless Chaos should now properly trigger with Total Chaos enabledFixed a bug that sometimes could spawn totems outside of the mapSmall buff for rifle scaling (+0.4 STR and INT instead of +0.35)
2026-01-28 15:36 UTC · Community Announcements · DeadPole
Notes:Dragging an item from the shop to an equipment slot now equips it instead of adding it to the inventoryAdded a “Sell All” button to the shopAudio settings now correctly apply to cutscenesChanged the color of the +Strength buttonFixed a bug that occurred when discarding an item with a full inventoryFixed a bug related to changing the languageFixed a bug related to the Stun Bullet skill
2026-01-27 16:01 UTC · Community Announcements · DeadPole
This small patch contains:Added a volume slider for environment sounds (mostly idle enemies sounds)Health potions are now properly red and Mana potions are now properly blue on the minimap ;)Few small bug fixedAdded new debug mechanism that will allow me to catch any bugs faster
2026-01-25 20:10 UTC · Community Announcements · DeadPole
Patch notes:Added an option to change map transparencyAdded an option to set a custom frame capAdded an option to enable or disable V-SyncAdded an option to change the cursor sizeAdded an option to disable the Ultra Kill slow-motion effectAdded an experimental option to change game speed (80-150%). If you notice any unexpected behavior, please let me know on Discord or in the Steam DiscussionsAdded the ability to sort items by rarity, type, or costFixed a bug that caused the player to die after leaving the Tracker spaceship right after killing himFixed a bug that allowed the Sorcerer to telepo
2026-01-20 01:03 UTC · Community Announcements · DeadPole
Gah! has reached its biggest milestone yet - after almost 3 years of development, version 1.0 is finally here! It includes all the planned content: 5 chapters with 3 adventures each (each featuring unique bosses), 13 playable characters, unlockable NPCs and challenges, tons of equipment to discover, dozens of enemies to fight, and plenty of mysteries to solve.Thank you all for the support, both positive and negative reviews, and the huge amount of valuable feedback. Throughout development, I’ve continuously improved the game’s mechanics and controls, and over the last weeks I’ve focused heavil
2025-12-30 21:37 UTC · Community Announcements · DeadPole
This build aims to improve stability, performance, and overall quality of life.The Unity version has been upgraded to reduce native crashes.Performance adjustments should result in higher FPS.Adventures are now slightly shorter, resulting in faster gameplay and increased challenge toward the end.The “Choose Fighter” screen now shows which Adventure must be completed to unlock each character.Added 5 new achievements.Fixed an issue where incorrect subtitles were displayed during cutscenes.Many other bug fixes and improvements.
2025-12-13 08:36 UTC · Community Announcements · DeadPole
I’ve added a small Easter egg to the main menu. Every time you finish an adventure (separately for Normal and Nightmare), a theme-related character will be added to the main screen. They wander around and can have small interactions with each other ;) Thought this would be fun :D.
2025-12-11 17:24 UTC · Community Announcements · DeadPole
I've added Portuguese and Turkish translation in this patch.Additionally:fixed few bugs regarding previous translationsin Chinese the suffix is now moved at the beginning of an item name (thanks AhaloOnDeck91 for the suggestion!)added an option to restart the adventure with "too young to die option" directly from the game over screenchanged the term "orbs" into "essence" - should better reflect the nature of it
2025-12-09 21:39 UTC · Community Announcements · DeadPole
Fixed Tracker Items (completely forgot to add them to the translation) ;>
2025-12-09 12:11 UTC · Community Announcements · DeadPole
After many sleepless nights I finally finished this big patch with translation to 7 other languages.Here are the full patch notes:- Translation into Polish, Spanish, French, German, Italian, Chinese, and Japanese!- Gold and potions are now automatically picked up when you walk near them (finally!)- All AI voices have been replaced with voice actors (many thanks to Bonecaller, BirdieBoba, VexxingCat, DeadlyDesiree, Syliefel, MukyaVT, KingAzerethVA, CodexVA, and Riella Leorress!)- Many more profiles are now available (with special thanks to Starweaver)- Fixed an issue where weapons duplicated on
Full appinfo as delivered by Steam PICS, changenumber 37460493. Also at /api/app/2471090/raw.
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