Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:52 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-10 14:01 UTC · Community Announcements · gamingpugsstudios
Changes in the latest patch🐞 Bug FixesFixed an exception that occurred when returning from a game to the main menu, entering a game again, and opening the settings.The main menu title had gaps.Some buttons had an unintended border.The X button in the campaign selection was invisible.The slider in the “Custom Game” settings barely moved when using the mouse wheel.Kind regards, Maikel – GamingPugsStudios
2026-08-30 10:55 UTC · Community Announcements · gamingpugsstudios
Following changes were made in the latest patch:🛠️ ImprovementsAuto trade and auto resource collectorsIt is now possible in the market to set how much you want to automatically buy and sell.It is now possible to open a menu on resource carts where you can set them to automatically collect resources.New building: Merchant GuildEnables the menus mentioned above.Bandit campsBandit camps now regularly spawn in the overworld.They reduce popularity by –1 and regularly attack a random player.Up to 3 bandit camps can exist at the same time.Destroying one rewards you with 1000 gold.AIs currently do no
2026-08-19 14:22 UTC · Community Announcements · gamingpugsstudios
With the next update, a Cube Kingdoms Supporter Package will become available in the shop. The update will be released as soon as Steam approves the package.This package is a way to support me as the developer and unlock purely visual additional content. It is available individually or at a slightly reduced price as part of a bundle.The package includes the following content:A wyvern skin for the pug that walks around the village (switchable in the settings)Decorative building: Wyvern Statue (same stats as the church)Two new colors to choose fromFour new flags to choose from
2026-08-17 16:30 UTC · Community Announcements · gamingpugsstudios
The following changes were made in the latest patch:🛠️ ImprovementsThere are now two new speed levels: 0.2x and 0.5x. These only appear when reducing the game speed, not when trying to go above 5x. A UI button has been added to decrease the speed. When watching an attack, the speed resets to 1x.You no longer need to open the extra UI to collect resources. The information is now shown in the bottom‑right window, and clicking the button sends the collectors immediately.Text now scales better.The tutorial is now shorter and better structured.🐞 BugfixesThe UI scaling option no longer worked.An e
2026-08-12 11:29 UTC · Community Announcements · gamingpugsstudios
Hello everyone,It’s been a little while since the last status update, and I’d like to give you an overview of how things will continue with Cube Kingdoms.As announced, I released the first major content update on Monday (12.08.2026). Back then, I mentioned that further updates would depend on how the game develops.Sales numbers are still small but stable – which shows me that there is interest. At the same time, the refund rate is still fairly high, which makes me believe that more content and more gameplay depth could help. For that reason, I’ve decided to create another major content update
2026-08-10 16:50 UTC · Community Announcements · gamingpugsstudios
🛠️ ImprovementsBattlesWhen losing a battle, buildings in the village are now destroyed. The more enemies survive, the more buildings get destroyed. Expensive buildings, paths, and recruitment buildings cannot be destroyed. The same applies to AI opponents.Captains now have abilities that can be used by the player during an attack. To use them, the new resource Potion is required.Rockfall: Summons rocks above the captain which he then drops. These deal heavy damage to enemy units and buildings.Invulnerability: Makes all units near the captain briefly invulnerable.Battle Cry: Increases the dama
2026-08-08 11:11 UTC · Community Announcements · gamingpugsstudios
Next week, a content update will be released; at the same time, the game will be discounted by 30% for one week. Look forward to: Three new buildings, decorations, skills for the captain, and other small improvements. :) Best regards, Maikel - GamingPugsStudios
2026-08-03 16:42 UTC · Community Announcements · gamingpugsstudios
Here’s what changed in the latest patch:🛠️ Improvements:You can now also choose which target units should attack during attack formationTooltips for buildings in the recruitment menu have been addedThe spawn animation of constructed objects has been shortened slightly🐞 Bugfixes:Speech bubble rotation above units and buildings sometimes did not rotate correctlySelecting units in the tutorial caused an exceptionUsing the “Max recruit” button allowed training units even without owning the required buildingWorkers with the “Working” status displayed “No translation found” in the info windowFloat
2026-07-31 16:13 UTC · Community Announcements · gamingpugsstudios
Here’s what changed in the latest patch:🛠️ Improvements:The UI has now been fully updated to the new designSeveral new tooltips have been addedA “Recruit as much as possible” button is now availableYou can now choose how a unit selects its target (Nearest, Farthest, Weakest, Strongest). When selecting a unit, its current targeting mode is displayed above its head.Unit attack target selection has been completely reworked — less performant, but far more flexible🐞 Bugfixes:Scrolling with WASD or arrow keys was affected by game speedThe cart displayed -1 capacity in the marketKind regards Maikel
2026-07-29 16:07 UTC · Community Announcements · gamingpugsstudios
Here’s what changed in the latest patch:🛠️ ImprovementsThe lava stone and snow textures have been adjusted againThe Wyvern flame texture has been improvedThe “?” icons were removed in many places, and tooltips now appear when hovering over buttonsThe height of scaffolding is now determined by the building heightThe time text above scaffolding is now disabled when minimizing the view height🐞 BugfixesThe issue where units or castle buildings were missing during attacks should now be resolvedOn the volcano map, a Wyvern nest always spawned — sometimes even twoThe time text above scaffolding was
2026-07-25 11:09 UTC · Community Announcements · gamingpugsstudios
Here’s what changed in the latest patch:🛠️ ImprovementsBuildings can now be rotated using R or the new rotation buttonMultiple sizes of scaffolding have been added to fix scaling issuesPaths no longer increase construction timeThe default volume of other is now slightly lowerScrollbars can now be moved using WASD and the arrow keys🐞 BugfixesSelecting different buildings could cause an exceptionAn exception occurred when selecting a villager and later destroying the buildingDestroying a building at the exact wrong moment could cause an exceptionℹ️ InfoThe Cart Builder has been moved to the Pr
2026-07-22 16:31 UTC · Community Announcements · gamingpugsstudios
🛠️ ImprovementsNew building:Cart Workshop Produces carts from wood and ironNew resource: CartNew unit: Gatherer Now required instead of merchants to collect resources in the OverworldRecruitment costs: 1 Villager, 75 Gold, 1 CartMerchants and envoys now additionally require a cart to be trainedWhen selecting a building, the corresponding worker is now shownWhen selecting a worker, the associated building is now selectedThe info window now shows what a worker is currently doing when the building is selectedClicking the storage building now opens the storage menuClicking the main building in th
2026-07-18 09:03 UTC · Community Announcements · gamingpugsstudios
Here’s what changed in the latest patch:🛠️ Improvements:Clay and stone paths have been added to the gamePaths cannot be placed on resource depositsWorkers prefer walking on these paths and gain a movement speed bonus while on themThe UI has been reworked again — thanks to Turo for the designs :)🐞 Bugfixes:When reducing the view and switching back to normal, wall sizes were displayed incorrectlyThe translation for “Capture” was partially mixed upMore buildings will follow in the future. If you have ideas for buildings or units the game could benefit from, feel free to let me know via the Stea
2026-07-16 15:27 UTC · Community Announcements · gamingpugsstudios
I want to thank you once again for all the helpful feedback I received over the past week! I’m really happy to see the game improving with every update. 🙂🛠️ ImprovementsWhen placing buildings, everything now aligns to a 0.1×0.1 grid, making it much easier to arrange your buildings neatly without snapping. Existing save files do not change the positions of their buildings.Placing units on walls has been improved.Note: All castle buildings have been made smaller to fit the new grid. This means that in existing save files, gaps between walls may appear!16:10, 21:9 and 32:9 resolutions are now s
2026-07-02 19:11 UTC · Community Announcements · gamingpugsstudios
Changes in the latest small patch:🛠️ Improvements:It is now possible to perform many actions even while the game is paused. I tested all situations that came to mind, but it’s possible I missed something. UI animations intentionally do not work during pause. Feel free to report any bugs you find. :)There is now an option in the castle view to select only units.🐞 Bugfixes:Snapping to other objects was disabled by default, but the UI incorrectly showed it as enabled.The background of messages was cut off on one side.The image in the selected‑object UI was larger than its background.Kind regard
Full appinfo as delivered by Steam PICS, changenumber 38806737. Also at /api/app/2483130/raw.
{
"appid": "2483130",
"common": {
"name": "Cube Kingdoms",
"type": "Game",
"clienttga": "0b7c5adce0646b8591c47b043f37ea35e05509b9",
"clienticon": "9f789ce3b300b704c8daa3f32075055abab6ed29",
"icon": "da3e3b16dfba18b7fa3d732c1711c510655085f0",
"releasestate": "released",
"oslist": "windows",
"osarch": "",
"osextended": "",
"aicontenttype": "1",
"controllertagwizard": "1",
"small_capsule": {
"english": "e1de10ae29f7a3859002eb679d64f7c977c5db36/capsule_231x87.jpg"
},
"header_image": {
"english": "1b9bde956b0b0de705cef6c7183f1daca248aac1/header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_hero_blur": "en",
"library_logo": "en",
"library_header": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "100",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "5ffe7d0bfd30498a8cf64477ae3dc3a3b0550e81/library_capsule.jpg"
},
"image2x": {
"english": "5ffe7d0bfd30498a8cf64477ae3dc3a3b0550e81/library_capsule_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "112acfe8b09062b626b0cfd37aff4c3bf6e029cb/library_hero.jpg"
},
"image2x": {
"english": "112acfe8b09062b626b0cfd37aff4c3bf6e029cb/library_hero_2x.jpg"
}
},
"library_hero_blur": {
"image": {
"english": "112acfe8b09062b626b0cfd37aff4c3bf6e029cb/library_hero_blur.jpg"
}
},
"library_logo": {
"image": {
"english": "c8cc534a30939c26cf5da18022088a14cd07ab06/logo.png"
},
"image2x": {
"english": "c8cc534a30939c26cf5da18022088a14cd07ab06/logo_2x.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "100",
"height_pct": "100"
}
},
"library_header": {
"image": {
"english": "a6a6c5483ce8800f076359ee3f49bbf59ad5996a/library_header.jpg"
},
"image2x": {
"english": "a6a6c5483ce8800f076359ee3f49bbf59ad5996a/library_header_2x.jpg"
}
}
},
"store_asset_mtime": "1789048594",
"associations": {
"0": {
"type": "developer",
"name": "GamingPugsStudios"
},
"1": {
"type": "publisher",
"name": "GamingPugsStudios"
},
"2": {
"type": "franchise",
"name": "Strategie"
},
"3": {
"type": "franchise",
"name": "Voxel"
},
"4": {
"type": "franchise",
"name": "Medieval"
},
"5": {
"type": "franchise",
"name": "Aufbau"
},
"6": {
"type": "franchise",
"name": "Gelegenheit"
},
"7": {
"type": "franchise",
"name": "Echtzeit Strategie"
},
"8": {
"type": "franchise",
"name": "Singleplayer"
}
},
"primary_genre": "23",
"genres": {
"0": "4",
"1": "23",
"2": "2"
},
"category": {
"category_2": "1",
"category_22": "1",
"category_68": "1",
"category_69": "1",
"category_74": "1",
"category_76": "1",
"category_78": "1",
"category_79": "1",
"category_80": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
},
"german": {
"supported": "true"
},
"french": {
"supported": "true"
},
"spanish": {
"supported": "true"
},
"brazilian": {
"supported": "true"
},
"schinese": {
"supported": "true"
},
"japanese": {
"supported": "true"
},
"russian": {
"supported": "true"
},
"latam": {
"supported": "true"
}
},
"steam_release_date": "1781623825",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "2483130",
"store_tags": {
"0": "220585",
"1": "4695",
"2": "8945",
"3": "1645",
"4": "4182",
"5": "4172",
"6": "1084988",
"7": "6730",
"8": "1684",
"9": "1732",
"10": "5851",
"11": "4791",
"12": "4975",
"13": "12472",
"14": "4057",
"15": "4094",
"16": "4305",
"17": "3964",
"18": "1708",
"19": "4202"
},
"review_score": "7",
"review_percentage": "93"
},
"extended": {
"developer": "GamingPugsStudios",
"publisher": "GamingPugsStudios",
"listofdlc": "5131870",
"dlcavailableonstore": "1"
},
"config": {
"installdir": "Cube Kingdoms",
"launch": {
"0": {
"executable": "Cube Kingdoms.exe",
"type": "default",
"config": {
"oslist": "windows"
}
}
}
},
"depots": {
"2483131": {
"manifests": {
"public": {
"gid": "3758260664837616406",
"size": "749425566",
"download": "254102912"
}
}
},
"baselanguages": "brazilian,english,french,german,japanese,russian,schinese,spanish",
"hasdepotsindlc": "1",
"branches": {
"public": {
"buildid": "25248856",
"timeupdated": "1789115448",
"timebuildupdated": "1789115268"
}
}
}
}