High Strategy: Oradros is a minimalist grand strategy game set in an original, low-fantasy world of hoplites and dinosaurs. There is no micromanagement, only decisions. All 40 playable realms have distinct starting conditions and goals.
No player history yet. This app is now tracked, so data will appear within about ten minutes.
Playing now
Not polled yet (never)
24-hour peak
All-time peak (tracked)
Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:55 UTC
$9.99
$19.99
-50%
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
13233031
2024-01-21 21:05 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
2491791
77.79 MB
66.96 MB
1617850047328059146
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
13233031
public
2024-01-21 21:05 UTC
5 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:54 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-08-06 15:43 UTC · Community Announcements · Iron Boar Labs
If you enjoyed High Strategy: Oradros, you might enjoy our newest game: Beasts of Fortune, which is out today.Beasts of Fortune is a roaming warband roguelike. You play as a band of mercenaries roaming an open world. Combat happens in an autobattler style. While traveling, you have to deal with terrain, weather, and regional conditions. Oh, and lots of enemies.Somewhat uniquely, possible units are procedurally generated each game. So you couldn't fall into a meta rut even if you wanted to.The game gets harder over time, and you have to keep up. But the game will never force a goal or quest on
2025-07-24 00:55 UTC · Community Announcements · Iron Boar Labs
If you enjoyed High Strategy: Oradros, you might enjoy our newest game: Beasts of Fortune.Beasts of Fortune is a roaming warband roguelike. You play as a band of mercenaries roaming an open world. Combat happens in an autobattler style. While traveling, you have to deal with terrain, weather, and regional conditions. In towns, you can trade, recruit, take contracts, or just loiter in search of random events.Somewhat uniquely, possible units are procedurally generated each game. So you couldn't fall into a meta rut even if you wanted to.The game gets harder over time, and you have to keep up. S
2024-01-21 21:09 UTC · Community Announcements · Iron Boar Labs
Added info maps, for a data perspective on the world: Population: current and maximum. Happiness: lowest and average. Production: wealth and soldiers. Terrain, with any known army modifiers. Control. Special features: landmarks, defensible terrain, and job modifiers. City names. Population of each ancestry. Population of each sect.
2023-10-06 22:20 UTC · Community Announcements · Iron Boar Labs
Fixed a bug where AI realms would sometimes forget to update their ritual policies. The question mark icon in the city details screen mentions how resource yields are calculated. Severe plagues run their course faster, while less deadly ones persist longer. Earthquakes are, on average, more deadly. AI realms are more hesitant to change their army composition. AI realms are more hesitant to attack when their army reserve is small. Successfully defending is more likely to prevent development loss from an attack.
2023-09-02 18:32 UTC · Community Announcements · Iron Boar Labs
The Defend button now displays a highlight icon when there's something to defend, with the number of defendable towns displayed on it. The question mark icon in the Population menu now describes how the happiness distribution works. Attackable cities now display the exact amount of the adjacency effect on attacking cost. Defending follows the same rules, but an exact value can't be displayed in general, because it depends on who's attacking. Tentatively fixed a crash bug in the Population menu.
Full appinfo as delivered by Steam PICS, changenumber 34904881. Also at /api/app/2491790/raw.