2021-10-22 18:36 UTC · Community Announcements · Priority Interrupt
Update v1.08 - Fireflies Fix Howdy folks! Turns out the fireflies are charming little critters that when angry will destroy the world. Turns out that the hang on launch some players are experiencing is due to the fireflies on the splash screen speeding up to extremely high levels of velocity and zipping off into infinity. Thanks to help from the community this has been fixed! Additionally some comfort options have been added for folks who experience motion sickness. TL;DR The hang on launch some folks have been getting has been fixed. Features: Option for always show crosshair Make player hand
2021-02-10 17:04 UTC · Community Announcements · Priority Interrupt
Update v1.07 - Keybinds Hotfix Hey folks! Turns out the last update broke the loading of custom keybinds for many players. This hotfix corrects that. A big thanks to all the players who let us know this was broken and to our community members who helped test the fix. TLDR Q. Does this have any gameplay changes? A. Nope. It only addresses the keybinding issue. Bugfixes: Saved keybinds correctly load on launch of game. If you want to join in on the fun, the Priority Interrupt Discord server is where you want to be. For news as it happens, follow us on Twitter! @DelverGame @InterruptGames
2021-01-11 17:46 UTC · Community Announcements · Priority Interrupt
Hey everyone! We have a fresh batch of bug fixes and new engine features. A big thank you to our community engine contributors, players, testers, and modders! ♥ TLDR Q. Does this have any gameplay changes? A. Yes! Monsters now properly navigate the level. Arrows no longer go right through monsters. And bombs now have a chance to be lit when they drop. Bugfixes Monsters pathing has been fixed and they will more intelligently navigate the level. Bombs have chance to spawn lit. There was a bug that prevented this from happening. Fix arrows passing through enemies when enemies are close to a wall.
2020-09-21 10:01 UTC · GamingOnLinux
After only recently being released on itch.io, it seems the team behind the chunky-pixel first-person dungeon crawler Delver aren't done. Read the full article here: https://www.gamingonlinux.com/2020/09/first-person-dungeon-crawler-delver-properly-open-source-again-pulls-in-lots-of-updates
2020-09-18 16:55 UTC · Community Announcements · Priority Interrupt
Hey everyone! The Delver release was pretty tiring, but I think we've finally... TWO YEARS?! It's been two years since release? Geez. During that time we released the Delver Engine as open source software (OSS) under the zlib license and have been working on fixes, performance improvements, and even new features. This release updates Delver to use the latest version of the open source Delver Engine. TLDR Q. Does this have gameplay changes? A. No. This update doesn't change Delver gameplay. Q. What if I don't like change? What if I want to stay on v1.04 forever? A. No worries, we got you. The p
2018-10-23 18:07 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Brendan Caldwell)
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. Delver marries the first-person simplicity of Doom and the randomness of the roguelike in such an admirably straightforward way that I m sorry it doesn t get more praise. I ve championed it before as a cheap n cheerful adventure that ll keep you occupied for a few afternoons. It s a forgettable game, but only because it s so unassuming. That s what I like about it. It sets out to do one thing: spritey, twitchy dungeon diving. And it does that without complaint or distraction. (more&hell
2018-03-30 04:30 UTC · Community Announcements · cuddigan
Hey everyone! I've been working on supporting the mod community lately so this update mainly includes bugfixes, performance optimizations, and opening up new features to modding. There are some people working on crazy awesome mods and I'd like to support them as much as I can, hence a lot of these changes which were based on community suggestions. Watch the workshop, because some neat stuff will be coming soon! (There's even a jumping mod out there lately!) Gameplay Changes: Added a levitate scroll. Cursed items no longer sell for negative gold. Bugfixes: Fixed cases where the game could crash
2018-03-30 04:30 UTC · Community Announcements · cuddigan
Hey everyone! I've been working on supporting the mod community lately so this update mainly includes bugfixes, performance optimizations, and opening up new features to modding. There are some people working on crazy awesome mods and I'd like to support them as much as I can, hence a lot of these changes which were based on community suggestions. Watch the workshop, because some neat stuff will be coming soon! (There's even a jumping mod out there lately!) Gameplay Changes: Added a levitate scroll. Cursed items no longer sell for negative gold. Bugfixes: Fixed cases where the game could crash
2018-03-09 02:50 UTC · Community Announcements · cuddigan
It's Delver update time again! Since last time we've completely rewritten our monster pathfinding system to make them smarter, and we've been getting a TON of good feedback from modders on what would be useful for them so there has been work on opening up more of the game to customization. The new monster pathfinding system is super exciting, monsters will be more able to chase the player in areas like the sewers and ruins with small objects that need to be navigated around, and they've also learned how to navigate bridges and beams as well opening up more support in terms of levels that can b
2018-03-09 02:50 UTC · Community Announcements · cuddigan
It's Delver update time again! Since last time we've completely rewritten our monster pathfinding system to make them smarter, and we've been getting a TON of good feedback from modders on what would be useful for them so there has been work on opening up more of the game to customization. The new monster pathfinding system is super exciting, monsters will be more able to chase the player in areas like the sewers and ruins with small objects that need to be navigated around, and they've also learned how to navigate bridges and beams as well opening up more support in terms of levels that can b
2018-02-18 05:33 UTC · Community Announcements · cuddigan
Hey Delvers! We just pushed a new bugfix update based on feedback we've been getting from our awesome community. This update is mostly focused on fixing bugs, but there are also some extra changes aimed at balancing the endgame, and making the game easier to mod. For speedrunners: playtime is now a tracked stat that will display both at a savegame and run level to make tracking easier. We can't wait to see your crazy runs! For modders: you can now give shaders custom textures and levels can now easily override their textures via a new `textureAtlasOverrides` list. Drop by the Unofficial Delver
2018-02-18 05:33 UTC · Community Announcements · cuddigan
Hey Delvers! We just pushed a new bugfix update based on feedback we've been getting from our awesome community. This update is mostly focused on fixing bugs, but there are also some extra changes aimed at balancing the endgame, and making the game easier to mod. For speedrunners: playtime is now a tracked stat that will display both at a savegame and run level to make tracking easier. We can't wait to see your crazy runs! For modders: you can now give shaders custom textures and levels can now easily override their textures via a new `textureAtlasOverrides` list. Drop by the Unofficial Delver
2018-02-07 04:43 UTC · Community Announcements · cuddigan
Hey everyone! We're really excited with how the 1.0 update of Delver is being received, and we hope that you're having fun exploring the revamped dungeons. We've been listening to your feedback since the update went out, and this small bugfix update is meant to address some of the issues we've been seeing. Bug Fixes Putting a cap on the game physics tick rate to fix some issues like ladder climbing that fall apart at super high rates. Fixed slow memory leak in held item rendering - this could cause a crash after a while. Sewer levels no longer generate random floating entities. The Pit saves p
2018-02-07 04:43 UTC · Community Announcements · cuddigan
Hey everyone! We're really excited with how the 1.0 update of Delver is being received, and we hope that you're having fun exploring the revamped dungeons. We've been listening to your feedback since the update went out, and this small bugfix update is meant to address some of the issues we've been seeing. Bug Fixes Putting a cap on the game physics tick rate to fix some issues like ladder climbing that fall apart at super high rates. Fixed slow memory leak in held item rendering - this could cause a crash after a while. Sewer levels no longer generate random floating entities. The Pit saves p
2018-02-02 12:08 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Brendan Caldwell)
The dungeon crawling and doddering daggers of sprite-filled roguelite Delver is good and pure, if you believe my early access impressions. So it s a happy day for all you I ll wait until it s finished types. Delver has left early access and is considered complete by its developers, Priority Interrupt. They ve also doubled the price on Steam, now that it s done. It used to be about a fiver in British quids, but now it s over a tenner (a change from $7.99 to $14.99 for US folks). My instinct when this happens is always “ugh!” But on reflection, no, it’s fine. (more…)
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