2026-05-06 20:54 UTC · Community Announcements · [DCC] Joe
Screamers! It’s been a crazy few months, to say the least! All your feedback and suggestions have helped more than you know, and Don’t Scream wouldn’t be where it is without you. So seriously, thank you so much for the support! If you haven’t played in a while, you’re going to notice a lot has changed. We’ve overhauled the microphone calibration and onboarding, improved performance across the board, and squashed a mountain of bugs. One of the biggest changes, though, is how we handle bug reports. The old “spread across 20 forum threads and a Discord DM from 3 weeks ago” system just wasn’t work
2025-12-04 01:01 UTC · Community Announcements · [DCC] Joe
Hi everyone. I just wanted to post this here and keep you all updated. Right, where to start… DON’T SCREAM TOGETHER has been out for a few hours, and seeing the negative reviews has been really hard. It’s a bitter pill to swallow, and I’m not going to pretend it hasn’t hit us emotionally. Making games is such a vulnerable thing. It feels like sharing something personal, something you love, something that comes from you, and then hoping people enjoy it. We put so much love, time, testing, and care into this game. We really did try our absolute best with the resources and team size we have. We a
2025-11-20 23:02 UTC · Community Announcements · [DCC] Joe
Hello, Screamers! We are super excited to finally announce the release date for DON’T SCREAM TOGETHER, and it is launching sooner than you might think. You and your friends will be able to enter the forest on December 3rd, 2025. That is less than two weeks away!It has been an emotional rollcoaster getting here. This project has taken a lot of late nights, weekends, testing, retesting, and plenty of caffeine, but we have put everything we have into it. We have had so much fun building this and we cannot wait for you all to experience it and of course, scream together! A MESSAGE TO EXISTING OWNE
2025-10-23 16:22 UTC · Community Announcements · [DCC] Joe
Screamers, you asked, and we listened! We're incredibly proud to announce DON'T SCREAM TOGETHER, an improved and expanded version of DON'T SCREAM will be launching on Steam soon! You can wishlist it here. This new version will feature online co-op for up to four players! And if you played the 2023 single-player version of DON’T SCREAM, DON’T SCREAM TOGETHER will feel like a completely new experience, with major additions and meaningful improvements across the board, including new playable characters with customization, an all-new Hunted mode, new and improved animations, fresh objectives and l
2025-09-19 21:56 UTC · Community Announcements · [DCC] Joe
Your Experience If you are enjoying the game and haven't yet left your feedback via a Steam Review, would you consider letting others know about your experience? Reviews are super important for small developers like us, and we truly appreciate your support. https://store.steampowered.com/recommended/recommendgame/2497900 Why hello there, Screamers! It’s been a little while since our last update, and this one brings some of the most significant changes yet. We’ve listened closely to your feedback, fixed a ton of issues, and introduced new features that should make DON’T SCREAM scarier, fairer,
2024-10-31 19:33 UTC · Community Announcements · [DCC] Joe
Your Experience If you are enjoying the improved 1.0 version of the game and haven't yet left your feedback via a Steam Review, would you consider letting others know about your experience? Reviews are super important for small developers like us, and we truly appreciate your support. https://store.steampowered.com/recommended/recommendgame/2497900/ Hello, Screamers! Just a quick note to let you know we've fixed some bugs that were causing problems for some of you. Apologies for the inconvenience! We're always working to improve the game, and we appreciate your patience. We want to give a mass
2024-10-28 17:52 UTC · Community Announcements · [DCC] Joe
Hey, Screamers! Halloween is creeping up, and we've got a real treat for you. We're incredibly proud to announce that DON'T SCREAM has officially launched out of early access and into its full 1.0 release! We've been carefully reviewing all your feedback, and this update is packed with massive improvements, fixes, exciting changes, and terrifying new features! Everything, and we mean everything about the game, has significantly improved. A huge thank you to all of you who have helped us shape DON'T SCREAM into what it is now. We truly couldn't have done it without your incredible support and f
2024-10-15 21:32 UTC · Community Announcements · [DCC] Joe
1.0 RELEASE ON OCTOBER 28, 2024! Screamers, You thought we forgot? It's nearly time for round two! Halloween is quickly approaching, and we've spent the last year listening to your feedback and improving the game. DON'T SCREAM leaves Early Access for its 1.0 release on October 28, 2024! The 1.0 release will come with a whole host of improvements, including: Improved performance for smoother gameplay Enhanced scares with better models, animations, effects, and sounds Improved pacing of scares, with a greater focus on tension and buildup Dozens of new places to explore in the forest, and existin
2024-04-29 16:56 UTC · Community Announcements · [DCC] Joe
Hello, Screamers! {STEAM_CLAN_IMAGE}/44694809/7b68983868326ee4a4261aabb5908c93f7b3f725.jpg Major Update #3 is now live! As promised in our development roadmap, we're continuing to overhaul the environments. This update includes new locations, structures, and let's just say... some strange things! Once we're satisfied with the environmental additions, we'll focus on enhancing the finer details. Our goal is to make the forest and everything in it look realistic, weathered, and deteriorated. We want players to wonder, "Wait, what happened here?" and to keep you constantly on edge, always question
2024-03-14 19:45 UTC · Community Announcements · [DCC] Joe
{STEAM_CLAN_IMAGE}/44694809/d7b03a0148b3274ff9a373187b7ce07c84485d62.png Welcome, Screamers! I'm excited to announce our next major update; Environment Overhaul - Part 1! We're making great progress on our development roadmap (see below), and right now, we're concentrating on a complete overhaul of the environments. This means we're putting even more focus on environmental storytelling. To explain our goals in more detail, here's our very own Josh Lennen, who leads the art design for DON'T SCREAM, to share his insights: Josh Lennen: In this environment update we wanted to focus on giving playe
2023-12-21 21:07 UTC · Community Announcements · [DCC] Joe
Hello, Screamers! Firstly, thank you for your incredible support for "DON'T SCREAM". This journey has been beyond our wildest expectations. When we launched this game as a short UE5 horror experience, we never imagined it would capture your attention the way it has. Your enthusiasm and ideas have not only been inspiring but have also highlighted the potential for even greater depth in the game. As much as we've achieved, Joure and I are aware of the limits of what we can accomplish alone, particularly regarding content and technical enhancements. We're proud of the improvements we've made so f
2023-11-05 15:56 UTC · Community Announcements · DeRaNgEr
Settings Update (part 2) Yesterday we rolled out the the first iteration of the re-designed Settings menu. It included the revamped main settings page and the new Video Settings and Microphone Settings page as well. {STEAM_CLAN_IMAGE}/44694809/b36576e1167493a0249c6a9c1cd5d0e33d6586e8.png Today we've added proper key-binding functionality to the game (sorry AZERTY Players). As stated before, we didn't have the time to implement these before the Early Access launch but doing our best to make up for that! {STEAM_CLAN_IMAGE}/44694809/d50b30f7c81dd7feda951a5cd3db8b7c05d53de9.png Next up will be pro
2023-11-04 11:55 UTC · Community Announcements · DeRaNgEr
DON'T SCREAM has gotten a settings / setup overhaul. With this update you'll be able to: - Change resolution - Set a windowed mode - Toggle VSync - Cap the game's FPS - And a new "medium" quality option has been added There's now also a better Microphone settings page where you can change the default mic and set the value. It also detects if it's muted and you can un-tick it from there too. With that said we will keep improving the settings and will be adding Audio options and a proper key-binding function soon! We also identified the issue where your mic isn't picked up (Microphone privacy).
2023-10-30 16:19 UTC · Community Announcements · DeRaNgEr
Small navmesh fix!
2023-10-29 23:49 UTC · Community Announcements · DeRaNgEr
Reverted the the time stopping near and in buildings locations as it was too confusing.
Full appinfo as delivered by Steam PICS, changenumber 37460493. Also at /api/app/2497900/raw.
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