2026-09-11 18:29 UTC · Community Announcements · Kalradia
A quick update ahead of the September 15th launch. No new content this time, just some fixes and an audio pass. Bug fixes Fixed several town NPCs slowly drifting from their spot during long play sessions. Kaelviir, Remi, Hilda, Logan, and Mayor Perceval could inch away from where they belong the longer you stayed in the world. They now stay put. Fixed the town interface sometimes disappearing after leaving a building. Exiting somewhere like the Storehouse right after entering could rarely leave the town UI gone. Raised the character limit on the in-game feedback form from 1,000 to 2,000. Room
2026-09-01 15:29 UTC · Community Announcements · Kalradia
Heroes Suck 1.0 is coming September 15th Thanks for playing the demo and the beta! The full game launches on Steam on September 15th at 11:00 AM ET. Chapters 3 and 4, the ending, and the rest of the campaign are all on the way. Your existing demo and beta saves carry over, so nothing you've built gets left behind. In the meantime, here's everything that's changed since the last demo build. New in the full release Steam Achievements. 35 of them, covering traps, town buildings, mastery trees, combat and more. Most unlock right away based on your existing save. Lifetime kill-count achievements ar
2026-08-11 19:02 UTC · Community Announcements · Kalradia
Two months of work since the last demo build. Most of it went into the save system, plus a round of performance work aimed at the later-game waves, preparing for release, and a handful of real balance changes. Your existing demo saves carry over. The beta is open The closed beta is live as of today, August 11, and runs through August 25. It covers the Prologue through Chapter 2 and is distributed through Steam Playtest. Chapters 3 and 4 are being built separately and aren't part of it. The first wave of invites has gone out to creators, press, and newsletter subscribers, and there's still room
2026-06-07 17:08 UTC · Community Announcements · Kalradia
SummaryQoL patch: improvements, optimizations, and bug fixes.ImprovementsNew and improved camera system. The pillars in the dungeon will no longer get in your view and will be occluded when they get in your way.Introduced a new font for text-heavy areas of the game to improve readability.Redesigned the pause menu to improve functionality and allow movement around the map.Story replay - view story cutscenes again from the 'Defend' menu.New 'potential loot' UI element - this shows all the possible loot that can be dropped from each stage.Made the dungeon entrance more spacious and freed up 2 mor
2026-03-06 00:04 UTC · Community Announcements · Kalradia
After a bout with burnout - I'm back and at it. In this patch you can expect a whole visual overhaul (including optimizations), as well as an overhauled loot chest experience! I updated the game engine to utilize the latest that Unity has to offer, and also enabled DX12 by default.In my tests, I was able to achieve around a 35-40% increase in frame rate, while also improving the fidelity of the visuals. There's still more to be done, but this is a great starting point.Here's a preview of the new loot chest opening experience:In addition to these changes, there are numerous bug fixes and QoL ad
2025-10-03 20:04 UTC · Community Announcements · Kalradia
Today there was an announcement relating to a security flaw found in all games that use the Unity game engine. The issue has been patched, and developers have all had to update their games to patch the security flaw as well. This update doesn't include anything beyond the engine update, which includes the fix for the security exploit. If you are curious about what this exploit is capable of (it's good to know because a lot of games use Unity), please read further here: https://flatt.tech/research/posts/arbitrary-code-execution-in-unity-runtime/ Thank you for your support, and rest assured that
2025-06-30 16:33 UTC · Community Announcements · Kalradia
SummaryBig QoL patch, improvements, and bug fixes. All in preparation of the upcoming beta. Save file structure has been modified, and previous saves have been invalidated. I apologize for this inconvenience.FeaturesControl remapping.Voice-over subtitles! These are a work in progress and still have a bit of tweaks required to get them 1:1.Replay button has been re-added.Inventory UI - this shows all the lovely loot you've collected in one single interface.ChangesClamped cutscene UI to a 1080p resolution width so those of you with ultra wide monitors can have a better experience.When you're pro
2025-04-30 14:09 UTC · Community Announcements · Kalradia
Summary I thought the last update would be the last before beta, but plans may be changing slightly. I'll keep you informed about what's going on when I have plans finalized. There's still spots left for the beta, and if you sign up soon, you'll be guaranteed a spot! You can sign up here: https://heroessuck.com/newsletter/ These patch notes may be short, but there's so much more behind the scenes that I'm not adding to these notes, and I can't wait for you to be able to experience all that the game has to offer. Features Pause menu during battle. Finally. Improved UI during battle. Improved fe
2025-03-17 18:33 UTC · Community Announcements · Kalradia
Summary A lot of work has been put into this update. So much that I don't have patch notes, but I do have bullet points of new content. This is the last update before beta, so if you would like to get a spot in the beta test, please do sign up. There's still spots left, and if you sign up soon, you'll be guaranteed a spot! You can sign up here: https://heroessuck.com/newsletter/ Features Voice acting! Kaelviir now has voice lines that play as you interact with the game. Heroes now have a gearing system. As they level up, their gear will improve. All new music. Experience the new and improved s
2024-09-13 16:45 UTC · Community Announcements · Kalradia
Summary It's been a while! I've been making new content, and QoL changes. I figured it's time to update the demo. Here's the deal, though. I recently moved, things have been chaotic. I've also transitioned to a new source control, so I lost some history. As such, these patch notes are probably incomplete. I put in as much as I could remember, but I vaguely recall rebalancing quite a few things, especially challenge mode. Anyway, I hope you enjoy the update! Here's what I remember... Features New trap: Arrow Rain. This replaces Time Warper. This may only be a temporary change, we'll see. I want
2024-06-07 18:19 UTC · Community Announcements · Kalradia
Summary Optimizations and improvements! Physics should feel more smooth now, and the game should run faster. Features Fortitude: Heroes now have a fortitude value that must be depleted to knock them down. This value and fortitude damage each trap does will be displayed on the UI in a future update. Ability tooltips! Hover over an ability to see more information. Graphics options! A few options have been added to customize the visuals and get a bit more performance on lower end machines. More to come! Changes Doubled the physics framerate from 50 to 100. This provides more accurate physics simu
2024-05-15 16:41 UTC · Community Announcements · Kalradia
Important Note If you have any Pendulum Axes placed down in a save, you should sell them and rebuild them. They received a major overhaul in this update. Summary The Pendulum Axe has been reworked. This trap was the least used trap - for a good reason. It wasn't reliable, and rarely felt like it was hitting when it mattered. It has been overhauled to intentionally strike at enemies as they pass by. Overall, it feels a lot better and more in line with the other traps. I would love to hear your feedback on the changes to this trap. Changes Pendulum Axe rework! Oh.. and the Pendulum Axe also rece
2024-05-10 20:54 UTC · Community Announcements · Kalradia
Summary There were some critical issues with the feedback form, so a quick patch was necessary. I've also included some new UI changes. Changes Cutscene interface aesthetic overhaul. Experience bar UI element overhaul. Bug fixes Feedback form issues addressed. Fixed UI typos and minor flow issues. Quit modal improvement - now you can return back to the game by clicking the 'x' or the background instead of being forced out. What's next? Preparation for the beta continues! Spots will be limited, so be sure to sign up to the newsletter for your opportunity to join the test. Enjoy! - Kalradia
2024-05-06 13:49 UTC · Community Announcements · Kalradia
Summary This patch is focused on completing the core game loop and adding more varied gameplay. The new challenge mode will be the home of the hardest content the game has to offer, but also the most rewarding. Features Challenge mode - 5 new challenging stages with randomized waves of enemies. You may even face a new boss in this mode! Loot chests - earn them by defeating bosses in challenge mode. Town building: Forge Trap tier improvements: use Kaelviir's forge to improve traps to tier II. Changes Added new resources: Gear, Scroll, Loot Chest. Removed resources: Stone, Wood. They initially w
2024-04-10 14:52 UTC · Community Announcements · Kalradia
Summary A batch of QoL adjustments, and some balancing changes. The highlight of this update is the new button to speed up battles. Additions Fast forward toggle for battles. New guides: 'Trap Upgrades', and 'Mastery'. New cutscene: 'Mastery' - viewed when first opening the Mastery window. Changes Boss enemies have had their health increased. Hard mode difficulty and rewards have been doubled. Previously, the challenge wasn't really felt too much. This should make it more apparent. Minor UI layout adjustment on story battle selection. Bug fixes Dialog typo fixes. Guides are now ordered properl
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