Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:25 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-10 19:15 UTC · Community Announcements · Hannes Breuer
Water can now be raised. A waterfall forms at the edge of raised water. The gradient of the waterfall can be adjusted. The water color can now be set individually for each body of water. You can also continue to set the water color globally via the Environment Panel as usual. Minor adjustments and fixes Thank you very much! :) Best regards Hannes
2026-07-29 07:56 UTC · Community Announcements · Hannes Breuer
Geometric Shapes for paths, plots, and rooms: For example, you can place a forest or room directly as a customizable circle, rectangle, or hexagon Keep Scale and Keep Rotation for paths, plots, and rooms: This allows the next element to be placed with the same geometric shape, scale, and rotation as the previously placed element Groups: Panel for group content added. You can jump to the object or select it directly Added the ability to enable/disable handles for all path points when the entire path is selected Added scalability for entire plots and rooms Copied plots can now be edited directly
2026-06-28 17:11 UTC · Community Announcements · Hannes Breuer
Paths and Plots can now be selected centrally, similar to rooms, and can thus be moved or rotated completely. When copying normal objects, the attached objects are now also copied, for example, a crate on a stone tower. It also works with multi select copy. You can now use Ctrl/Cmd + A to select the entire path, plot, or room directly. Paths, plots, and rooms can now be copied. Use the C key (default) when the entire element is selected, or Ctrl/Cmd + C at any time. When copying, attached objects, such as a crate in a room or on a tower of a Stone Wall path, are also copied. With Ctrl/Cmd + le
2026-02-12 15:30 UTC · Community Announcements · Hannes Breuer
Plateau Plot: With adjustable gradient, surface texture, surface texture rotation, edge texture (none, slope, various cliffs) and contour lines for elevation levels.Plateau Plot: Automatically replaces all previous Ground Plots.Height: Increased maximum height limit for all elements.Height / Settings: Heights are now always displayed with units. The default is meters. Can be changed in settings.Height / Settings: Added unit display for height of objects. Display at the bottom of the UI can be activated in settings with "Show Action Value." (Unit was already displayed for position).Height: Adju
2025-11-13 12:54 UTC · Community Announcements · Hannes Breuer
Undo/Redo now applies to objects, paths, plots, rooms, deco images/labels/legend, multi select, environment, map settings, and groups.
2025-09-22 19:17 UTC · Community Announcements · Hannes Breuer
New District Plots: Auto-generated buildings, roads, and decorations in different randomly generated layouts (District of Farmers, Craftsmen and Merchants). -> Selectable layout (Grid, Curved Grid, Chessboard, Cells, Triangles, Circle). -> Density adjustable. -> Individual elements (objects and paths) can be subsequently detached. The progress of loading the elements of a map is now displayed. The storage path of the last saved map, map settings, and environments is now remembered. This makes it easier for you to manage elements on other hard drive locations. Settings: UI scale maximum increas
2025-07-11 22:10 UTC · Community Announcements · Hannes Breuer
Bulk Asset Import: Several images (e.g. .png files) can be selected from a folder and imported directly as assets. Before importing, the height, search terms or tags can be set, for example. The bulk import assistant can be found in the Object Editor menu. Deco Tool: Labels extended by: Selection of icon, display of number, selection of frame, link to legend and more. Deco Tool: Display of legend. Legend shows automatically placed labels, as a list of numbers or as a list of icons.
2025-06-15 19:53 UTC · Community Announcements · Hannes Breuer
Spectator Window: An additional window without UI can be opened with options such as own camera control or following the editor camera, full screen and pausing the display. Text Labels: Can be added via the Deco Tool. Text and design can be customized (font size, color, with icon, ...). Assignment to groups possible. UI: Properties panel per element on map. Values can be set manually (rotation, scale, height). Open/Close Properties Panel with Key (Default ‘B’). UI: Selection of elements on map revised. UI: Selection frames of elements on map become brighter with dark environment. UI: Camera zo
2025-03-31 11:02 UTC · Community Announcements · Hannes Breuer
Map Settings - Multi Pages/Images Export: This allows you to directly export up to 4x4 contiguous images Map Settings - Extended Grid: This allows you to display a grid beyond the map area Map Settings - Snap Map Area To Grid Map Settings - Snap Elements (Objects, Paths, Plots, Rooms etc.) To Grid Map Settings: Grid rotation and Map Size Slider more sensitive (you can make individual steps with the arrow keys) Map Settings: Hex grid tile size adjusted. Hex tile height and thus vertical hex distance is now equal to the height of a square tile. Hex grid in “flat top” orientation UI: If Snap Elem
2025-02-20 11:01 UTC · Community Announcements · Hannes Breuer
New Plot Editor: This allows you to create custom plots (currently only a forest-like plot). Assignment of up to 3 object groups. Adjustable size, chance and collision check per assigned object group. Asset Browser: Extended search with search term in “Title”, “Name”, “Object Group” and “Search Terms”. Filtering by tags now also possible. Asset Editor: In the “Add Original Texture” dialog: Button to save my textures as a png file. Asset Editor: Flip x and/or flip y of a texture now possible. For roads, you can now select the building type to be placed on the sides of the road in the bar at the
2024-12-04 22:53 UTC · Community Announcements · Hannes Breuer
Asset Editor - Switch between normal editor and asset editor at any time - Create your own custom assets (No external 3D tools e.g. Blender necessary) - Add your own textures, original textures, boxes for solid shadows, smoke sources, light sources and wave sources - Activate wind for textures - Edit elements (e.g. scale of textures) via keys, buttons on the element and by entering values directly - Objects already placed on your map are updated directly when changes are made to the custom asset - Separate Multi Select/Multi Edit, Undo/Redo in the Asset Editor - Hide, lock against mouse clicks
2024-09-17 14:38 UTC · Community Announcements · Hannes Breuer
Click priorities adjusted. Especially if you place several rooms on top of each other and use Deco Images. Working in general with stacked rooms improved. For example, you can no longer accidentally click on an object on the first floor through a room above it. “Layers” renamed to ‘Groups’. (These are not classic layers as known from image editing programs, but optional and do not affect the height of the objects. This may have been confusing) Minor things and bug fixes
2024-09-03 14:01 UTC · Community Announcements · Hannes Breuer
Layer System - Create/delete/name new layers - Layer groups on first level - Arrange layers/groups using buttons or drag and drop - Hide or lock layers/groups - Panel of the layer list can be folded in and out and grows automatically - Assign objects, paths, plots, rooms and deco images to a layer (also works with water) - The number of elements assigned to a layer is unlimited - Button “add new objects to layer”: If active, new objects, paths, plots, rooms and deco images are assigned directly to the selected layer - Multi-select support: Add several objects to a layer at the same time - If a
2024-08-16 20:18 UTC · Community Announcements · Hannes Breuer
New path: Walls without towers New path: Docks New path: Only battlements New objects: Houses with wood and tiled roofs Max and min limits of object scale increased Grid: Max height increased so that grid can now be placed above everything again Bug fixes and small adjustments
2024-07-15 18:06 UTC · Community Announcements · Hannes Breuer
Room Tool for interiors - With auto-generated elements - Individual objects can be attached and individual generated objects can be detached - Room and objects can be moved, rotated and changed in height together - Wall and floor design can be freely changed - New points and handles can be added so that any shape is possible - Multiple points can be selected and moved using shift - Individual walls can be hidden - Rooms among others: Bedroom, kitchen, chapel, blacksmith, ... New interior assets: beds, fireplaces, chairs, latrines, chests, windows, doors, ... Selection of multiple path points o
Full appinfo as delivered by Steam PICS, changenumber 38771809. Also at /api/app/2498570/raw.
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