Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
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2016-06-23 02:22 UTC · Community Announcements · ForgeQuestDev
I would first like to thank everyone who participated in our first and second survey. We honestly didn't think we would get as many responses as we did. This data has been critical to us in making our decisions about how we are going to move forward and we appreciate your involvement. Instead of detailing it all here, I've made a post on the community page at the link below. Results Open Realms is a small team, and by that I mean it's just myself and Dave. Our first game Forge Quest took us four years to develop and in that time we learned quite a bit about ourselves, the community, and also p
2016-06-23 02:22 UTC · Community Announcements · ForgeQuestDev
I would first like to thank everyone who participated in our first and second survey. We honestly didn't think we would get as many responses as we did. This data has been critical to us in making our decisions about how we are going to move forward and we appreciate your involvement. Instead of detailing it all here, I've made a post on the community page at the link below. Results Open Realms is a small team, and by that I mean it's just myself and Dave. Our first game Forge Quest took us four years to develop and in that time we learned quite a bit about ourselves, the community, and also p
2016-04-30 20:35 UTC · Community Announcements · ForgeQuestDev
We are back with another survey for the community. This time we want to ask some direct questions about your play style and opinions about Forge Quest in an open world setting. We can't wait to see what you have to say. Proceed to the survey here! Thank you again for time. Here at FQ headquarters we have been working and tinkering harder then ever to make new great experiences. We have messed around with a lot of technology and ideas and are eager to show you more as we can. If you would like to ask us questions directly or otherwise be involved in the community we invite you to our reddit pag
2016-04-30 20:35 UTC · Community Announcements · ForgeQuestDev
We are back with another survey for the community. This time we want to ask some direct questions about your play style and opinions about Forge Quest in an open world setting. We can't wait to see what you have to say. Proceed to the survey here! Thank you again for time. Here at FQ headquarters we have been working and tinkering harder then ever to make new great experiences. We have messed around with a lot of technology and ideas and are eager to show you more as we can. If you would like to ask us questions directly or otherwise be involved in the community we invite you to our reddit pag
2015-12-28 16:32 UTC · Community Announcements · ForgeQuestDev
As Open Realms moves forward we want to make sure that our efforts are spent making the best game we can. This can be a difficult task, but we have found that keeping an open ear to the community is the best way to proceed. In our effort to continue this, we created a survey asking about your experiences with FQ as well as what features you may want to see in the future. We want to hear what you have to say and would appreciate if you would take some time out of your day to let us know. Survery Link Thank you for being a member of our community. We will continue to strive to bring your fun and
2015-12-28 16:32 UTC · Community Announcements · ForgeQuestDev
As Open Realms moves forward we want to make sure that our efforts are spent making the best game we can. This can be a difficult task, but we have found that keeping an open ear to the community is the best way to proceed. In our effort to continue this, we created a survey asking about your experiences with FQ as well as what features you may want to see in the future. We want to hear what you have to say and would appreciate if you would take some time out of your day to let us know. Survery Link Thank you for being a member of our community. We will continue to strive to bring your fun and
2015-10-26 03:46 UTC · Community Announcements · ForgeQuestDev
Added a little Halloween content right in time for the end of the month. In the swamp overworld there is now a graveyard, check it out and you might find some spooky things. Note: To get to the content you will either need to rebuild the world from the character select screen. We also did a few minor fixes. The main one being that poison no longer makes mobs produce more loot. As always, if you have any questions or experience any issues with the game please let us know. E-mail us at support@forgequestrpg.com or let us know on the forums. Have a Happy Halloween!
2015-10-26 03:46 UTC · Community Announcements · ForgeQuestDev
Added a little Halloween content right in time for the end of the month. In the swamp overworld there is now a graveyard, check it out and you might find some spooky things. Note: To get to the content you will either need to rebuild the world from the character select screen. We also did a few minor fixes. The main one being that poison no longer makes mobs produce more loot. As always, if you have any questions or experience any issues with the game please let us know. E-mail us at support@forgequestrpg.com or let us know on the forums. Have a Happy Halloween!
2015-09-15 05:20 UTC · Community Announcements · ForgeQuestDev
A number of bugs have been resolved. We thank the community for letting us know about these issues. Bug Fixes - Fixed crash with lockpick minigame - Added fix for character becomming stuck if they die and then kill the boss while dead. (It's possible) - Fixed issue that could cause crash when drag/dropping item - Fixed items that have procs not retaining those procs after saving/loading the character - Fixed issue that caused dropped item on OSX to sometimes be invisible - Fixed crash when you die but spawned chickens are still attacking for you Small Additions - Ability to quick buy/sell with
2015-09-15 05:20 UTC · Community Announcements · ForgeQuestDev
A number of bugs have been resolved. We thank the community for letting us know about these issues. Bug Fixes - Fixed crash with lockpick minigame - Added fix for character becomming stuck if they die and then kill the boss while dead. (It's possible) - Fixed issue that could cause crash when drag/dropping item - Fixed items that have procs not retaining those procs after saving/loading the character - Fixed issue that caused dropped item on OSX to sometimes be invisible - Fixed crash when you die but spawned chickens are still attacking for you Small Additions - Ability to quick buy/sell with
2015-09-11 03:40 UTC · Community Announcements · ForgeQuestDev
Today's update fixes a number of bugs that had been brought up to us on the forums. Fixes Fixed several achievement bugs. A few were brought up that had individual issues. There was also an issue with achievements not working the first time you created a character. Improvements have been added to the Inventory widget which was causing slowdowns. These changes should fix the issue. Added ESC command back to the pop-up dialogs so that they close properly. Now able to shift-click in inventory to perform action that normally would happen with double click. As always, if you experience any issues p
2015-09-11 03:40 UTC · Community Announcements · ForgeQuestDev
Today's update fixes a number of bugs that had been brought up to us on the forums. Fixes Fixed several achievement bugs. A few were brought up that had individual issues. There was also an issue with achievements not working the first time you created a character. Improvements have been added to the Inventory widget which was causing slowdowns. These changes should fix the issue. Added ESC command back to the pop-up dialogs so that they close properly. Now able to shift-click in inventory to perform action that normally would happen with double click. As always, if you experience any issues p
2015-09-03 04:08 UTC · Community Announcements · ForgeQuestDev
With a few extra tweaks we finally decided to release the beta features branch that we have been working on to the main branch. Below are the most major ones of note. Endless Dungeon A new gametype "Endless" is now available to all characters. This mode allows you to endlessly travel the dungeons, without any story or overworld to get in your way. Each level is random from the dungeon types in the game, and every 5 levels you will fight a random boss. Monster Difficulty When in game, you are able to choose a monster difficulty modifier from the options menu. This modifier affects the damage mo
2015-09-03 04:08 UTC · Community Announcements · ForgeQuestDev
With a few extra tweaks we finally decided to release the beta features branch that we have been working on to the main branch. Below are the most major ones of note. Endless Dungeon A new gametype "Endless" is now available to all characters. This mode allows you to endlessly travel the dungeons, without any story or overworld to get in your way. Each level is random from the dungeon types in the game, and every 5 levels you will fight a random boss. Monster Difficulty When in game, you are able to choose a monster difficulty modifier from the options menu. This modifier affects the damage mo
2015-07-30 03:15 UTC · Community Announcements · ForgeQuestDev
Pushed a small update to fix a few things that were brought up in the beta features branch. - Fixed, error when rebuilding or creating a new world for an existing character. - Fixed, you can now get through doors without lockpicks. This was needed since in endless mode you could be immediately put into a dungeon with locked doors but no lockpicks, or worse run out. Lockpick game still exists, but rewards XP depending on number of theoretical lock picks you break. Fixed, minor typos in some text. As always, if you experience any issues with the game please let us know on the forums or e-mail us
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