Patch 1.00.09
Fixed bug where Flawless Itinerary achievement was sometimes not possible to be unlocked. The achievement is rewarded automatically now when loading a save that has all perfect tours already.
Don't stop running in this high intensity dungeon crawler! Dive deeper into the pyramid and overcome the dangers lurking around every corner. But beware... the pharaoh himself is entombed deep within.
| App ID | 2503180 |
|---|---|
| App type | Game |
| Developer | Lost Turnip, LLC |
| Publisher | Lost Turnip, LLC |
| Release date | 2024-11-06 05:05 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/2503180 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Run From Mummies.exe | windows | ||
| 1 | Run From Mummies.app | macos | ||
| 2 | Run From Mummies.x86_64 | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:55 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 19070100 | 2025-07-01 20:14 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2503181 | windows · 64 | 3.61 GB | 996.30 MB | 6626392658368173108 | ||
| 2503182 | macos · 64 | 3.63 GB | 1004.23 MB | 828034667927023325 | ||
| 2503183 | linux · 64 | 3.61 GB | 997.77 MB | 5774625702233645598 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 19070100 | public | 2025-07-01 20:14 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:52 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed bug where Flawless Itinerary achievement was sometimes not possible to be unlocked. The achievement is rewarded automatically now when loading a save that has all perfect tours already.
The Winter Sale has begun! Run From Mummies is 34% off starting today to January 2nd!☃️ Join the tour and explore the tombs for the first time or give the gift of mummies to someone you love just in time for the holidays Get Run From Mummies at 34% off {STEAM_CLAN_IMAGE}/44515358/feac409aebc4695c681f753882daa2f4d14ed5eb.png
Quick patch primarily addressing later portions of the game: Mummies and enemies now all slightly faster to compensate for the arm up nerf. Fixed issue causing the first boss to not attack as often as intended, especially when being photographed quickly. Fixed bug where the perfect tour achievement was being rewarded incorrectly. Fixed various minor collision issues in some levels. Cleanup in levels in regions 5 and beyond to allow better backtracking to collect missed ankhs. Damage area for enemies on the spike pressure plates is slightly larger.
Quick followup patch with some balance changes: Reduced tourists bandage slots by 1, back to original value. We really want bandages to always feel like a valuable resource, but when the bandage pool is too big it feels less impactful. With recent changes that increased bandage counts on the map, the slightly smaller pool keeps players more eager to find the bandages. Time to heal further reduced from 0.8s to 0.7s. Maria's heal was also still at 1s, so it has been reduced down to 0.7s to match the other tourists. Added 2 additional bandages onto the map for the first boss on normal mode. Bosse
{STEAM_CLAN_IMAGE}/44515358/39357b46a8f2f0f8b5a934209212072db64115ff.jpg We have lowered the difficulty of the game across the board in an attempt to reduce the need for players to engage with the easy mode options, especially in the early portions of the game. 🏃Movement Changes Mummies now have slightly slower attack speeds, giving you more time to react Enemy projectile speeds reduced Added a new easy mode boost: Slow Time! This reduces the game clock speed by 25%, giving you more time to process what’s happening and react accordingly. ❤️🩹Damage and Health Changes Tourists have an extra h
Quick patch with a few fixes! Various small pathing cleanups so scarabs don't get stuck as often. Silly little critters! Pathing fix where sometimes the mummies would just stop running and stand in place. Though this was probably appreciated in some tense situations... Fixed a couple murals that were hard to get with Brick's camera Made a secret in one room SLIGHTLY more obvious :) Some chopper statues had missing rubble... but no more! Region 3 base camp camera area fixed so it doesn't show so much black space. Turns out if you beat a region, went to the fun house, then progressed to the new
Three and a half years and we are finally done! Run From Mummies is out now! The launch has left Matt and me feeling a bit nostalgic. Looking back on the last three years and how we ended up where we are today. While we had been sitting on a vague idea since 2011, born of brainstorming between rounds of Halo 3 or Team Fortress and a random first sketch, things did not kick off in earnest until much later. {STEAM_CLAN_IMAGE}/44515358/ae709980fb8c8bd0e599938579624a50df7ec314.png The first sketch that would eventually start it all. Once we were committed to this concept, prototyping began at rapi
TODAY’S THE DAY! Run From Mummies is out now! Matt and I have spent almost four years creating Run From Mummies, so it is with excitement, joy, and relief that we can finally say it’s available!! {STEAM_CLAN_IMAGE}/44515358/3c07e7a2fcd9e15428db97adc92846127c7de255.png Starting today, you can grab Run From Mummies on Steam for PC, Mac, Linux, and Steam Deck. Join the tour solo, or with up to 3 friends in couch co-op or Steam Remote Play. Tie your shoes, grab your camera, and explore a long forgotten pyramid with over 100 unique levels full of challenging action. Unlock 12 characters with their
Run From Mummies is officially playable on Steam Deck!🎉 {STEAM_CLAN_IMAGE}/44515358/39b90a061aa922fcdbccf49a9ba5a59abf785466.png Run From Mummies is so compatible that we've been playing on the Steam Deck for over a year, in fact, it quickly became one of our main ways of testing. We've made sure that out of the box you can jump in with your Steam Deck and play Run From Mummies with no remapping - just install! And of course have fun with Run From Mummies from anywhere you are!
{STEAM_CLAN_IMAGE}/44515358/c2227803b3311d4e47efc2e3e9bf6dc5bb35676f.png Hello Tourists! Ever wonder what the names of the mummies are? We for sure have! We’re looking for the most interesting, creative, or hilarious name for our Mummy! If your name is chosen it’ll forever be referred to on socials, in the community, and in special credits as that name. You'll also receive copy of RFM to keep or share with friends! Leave your mark on the mummies even as you flee screaming from them (like I do most days). Head on over to our official Discord and let us know what you’d name our Mummy until Octob
We've updated the demo for Run From Mummies! As we approach the 1.0 launch of the full game, here are some changes you can find in the demo: 👕 Added our first new Tourist Outfit - try and find it! 🎮 Fixed some issues with unplugging & reconnecting controllers 📸 Reduced flash mode for folks who don't like all the bright lights! 📈A few optimizations and a quality low/medium/high selector. {STEAM_CLAN_IMAGE}/44515358/379d8395f5ebf1d3e8fae613c24e4f14ac789abb.gif Remember that we'll be taking the demo offline on Run From Mummies launch day, so give it a shot while it's still free to try! Enjoy
https://cdn.discordapp.com/attachments/1267459502081576970/1282731233482117181/run-from-mummies1.png?ex=66e06c0e&is=66df1a8e&hm=46fe1a3a113dd72d7e9e7fba8cef8fc0105fc681efe746bafb586ddb7a9584b9& Hello Tourists! Get your camera ready, the Run From Mummies Demo has gotten a pyramid-sized update! What’s New 10 new rooms added 2 new tourists to unlock Jasvir and Ricardo First boss fight: Thutmose New Fun House room: Mummy Blasters Play solo or co-op and take down as many mummies as you can as they spawn infinitely New mummy type (good luck!) Tutorial and new player experience streamlined More NPC d
{STEAM_CLAN_IMAGE}/44515358/6330970c20b8cc11eb86a8c4546e6ff064d86fab.jpg FAQ Hey there Tourist got a question? Try here! We'll be keeping this F.A.Q. updated as new content becomes available and as common questions arise, so check back from time to time. General Questions Q: What is Run From Mummies? A: Run From Mummies is a top-down 2D action adventure for 1-4 tourists. Delve deep into the unknown with nothing but your wits and trusty camera. Use flash photography to stun mummies, fend off skittering scarabs, and uncover ancient plots spanning thousands of years. Oh - and make it out alive. Q
With a demo available right now, Run From Mummies looks like one to watch with its interesting blend of comedy with a 2D action-packed dungeon crawler. Read the full article here: https://www.gamingonlinux.com/2024/08/comedy-action-adventure-dungeon-crawler-run-from-mummies-arrives-later-this-year
Hey Tourists! 👋 July brought us SO CLOSE to being feature complete! With just a few more little elements to tidy up in August, we're excited to enter the polish phase before launch soon. In particular, we knocked out the following: All 10 Fun House mini-games are ready to ship, and lots of fun! We added loads of interesting/silly NPC dialog across the game. Steam achievements are integrated and ready to be unlocked! We also did a lot of optimization and cleanup, getting the game's memory footprint down from ~4 GB to ~2 GB. We will keep working this down as we get closer to launch so lower-end
Full appinfo as delivered by Steam PICS, changenumber 37460493. Also at /api/app/2503180/raw.
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