Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-05-18 05:42 UTC · Community Announcements · SeonR
Just a bug fix update and an increase in build points for the ACK, because why not! 1.1.7 (Build 10.3) Change List Improved ACK build points increased to 10k (up from 8k!) Ranged brigands now default to 10 units for awake radius to match ranged skeletons. Any ranged brigands already placed in adventures will still be set to 6 - but can now be increased to 10. Fixes Fixed the health below 50% event firing when it shouldn't Fixed pressing ESC to get out of TOD VFX node would not bring back the top editor menu Fixed a loot shrine exploit bug - you now can't switch players once you have prayed unt
2017-05-18 05:42 UTC · Community Announcements · SeonR
Just a bug fix update and an increase in build points for the ACK, because why not! 1.1.7 (Build 10.3) Change List Improved ACK build points increased to 10k (up from 8k!) Ranged brigands now default to 10 units for awake radius to match ranged skeletons. Any ranged brigands already placed in adventures will still be set to 6 - but can now be increased to 10. Fixes Fixed the health below 50% event firing when it shouldn't Fixed pressing ESC to get out of TOD VFX node would not bring back the top editor menu Fixed a loot shrine exploit bug - you now can't switch players once you have prayed unt
2017-04-20 01:17 UTC · Community Announcements · SeonR
Welcome to Version 1.1.6, Build 10.2 Our amazing community of creators decided to get together and host another creator event, called FTD DREAMS 17! Every day between April 21st and May 2nd, 2017, one of our amazing creators will release a "Dreams" themed adventure for everyone to play, so to celebrate this event we have pushed a small update out that adds a button to the adventure gallery to make it super easy to find the new adventures as they appear, and forever! We have also officially dropped the price of FTD at the same time, to encourage new players to come in, try the game and play the
2017-04-20 01:17 UTC · Community Announcements · SeonR
Welcome to Version 1.1.6, Build 10.2 Our amazing community of creators decided to get together and host another creator event, called FTD DREAMS 17! Every day between April 21st and May 2nd, 2017, one of our amazing creators will release a "Dreams" themed adventure for everyone to play, so to celebrate this event we have pushed a small update out that adds a button to the adventure gallery to make it super easy to find the new adventures as they appear, and forever! We have also officially dropped the price of FTD at the same time, to encourage new players to come in, try the game and play the
2016-08-23 06:52 UTC · Community Announcements · SeonR
Welcome to Version 1.1.5, Build 10.2 Just a small update to celebrate the launch of our new mobile game ( iOS only right now ) called Outfolded. You can check it out at http://outfolded.com On to what's new.... 1.1.5 (Build 10.2) Change List New We have added a new VFX Logic Node to the ACK - you can now place these nodes in your adventures and set specific time of day and visual effects, and trigger them via events like other logic nodes! Improved The water splash effect now respects water that has been raised.
2016-08-23 06:52 UTC · Community Announcements · SeonR
Welcome to Version 1.1.5, Build 10.2 Just a small update to celebrate the launch of our new mobile game ( iOS only right now ) called Outfolded. You can check it out at http://outfolded.com On to what's new.... 1.1.5 (Build 10.2) Change List New We have added a new VFX Logic Node to the ACK - you can now place these nodes in your adventures and set specific time of day and visual effects, and trigger them via events like other logic nodes! Improved The water splash effect now respects water that has been raised.
2016-08-10 06:04 UTC · Community Announcements · SeonR
We've just pushed some minor tweaks and bug fixes! 1.1.4 (Build 10.1) Change List Improved If a key that is within the radius of a door that requires it is picked up, the door will recognise the player now has the key and will open immediately. In the past, the player would need to move out of and back into the door radius to trigger the door Gave a slight damage bump (10%) to the crit chance modifier Improved Loot Shrine save system to correctly save on exiting the shrine Tweaked ranged brigand data to bring them in line with ranged skeletons Fixed When a key is picked up while the door key r
2016-08-10 06:04 UTC · Community Announcements · SeonR
We've just pushed some minor tweaks and bug fixes! 1.1.4 (Build 10.1) Change List Improved If a key that is within the radius of a door that requires it is picked up, the door will recognise the player now has the key and will open immediately. In the past, the player would need to move out of and back into the door radius to trigger the door Gave a slight damage bump (10%) to the crit chance modifier Improved Loot Shrine save system to correctly save on exiting the shrine Tweaked ranged brigand data to bring them in line with ranged skeletons Fixed When a key is picked up while the door key r
2016-07-13 01:19 UTC · Community Announcements · SeonR
We have added Human versions of our ranges enemies! We are sure some of you might find them useful :-)
2016-07-13 01:19 UTC · Community Announcements · SeonR
We have added Human versions of our ranges enemies! We are sure some of you might find them useful :-)
2016-04-12 01:07 UTC · Community Announcements · SeonR
Welcome to Version 1.1.3, Build 9.8 It’s been a while - but here is a small bug fix update. Yes, we do read the forums :-) 1.1.3 (Build 9.8) Change List New You can now cycle pages in the inventory (loot shrine) with the right stick (left & right) when using a controller Changes/Improvements Keys now rotate as they bob up and down, to make it easier to see them Fixes Fixed checkpoints not firing events properly when connected to logic blocks Fixed blockers flickering when intersecting with other disabled blockers Fixed NPC dialogue windows being left open when a player dies Fixed character inv
2016-04-12 01:07 UTC · Community Announcements · SeonR
Welcome to Version 1.1.3, Build 9.8 It’s been a while - but here is a small bug fix update. Yes, we do read the forums :-) 1.1.3 (Build 9.8) Change List New You can now cycle pages in the inventory (loot shrine) with the right stick (left & right) when using a controller Changes/Improvements Keys now rotate as they bob up and down, to make it easier to see them Fixes Fixed checkpoints not firing events properly when connected to logic blocks Fixed blockers flickering when intersecting with other disabled blockers Fixed NPC dialogue windows being left open when a player dies Fixed character inv
2016-01-28 04:32 UTC · Community Announcements · SeonR
Welcome to Version 1.1.3, Build 9.7 Happy New Year! This is a small update to get a couple of new features we’ve been working on out to you all that we didn’t have time to ship last year - enjoy! New Enemy NPC’s One of our most commonly requested features is the ability for enemies and NPC’s to be interchangeable - the ability to make some enemies talk to the player, or an NPC to talk to the player and then become hostile and fight. Unfortunately, decisions we made in the architecture of Fight The Dragon all the way back in 2013(!) make scenarios like this impossible - the immense amount of wo
2016-01-28 04:32 UTC · Community Announcements · SeonR
Welcome to Version 1.1.3, Build 9.7 Happy New Year! This is a small update to get a couple of new features we’ve been working on out to you all that we didn’t have time to ship last year - enjoy! New Enemy NPC’s One of our most commonly requested features is the ability for enemies and NPC’s to be interchangeable - the ability to make some enemies talk to the player, or an NPC to talk to the player and then become hostile and fight. Unfortunately, decisions we made in the architecture of Fight The Dragon all the way back in 2013(!) make scenarios like this impossible - the immense amount of wo
2015-12-15 23:56 UTC · Community Announcements · SeonR
Welcome to Version 1.1.2, Build 9.2 Happy Holidays everyone! 1.1.2 fixes up a couple of bugs and annoyances that have been reported recently on the forums, improves enemy AI and pathfinding and also includes a new “Experimental” branch of the game running on a the latest version of Unity (5.3.0f4) - Yes, we’ve skipped 5.2 as our crash bugs were never fixed. We also missed the one year launch anniversary of Fight The Dragon! On the 4th of December last year we launched out of early access and thanks to the support and effort of the community it was one of 3 Sprocket’s biggest desktop launches.
Full appinfo as delivered by Steam PICS, changenumber 37432709. Also at /api/app/250560/raw.
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