Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:30 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-09-16 18:52 UTC · Community Announcements · Quackpond Games
Hello. I've got an update on the upcoming switch port. It's releasing soon. Very soon! The Switch version will be available on the 25th of September. Mark your calendars. The Switch version contains the main game, as well as the Raider expedition expansion. There's also a Switch exclusive Japanese localization. I've also got one new feature for the current Steam version. A progress tracker for the "Mass production miracle" Achievement can now be found in the "statistics" screen in the base exchange. It's a pretty small feature, considering that it'll be only used by the achievement hunter sick
2025-04-10 14:47 UTC · Community Announcements · Quackpond Games
Added the option for automatic look sensitivity. Improved projectile collision detection. Added the option to change the base appearance. The automatic look sensitivity is something I experimented with for the upcoming switch port. Basically, the aim sensitivity gets lower, when a valid target is near the crosshair. You can set the sensitivity with a slider going from 10% to 100%. With 100% being no change to sensitivity, even when a target is in range. At 50% the sensitivity is halved when a target in range and at 10% the sensitivity is one tenth of the usual value. The button to change the b
2025-03-16 08:40 UTC · Community Announcements · Quackpond Games
Fixed melee kills not counting towards the score total on some units. Fixed inconsistent splash damage on explosive weapons.
2025-02-23 12:22 UTC · Community Announcements · Quackpond Games
Hello everyone. I haven’t posted any updates in a while. Mostly because, I haven’t had much new Gearbits stuff to show. I’ve moved on to new projects and I’m hoping to share those soon. Even so, I haven’t managed to completely “break free” from Gearbits. I’ve revisited the game and I’ve added some new control options. I also have a big announcement to make. Gearbits is coming to the Nintendo Switch! Gearbits is getting a switch port by Fuze technologies. This has been in the works for a few months already. But now we’re ready to announce it publicly. We’re looking to release the switch version
2024-10-10 08:19 UTC · Community Announcements · Quackpond Games
Hello everyone. Gearbits: raider expedition launches today. The raider expedition is a DLC expansion campaign, that adds new story content to Gearbits. The expansion adds ten new story missions, which take place after the main game, with a new cast of characters. The expansion adds six new maps, which are available in the wave battle mode as well. The expansion also adds new playable units. You can get the expansion right now on Steam. https://store.steampowered.com/app/2989880 If you aren’t buying the expansion, there’s still some new stuff for you. There is a new patch that adds features to
2024-08-29 17:49 UTC · Community Announcements · Quackpond Games
Hello. Here's a tiny update for the game. The biggest thing happening today is that the Demo, which has been available on itch.io, is now on Steam. Changes to the main game are: - New visuals for the mission select screen - Fixed a bug where exiting out of the weapon select caused a glitch that made selected weapons not show up in the menu In other news. The expansion has a release date. Gearbits: Raider expedition will release on 10.10. Look forward to it!
2024-07-19 18:37 UTC · Community Announcements · Quackpond Games
Hello everyone! It’s been a while since my last post, so I’m here with an update. Work on the expansion campaign is going well. The first playtesters have played it. The response was positive and I got a lot of useful feedback. So far I have: 10 new story missions. 6 new maps. Two new playable units. I’m still gonna be working to polish the new content and setup the new maps for the wave battle mode. Most of the work is already done, but I don’t have a release date yet. Maybe it will be on the one year anniversary of the games release? Maybe earlier? Either way, I do know for sure that it will
2024-05-17 14:35 UTC · Community Announcements · Quackpond Games
Hello everyone. It’s been a while since the last update. I haven’t posted much, but I’ve been working on new content. I’m now ready to announce the DLC expansion campaign for Gearbits, Gearbits: Raider expedition. The expansion campaign will be paid DLC and it will add a new story campaign with new maps and playable units. The expansion will take place after the end of the main game and its story will follow a new cast of characters across 10 new story missions. I’m hoping to release the expansion later this year. So far, I have four new missions, two playable units and four new maps done. The
2024-03-29 11:29 UTC · Community Announcements · Quackpond Games
Changes: "How to play" section now displays some hints. "Easy mode" becomes available if the mission is failed twice in a row. I made these changes after noticing that some players really struggled with the game. The hints give tips on things that some players might have overlooked. Easy mode doubles the players HP and damage output on equipped weapons. It's optional and the only punishment for using it, is that you can't get the "Mass production miracle" achievement when on easy mode.
2024-02-26 12:13 UTC · Community Announcements · Quackpond Games
Hello everyone. The spin-off game, Gearbits: Gear Angels is now available. The game is free to play on either Steam or itch.io. Please give it a try! It’s a short and sweet experience. By clearing the game, you unlock new characters to play as in Gearbits. https://store.steampowered.com/app/2804580/ https://quackpond-games.itch.io/gear-angels But if you have no interest in the new game, I’ve still got something for you. There’s a new update today! The update adds a new map for the wave battle mode. And three new playable characters, which are unlocked by transferring a save file from Gearbits:
2024-02-18 16:34 UTC · Community Announcements · Quackpond Games
Hello everyone. We're about a week away from the release of Gearbits: Gear Angels and the next update, which adds three new playable characters and a new map for the wave battle mode. {STEAM_CLAN_IMAGE}/44362148/227a77d90f2489fbbc3191df7d865e487a6531bf.gif For the new map, I was going for a more futuristic aesthetic than the base game. I've also taken a new direction with the map geometry. It's got a variety of large open areas and smaller corridors. I've also tried to add some variety, by having half the map be a sleak futuristic city, with the other half taking a more rugged, industrial look
2024-02-01 16:16 UTC · Community Announcements · Quackpond Games
Hello everyone! This is the new project I’ve been working on, Gearbits: Gear angels! {STEAM_CLAN_IMAGE}/44362148/8737906e71b6f769e363e761231363eea9ab10ca.gif The game is a 2D side-scrolling shoot ‘em up, where you collect items to keep up your weapon power and shields. With no power, the weapons wont help you and the shield is useless. You need to avoid the enemy and collect energy to counterattack. At the highest level, your shield will block any attack and the weapons will pierce enemies! {STEAM_CLAN_IMAGE}/44362148/30a84d5a8c979999bbc35ea4c147fa3a3769e262.gif Here’s the big feature, Gearbit
2023-12-24 12:19 UTC · Community Announcements · Quackpond Games
Hello everyone. I’ve got one last update for you before the end of the year. The ”Gearbits holiday special” update adds one new mission and a new map for the wave battle mode. It’s just one mission, but it has a special gimmick. The mission has four different endings. Each ending favours a different playstyle, so you can play through the mission multiple times to discover all the endings. You can access the new mission form the “extra missions” menu. You’ll find the mission there, if you’ve progressed far enough in the story. I’ve also added some small changes and fixes. The resolution setting
2023-12-06 18:07 UTC · Community Announcements · Quackpond Games
{STEAM_CLAN_IMAGE}/44362148/ff8a98f31d9c992e30f70dfe152bf54ca7ff6f8f.gif Hello everyone. It’s been a while since I posted the last update. I’ve been very busy with other responsibilities and working on Gearbits hasn’t really fit into my schedule. Even so, I’ve been making progress on the next update. Here’s the short version of what’s coming: There’s going to be a small update before the end of the year. And then early next year, there’s going to be another update that launches with a free spin-off game. Both of these updates will be non canonical and feature some additions I thought might be
2023-11-13 19:16 UTC · Community Announcements · Quackpond Games
{STEAM_CLAN_IMAGE}/44362148/4c661ca639790fbc211fecbcb8d04c63c6ad32d6.png It’s been a little over a month since Gearbits launched. And I'm very happy to say that the reception from players has been positive. A small but passionate group of players seems to have found the game. And luckily for me, the release of Armored core 6 brought some new interest towards mecha games. So the amount of players who will discover Gearbits will likely keep increasing. But I feel like I should clear up, that Gearbits was not an attempt to cash in on the success of Armored core. Gearbits was in development before
Full appinfo as delivered by Steam PICS, changenumber 37460493. Also at /api/app/2506580/raw.
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