2026-08-22 06:46 UTC · Community Announcements · alexandre.gilotte
- fix minor bugs in dialog window - remove clickable links from dialog options (a link inside a button was not a good ui) - moving camera with mouse: add option to restore behavior from a few months ago - fix some menus getting closed by selecting another gob
2026-08-12 13:37 UTC · Community Announcements · alexandre.gilotte
- fix a weird graphical bug impact some steam decks, which caused part of the map to display as black. - get steam validation for steam deck!
2026-08-02 09:41 UTC · Community Announcements · alexandre.gilotte
fix mouse movement on screen borders when resolution != 1920x1080 new images for orc cities minor fixes for steam deck
2026-07-27 19:15 UTC · Community Announcements · alexandre.gilotte
This patch focuses on making the UI more intuitive and the game more controller-friendly. It took me longer than expected, as I had to do an in-depth rewrite of the focus and navigation logic, and experiment a bit to find an intuitive configuration.For long-time players: the mouse buttons in combat have been swapped, left click now gives the basic orders. I think it's fast to get used to this setting, but if you prefer the previous one there an option for that.Here is the changelog:UILeft click is now used for the giving default order (I added an option to revert to the previous right click if
2026-04-01 20:35 UTC · Community Announcements · alexandre.gilotte
I received a few crash reports on the latest version, and they took some time to diagnose because there were no logs. I’ve now managed to reproduce the reported issues, and this patch fixes them: - Fixed a crash that could occur when opening the “Hire” window - Fixed a crash on launch affecting players who had played the demo two years ago and are now reinstalling - Improved the “Hire” UI to help prevent accidental hires If you encounter any other issues, please let me know so I can fix them!
2026-03-09 20:00 UTC · Community Announcements · alexandre.gilotte
This update focuses on two main things:Visual improvements: your gobs now have eyesMuch higher replayability with new campaign starts and the Iron Gob modeNew campaign starts:When beginning a campaign, you can choose from several starting options:The normal start.Start with 5 gobs, skipping the early-game “tutorial” quests in exchange for higher gob wages.Start with the Chosen Gob: instead of the usual main quest, your goal is to keep the chosen gob alive and make him become the Supreme Grand Master.Iron Gob modeYou can select this option when starting a campaign to play without save scumming.
2026-01-09 21:08 UTC · Community Announcements · alexandre.gilotte
Update 1.4 brings a major rework of the God’s Path system, new quests and lore, and a few new achievements to challenge you!God’s Path ReworkWhen making choices in many dialogs, you may get the opportunity to advance one of the three God’s Paths: Nurturing, Nerdy, or Sadistic.These paths already change the gobs available for hire, but we felt, and some players told us, that following a path should bring more meaningful rewardsWhat's new:the God’s Path window lets you track your advancement on each path (Sadistic / Nerdy / Nurturing).Killing a gob, overfeeding, or inventing potions now grants a
2025-12-19 19:06 UTC · Community Announcements · alexandre.gilotte
Main changes Spells rework: - spells no longer have a level. Upgrading a spell / picking it on several mage towers gives additional casts per cycle. - mage tower allow to choose one of three spells. - make most spells more powerful (often targeting several gobs instead of just one)- a bit less mage towers on the worldmap.makes "what are the news" more often relevant skill altars: cost candles but give permanent +1 (once max per altar)advancing a path changes the mood of gobs (depending on their own path)moods malus when reentering a dungeon immediatlygobs armor are fixed between dungeon levels
2025-09-28 16:06 UTC · Community Announcements · alexandre.gilotte
- Rework special bonuses for: King, Cook, Lumberjack, Smith, Guard, Engineer, Trapper - Add campaign option for scaling difficulty with time. (Warning: this is still a bit experimental) - New quest: 'Territory Marking' - Add quests pushing to visit another kingdom, and limit quests available when greatly over-leveled for current kingdom - Enemies sometimes open the doors in dungeons. - Borders tooltips: information is scaled to player's army - Minimap: radio button to view world difficulties - Alchemy: skill value gives a proba to double-drink pots - Raiding mobs stay near the attacked village
2025-07-19 10:12 UTC · Community Announcements · alexandre.gilotte
- fix notifications (like "saved") not showing while game is paused - god upgrades: tooltip tells how to unlock; fix channeling; unlocks channeling later in game - touring quest: remove quest arrows / fix 'where to go next' - inventory: remove cost in Time unit when opening from button - fixed Zoom In and Zoom Out keybindings which were reversed. - fix cookbook quest second run - show more info in tooltips about items with special actions - alchemy: click on recipe with ingredients ready triggers the 'brew' popup - fix joker upgrades sometimes improving a skill not available (yet) - fix sound
2025-07-02 16:19 UTC · Community Announcements · alexandre.gilotte
More bug fixes, and starting to improve UIs for controllers. - Mitigation for "Buggy Fog of War on reload": On some machines, the fog of war would sometimes fail to save correctly. If you observe a buggy-looking fog of war after reloading a save, go to the "Save" menu and click the "Fix Fog of War" button in the top right. It will regenerate fog of war almost identical to what should have been there at this point in the game. - Fonts: Changed how increasing font size works, focusing mostly on increasing small fonts. This allows you to enlarge small fonts much more without (completely :) ) brea
2025-06-21 13:45 UTC · Community Announcements · alexandre.gilotte
A patch containing mostly minor bug fixes, and a few UI improvements. - UI: allow selecting a gob whose turn is finished - Fix quest arrows in tree-stalker special quest - Update sculptors quest description when the quest is almost done - Adding 'clear' buttons in control remapping menu - fix displayed candles count after casting a spell - fix alchemy recipe not displayed immediately after brewing - fix lifebars missplaced sprites when taking damages - fix pessimistic sometimes having an empty bubble - fix dungeon exit messages - fix player goblins pixelated on shrine / village windows - UI: c
2025-06-08 18:50 UTC · Community Announcements · alexandre.gilotte
- Fix some gob traits which did not work correctly (pessimistic bonus on kill was not triggering) - Fix crash on new campaign, with some seeds failing to build a valid world. Thanks to N20 Games and Eipumodo for reporting these issues!
2025-06-07 12:11 UTC · Community Announcements · alexandre.gilotte
- Fix crash with "pet best friend" whims. - Fix visibility of trainers on minimap. - before fighting several mobs, 'fight' button tooltip show which mobs are allied Thanks to Eipumodo for helping me identify the crash, and to Kopyrda for reminding me that trainers were sometimes too hard to find.
2025-06-05 20:00 UTC · Community Announcements · alexandre.gilotte
- Fix crash on reload when saving right after stealing an egg - show current kingdom with current time on moon/sun tooltips - show both kingdoms on far away border tooltips - fix alchemy 'brew' button size - nerf flies essence drain - fix batamama wings Thanks to N20 Games and Yeoman for helping me preparing this patch!
Full appinfo as delivered by Steam PICS, changenumber 38706071. Also at /api/app/2506900/raw.
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