Patch: Connection Resource Display
An optimization gone wrong resulted in resources not displaying correctly on delivery connections between buildings. The bug has been fixed on both the demo and the early access builds of the game.
Resource management without micro-management! Build, defend, and optimize your ever-growing industrial colony in a dynamic hex-tile world. Buy low, sell high to expand and upgrade your base. Even your enemies are a resource to be exploited. Profit waits for no one!
| App ID | 2510180 |
|---|---|
| App type | Game |
| Developer | One Wheel Studio |
| Publisher | One Wheel Studio |
| Release date | 2025-03-03 15:05 UTC · Early Access |
| Release state | released |
| Store page | store.steampowered.com/app/2510180 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Deep Space Directive.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
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All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:26 UTC | $10.99 | $10.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 24324954 | 2026-07-22 00:35 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2510181 | windows · 64 | 364.05 MB | 110.43 MB | 843846390438681480 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 24324954 | public | 2026-07-22 00:35 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
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| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
An optimization gone wrong resulted in resources not displaying correctly on delivery connections between buildings. The bug has been fixed on both the demo and the early access builds of the game.
The version 0.21 update is focused at improving the performance of the game with larger colonies. The updates can result in a small FPS uplift, however the largest improvements targeted causes of lag spikes. For those pushing the edges of the tech tree and employing 100's of workers this should result in a smoother and more enjoyable game experience.
I’m very excited to finally have this update out and shared with players! It’s been a long time coming and brings both small and large improvements. The update introduces a new defensive building, new crystal variants, a revamped tutorial experience, the opening of Tier 4 technology, and, of course, a collection of quality-of-life improvements and bug fixes.Tier 4 Technology UnlockedTier 4 of the technology tree is now available! With it comes several new resources and the buildings needed to produce them. Among the newly added buildings are the Deep Mine, Chemical Plant, Foundry, Atmospheric
Well that's embarrassing! The tutorial was broken, and maybe for far longer than I want to admit or know. My sincere apologies to those who tried the demo, and even more so for those who may have purchased the game and got stuck almost immediately. No excuses—it's my fault.👉👉This patch fixes the tutorial so that resources should now be correctly delivered to buildings and tiles during the first day of the tutorial.Other ChangesFixed: Issue where returning to the main menu was VERY slow.More fixes for importing resources via supply ship.Buildings now correctly "return" workers when powered do
This patch fixes some issues that have crept in with recent changes as well as some that have existed for some time. Changes:Fixed: Occasionally critical starting resources (water and iron ore) could fail to generate correctlyFixed: Relays did not properly saving/loading allowed resource typesFixed: Terrene drops could stop spawningDelivery connections now display a max of 10 transported resourcesFixed: Crashing when returning to the main menu and then loading a saved gameFixed: Placeholder tiles (blue) loaded as completed tiles.Shuttle flight speed now updates immediately with game speed chan
This update is focused on expanding your industrial capabilities, improving shuttle logistics, and tightening up performance across the board. This update also marks a place in the DSD development where the core systems and features are feeling more stable and allowing much faster development of content.New Upgrades & ProductionDeep Mines are now available as a blue tier upgrade. Deep Mines can be placed on ore tiles that have exhausted the resource. While more expensive to operate, Deep Mines can help keep the production lines churning when other mines stop producing.Plastics Production has b
Version 0.161 is live with some balance tweaks, fixes, and world improvements:Sentry Towers now have increased sight range (6 → 8)Start sector updated with more landmass and better access to Al oreDesert sectors now contain fewer water tilesPowered-off buildings cost 50% less maintenanceDaily Corporate Directives now reward more Tech CreditsFixed issues with resource importsUpdated world map sector and biome distributionVarious fixes to the Repair HubAs always, feedback is welcome—more improvements are on the way.
The World Map Update has arrived! This update introduces a new way to explore and build your operations beyond the starting location.Sectors have unique biomes that dictate the appearance of the sector, but more importantly they control the types of resources available there. Each sector has an initial access fee along with daily maintenance costs.Sectors can be leased from the World Map window, which unlocks once your colony has earned sufficient reputation with The Corporation.Other ChangesAdded Relays for long-range transport with no limit on connection distance.Supply ships now reward repu
It’s been a hot minute since the last update! Even so, DSD is still 100% in active development, and the biggest update yet is close to being done!Much of the last few months have been spent working on the new World Map functionality. Initial prototypes took the game in one direction, but that direction proved to be unsustainable and very error-prone. But as they so often do, failures, constraints, and wrong turns became a source of creativity and led to an even better solution.What’s New?In the upcoming release, the world will be broken up into leasable sectors, allowing you to expand your ind
This patch is mainly aimed a fixing an issue with tweens/animations that may have been the cause of several issues that were breaking the game for some players. A few small issues were also addressed.Fix or partial fix for tween/animation issues that were blocking some players from some mechanics. Still more improvements for more reliable feedback reporting. Fixed quit screen "send" feedback button. The game should properly quit.Building buttons with limits should now respond better when removing unfinished buildings.
Small patch to fix the issue where resources could not be delivered to the repair hub. Repair hubs will now also display a fuel cell icon when their storage is not full.
This update is focused on polish, improving player feedback, economic balance, and other quality of life improvements. Gameplay & SystemsEnemy Spawning issues fixed (or greatly reduced) cases where enemies didn’t spawn or only partially spawned. You should see more consistent waves now.Laser Tower ImprovementsTowers now correctly fill their inventory with fuel cells.Added a fuel cell warning icon when they’re running low.Missile Tower's functionality improvemented for more reliable air defense.Repair Hubs now properly works with the new transport system.Buildings should now keep producing even
A recent update that included a fix for the issue where laser towers did not always fill their inventory with fuel cells was causing deliveries to sometimes stop. The fix has been reverted until a better solution can be found. My apologies introducing a big bug by trying to fix a small bug!
The transportation update is here! Global storage is out and supply chains are in! This update fundamentally changes how you’ll design and optimize your colony. You'll need to plan carefully, connect strategically, and keep those workers fed and housed if you want productivity reports that won’t get you reassigned. New Transport SystemNo more global storage! Every resource now moves through your transport hub network. Storage buildings have been replaced with Transport Hubs — the backbone of your supply chain.Connections are now more important and are no longer made automatically.Build conne
It’s always a bit scary to talk about possible or potential features, but that’s what this update is going to do. With the worst of the bugs and performance issues fixed and, if we’re honest, sales slowing after the initial release it seemed like a good time to turn my focus to potential future features for DSD. Not because the game is perfect and flawless, but because some of these ideas will help shape the solutions to other design questions.One of the earliest systems prototyped for DSD was a world map or galactic map. Some basic ideas were mapped out and functional, but after that the prot
Full appinfo as delivered by Steam PICS, changenumber 38029101. Also at /api/app/2510180/raw.
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