Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:16 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-09 12:39 UTC · Community Announcements · johan
This is a minor update that mainly fixes a few issues with the previous version. Most importantly level 9 spells were often impossible to research. Drowning didn't work properly for non-commanders either, both these issues and some other minor things have been fixed now. General Some lvl 9 spells were impossible to research Drowning didn't always take effect on non-commanders Drakes got too small delay after using breath weapon in melee Memory leak when switching between different games, fixed Anti cheat improvements Stat and typo fixes
2026-08-17 13:44 UTC · Community Announcements · johan
This update adds a touchscreen mode, useful for when you want to play using a touchscreen and with no or little keyboard use. With this mode enabled a long-click will be changed into a right click and scrolling can be done by everywhere by dragging. See the popup in settings for more hints on using the touchscreen mode. There is also a few small features added as well as a bunch of bugs fixed, most importantly a battle replay inconsistency that sometimes occurred after watching a previous battle past round 99. General Touchscreen mode Right click to raise/lower PD by 10 Right click on 't' for
2026-05-18 12:43 UTC · Community Announcements · johan
This update adds Gnu Cavalry and Gnu summons to EA Machaka. There are also a number of tweaks and bug fixes, most importantly graphics performance should be ok once again on Mac computers. Map and score graphs are now revealed for everyone on victory, still nothing is revealed when a player is eliminated so only the players remaining until the end will see the graphs. General New unit for EA Machaka: Gnu Clan Cavalry New summon for EA & MA Machaka: Herd of Gnus New throne: The Throne of Violence Innate spellcasters no longer skip script if they fall unconscious for a while Cave walls provinces
2026-02-27 14:04 UTC · Community Announcements · johan
This update adds more Fay summons and two new pretender gods. There are also a large number of tweaks and bug fixes, e.g. many ritual messages have been improved and there are icons for some more abilities. There has also been performance improvements and a couple of new mod commands. General More Fay: Fay Archer, Unseelie Archer, Unseelie Folk New rituals: Summon Fay Archers, Summon Unseelie Folk, Summon Unseelie Soldiers, Summon Unseelie Archers, Summon Unseelie Knights, Summon Unseelie Prince New pretenders: Draugadrott and Buraq Sea of Ice global enchantment now makes all seas look frozen
2025-12-16 16:09 UTC · Community Announcements · johan
Another mostly bug fix update. In addition to the bug fixes this version will also be able to render the map a bit quicker and be able to detect some minor cheats that were still possible to do without the host complaining. General Improved map rendering performance It was possible to equip barding on some mounts that had no barding slot Better handling of corrupted saved gods Lacerating Winds now deals slash/blunt damage Got one angel too few from Angelic Host AoE single target popup explanations for spells Non-artifacts could start to yearn, fixed Cheat detection improvements Reset orders on
2025-11-13 11:41 UTC · Community Announcements · johan
This is a minor update that mainly fixes a few issues with the previous version. Most notably Dominions could crash when mounted units cast faery trod or gateway rituals, this should no longer be a problem. In this update Nidavangr also got new nation specific longdeads. General Mounted units doing faery trod or gateway could crash the game, fixed Nation specific longdeads for Nidavangr Soul slay will now kill units with secondary shapes properly Remote ritual casters can no longer be looted by the enemy if they are killed by blood vengeance Frost mist weapons didn't create cloud if target was
2025-10-20 11:49 UTC · Community Announcements · johan
This update mostly fixes some bugs, but there are also a few new features and improved performance for turn generation. The regeneration ability has also been tweaked and is now accurate to the percentage value. Meaning it is no longer much better to have 11 HP instead of 10 HP, regarding regeneration. General Fixed bug with Looming Hell and mounted units Regeneration is now accurate to the percentage value, no more brackets Iron Walls & Enchanted Walls now last for at least 6 months Increased maximum number of bless effects per player 39 -> 59 Some mounts could desert when out of money, fixed
2025-10-06 15:33 UTC · Community Announcements · johan
A new nation called Zemaitia is now available for the late age. Zemaitia is a nation of Chudes and humans who have lived hidden in their forests since the Black Knights of Ulm conquered their heartland. With time the Ulmish conquerors succumbed to the dweomer of the forests and became part of the nation. Now the Chudes and humans of Zemaitia emerge from the forests accompanied by antlered knights to reclaim lands once theirs. There are also a few new features and many bug fixes included in this update. You can now transfer gems of any type quickly via keyboard shortcuts, hover the mouse over a
2025-04-22 15:12 UTC · Community Announcements · johan
This update fixes a few bugs and has improvements to the user interface, like improved messages and popups. There are also some improvements to the AI and the performance of huge battles has been improved. There are also a bunch of new stuff for modders as well. General F9 throne screen now has a popup showing number of claimed AP New launch option: --nouwthrones (to prevent underwater thrones) Battle performance improvement for large battles with spellcasters Can expand unit/commander entries in Income Overview Nexus can show more gates on the map New graphics for gate from Nexus Most rituals
2025-03-08 10:50 UTC · Community Announcements · johan
This is a minor update that fixes a few issues with version 6.27. Most notably it was no longer possible to cast rituals that caused events since the previous update. General Call God no longer worked if not using shortcut Rituals causing events didn't take effect due to new host targeting check Cast item spells from map didn't work properly Modding / Map Making Scripting didn't overrule aibadlvl, fixed
2025-03-07 14:05 UTC · Community Announcements · johan
This update adds new Thrones of Ascension as well the ability to autosort magic items in the treasury (press ctrl + a). There has also been the usual bug fixes, performance improvements, stat fixes and small improvements. The Utterdark and Haunted Forest global enchantments also got some tweaks, making them a little bit more useful. General Magic item treasury autosort (ctrl-a) 7 new thrones Increased max nbr of thrones to 30/20/10 Utterdark now has more shade attacks Press 'b' to select all units with battle fright Disease res can now protect against disease spells too (including plague) Haun
2025-01-15 16:28 UTC · Community Announcements · johan
This update mostly fixes some bugs, but there are also a few new features and a few new commands for modders. Angel-like beings now have a new Praise ability that will glorify the one true God. This automatically raises dominion in their province, but only if they are in a friendly dominion. General New magic item: Pillar of Truths New ability for angel-like beings: Praise Pressing ctrl-i in battle prints host version and current version Fix for shapeshifting mounts/riders not becoming re-recruitable Fix for armors/weapons sometimes not resetting when disabling a mod Fix for battle enchantment
2024-12-17 16:18 UTC · Community Announcements · johan
This update continues with some balance changes, but smaller ones than last time. The largest change is probably for Ind, they can now get commanders and shamans when they do mobilize heathens. The shamans are different depending on the terrain of the province. There are also some new thrones, a new spell and new graphical effects for fire spells. Fire spells can now scorch the earth where they hit and meteors can leave craters. There are also the usual bug fixes and new stuff for modders. General Ind muster heathen ability more effective and can give commanders also New spell: Army of Immacul
2024-12-03 15:57 UTC · Community Announcements · johan
This patch makes multiple tweaks to the game balance. The Fear ability now has a reduced effect and can no longer lower morale by more than its value. Asphodel got slower free spawning and an increase to its construct fort ritual. Caves have also been tweaked, now they contain a little less population and the special cave terrains are a bit more rare. In addition to this there are also more balance tweaks, bug fixes, new mod commands as well as one new spell and one new unit. General National rebates for many artifacts New unit: C'tissian Medium Infantry New spell: Featherweight Army Ranged fr
2024-10-10 13:52 UTC · Community Announcements · johan
This update is mostly a bug fix update, but there are also a few general improvements. Games in the network lobby will now remain longer (up to 6 weeks of inactivity) to prevent them being deleted during longer vacations. However lobby games that are still in the setup stage, will be deleted more quickly (after 1 week of inactivity) to prevent cluttering. The income overview is now color coded in the same way as battle reports, making it easy to see which entries are commanders and mages. General Color coded income overview Income overview now also shows units with 0 upkeep cost Better flag ce
Full appinfo as delivered by Steam PICS, changenumber 38727258. Also at /api/app/2511500/raw.
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