Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:22 UTC.
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2025-06-21 00:38 UTC · Community Announcements · WYLDERZONE
Attention Recruits!As you may know from our previous update, we found ourselves in a situation where we couldn't actively work on GUARDS! as much as we'd like due to the ongoing console port. We are really happy that you all want more GUARDS!. We want more GUARDS! too, so over the last few months we have been hard at work trying to figure out a way we could make it happen. First, a little bit about what is in the update. One of the biggest bits of feedback we get from reviews and players is that the game is too hard. Punishingly hard. Hard games are ok, but when the players don't know what kil
2025-04-29 00:45 UTC · Community Announcements · WYLDERZONE
Hello Recruits! People frequently ask if there will be future updates for GUARDS! and we're really happy that the game has found enough of an audience that there is demand for more medieval justice! The short answer is: "We don't know!" but read on for more info! First, some context: GUARDS! was our first project as a team, and early on in development we decided to launch as a full release as opposed to early access. The reason being we had no idea how well the game would perform, and put simply, we didn't want to make promises for future improvements that we couldn't keep! If the game didn't
2024-03-15 18:47 UTC · Community Announcements · WYLDERZONE
ATTENTION GUARDS! Version 8.2 is now live and with it we have addressed the most common issue you had with the game - timers! New Features Reinforcement Waves Timers are gone! Originally we added a time limit to force players to go fast and generate more chaos, but in retrospect, it meant players having a good time in missions were unceremoniously booted back to the hub. As mentioned in our previous update post this one caught us by surprise (it didn't come up at all during our demo!), however, as it was one of the most common complaints about the game we wanted to address it ASAP! In it's pla
2024-03-07 05:28 UTC · Community Announcements · WYLDERZONE
ATTENTION GUARDS! It has now been a little under 6 days since we pushed the big green button and released GUARDS!. In that time we have had nearly 10'000 players and over 1.5 years worth of playtime generated in less than a week. To say that we were not ready for the level of attention that GUARDS! received would be an understatement! With that level of activity comes a huge amount of feedback. Now that we have left "New and Trending" and things have calmed down, we have been able to review hundreds of individual feedback items across the Steam forums, Discord and reviews and look for patterns
2024-03-05 07:27 UTC · Community Announcements · WYLDERZONE
ATTENTION GUARDS! Thank you to everyone who took the time to give us feedback on the forums, discord and in the reviews. Honestly, we were not prepared for the level of interest! Largely, the reception has been really positive but we did notice a few trends starting to appear that we have been working hard to address. First - a bit of context! Since our release on Friday we have had over 9000 players. Even if we assume each player has played for just 30 minutes, that still equates to over 2 years playtime for a single person playing 8 hours a day, Monday to Friday. That is alot of playtesting
2024-03-03 05:59 UTC · Community Announcements · Loki
// DAY 3 PATCH NOTES // Host can now set max player count Crossbow bolt removes after 10s in a players head Reduced objective counts for larger player counts (no more impossible arrest 80 perp missions!)
2024-03-02 21:53 UTC · Community Announcements · WYLDERZONE
Solo to Max Player Count Objective Requirements edited to create a smoother ramp for Solo Players - fewer players means fewer objectives to complete, etc Solo to Max Player Reinforcement Count edited to create a smoother ramp for Solo Players - fewer players means fewer enemies on reinforce event Checked button localization (Join us on Discord to help with Localization efforts!) Fixed an issue where users could not equip unlockable capes
2024-03-02 08:54 UTC · Community Announcements · Loki
// DAY 1 PATCH NOTES // Updated server messages - no longer just "connection lost" - will now articulate reason ( kicked form session or host quit) Added a Lute - its a weapon and an instrument ! Fix an issue with 1million gold from extract missions - no more misappropriating evidence ! Fix Invert Y being default on first play Removed a definitely not a feature we left in soft lock when pressing L
2024-03-01 17:00 UTC · Community Announcements · WYLDERZONE
The support and excitement in the final run up to release has been overwhelming. We've had fan art, deep lore discussions, pitches for future mechanics and seen so much more interest in the game than we had ever imagined. The GUARDS! team would like to take this opportunity to thank everyone who has wishlisted the game, played the demo, given us feedback, kicked down doors, hit perps with frying pans and generally been a part of this new community. THANK YOU! Finally, after a year of hard work GUARDS! is OUT NOW and it is time to unleash you all upon the wretched streets of New Alestead! Vangu
2024-02-29 00:39 UTC · Community Announcements · WYLDERZONE
Greetings GUARDS! Throughout development, we have always taken the time to assess how GUARDS! plays on Steam Deck. As big fans of the device we wanted to make sure that the experience was a cut above the usual minimal support, and we feel pretty confident that we've managed to achieve the coveted green tick. Here is what our programmer had to say about it: 'Most of my gaming time is on Steam Deck, I love the ability to pickup and play between level 20 life chores like work, and sleep. I browse the green ticks like a hawk searching for the next game to delve into and when making Guards I wished
2024-02-27 20:39 UTC · Community Announcements · WYLDERZONE
ATTENTION GUARDS! We are now only 3 days away from pressing the magical green button and releasing GUARDS! on to the unforgiving streets of the Steam market place. At it's core, GUARDS! is a co-op game, and we wanted to make it as easy as possible to jump in and dispense justice with your friends. So, to thank you for the overwhelming support we have received during the games development, we will be releasing the game with a 20% discount. You can look forward to "accidentally' hitting your team mates with a frying pan when the game launches on March 1st @ 9am PST / 5pm GMT. Thanks again, and w
2024-02-14 22:05 UTC · Community Announcements · WYLDERZONE
Greetings GUARDS!, First of all, the GUARDS! team want to thank you all for the overwhelming support and interest the game received during Nextfest. We didn't really know what to expect and the reception has been incredible! Game development is kind of weird. Often you are making decisions in a vacuum, using your experience and gut instinct as a player to guide you through. During development features are missing or half implemented and it can cloud your judgment. You start to wonder "Is this game actually any good?" or "Do people really *want* to play as a Guard?". So for us, Steam Nextfest w
2024-02-11 19:00 UTC · Community Announcements · WYLDERZONE
Greetings GUARDS! Mark your calendars, because this weekend you can join Officers Grif, Brad, Jolly and Jeroen on a ride along as they work the beat in the Lower City Slums. You can watch them in action at the following times: Sunday February 11th @ 11AM PDT / 8PM CDT If you enjoy watching their particular brand of justice, be sure to follow their antics over on Twitch at: https://www.twitch.tv/grifcato https://www.twitch.tv/jollyghost https://www.twitch.tv/sr_bradmeister https://www.twitch.tv/jeroenismyname See you there! - The GUARDS! Team -
2024-02-10 19:00 UTC · Community Announcements · WYLDERZONE
Greetings GUARDS! Mark your calendars, because this weekend you can join Officers Deputy7, Krazykowboi, AlphaofCorgis and Epockreaver13 on a ride along as they work the beat in the Lower City Slums. You can watch them in action at the following times: Sunday February 11th @ 11AM PDT / 8PM CDT If you enjoy watching their particular brand of justice, be sure to follow their antics over on Twitch at: https://www.twitch.tv/deputy7 https://www.twitch.tv/krazykowboi https://www.twitch.tv/epockreaver13 https://www.twitch.tv/alphaofcorgis See you there! - The GUARDS! Team -
2024-02-06 00:48 UTC · Community Announcements · WYLDERZONE
Greetings GUARDS! It's time for the annual city watch recruitment drive, and what better location that this years Steam Nextfest! For the last few months we have been able to fine tune and hone our demo in anticipation of this event, and a large part of that is as a result of your contributions! We want to take this opportunity to thank everyone who has helped us so far, whether that's from playtesting, leaving bug reports or just chatting about the game and giving feedback in our discord channel. So what have we been up to since the last update! Personal Weapons Guards will now be able to sto
Full appinfo as delivered by Steam PICS, changenumber 37460493. Also at /api/app/2514460/raw.
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