Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:31 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-04 15:53 UTC · Community Announcements · info
Hello everyone, here are the newest patch notes:UI & QoLUI layout has been changed to make the cards more visible Text size and fonts in cards altered to make them more readable and look betterFixed UI issues, mainly buttons not appearing on widescreen resolutionsFixed some of the shakes and tears cards had when you hover over themHitbox of cards has changed so they are easier to hold and dragIncreased the placement radius of cards in hand. The cards are now way more spread in the hand to make it easier to see when you have alot of them on in your handChanged camera shake effects on most skill
2026-06-09 06:31 UTC · Community Announcements · info
Hello everyone we have another small hotfix updateBug FixesFixed music not playing issues during raid and character screensFixed several issues which could cause reward screen to not show up after a winAdded a failsafe for going main menu -> continue after any "lock" issues happen, it will now push you to reward screen, if you already beat the enemy.Fixed issue with Blue Dragon aspect maxHP to not carry over in some instances after evolving.Fixed issue where you could spam Rage power of Blue Dragon without losing any rage(and it dealt no damage).BalanceSohei cards counters now have "OR" instea
2026-06-01 19:38 UTC · Community Announcements · info
Hello everyone we have big balance changes for DAICE today, 3 new cards and some hotfixes, here are the changes:3 New CardsSmelter: Create 2 random fire element cards. Code: Dice total in hand is less than 7 Exhaust (2AP)Tri-Engine: Randomly create 1 fire 1 wind and 1 earth elemental cards. Fusion:2 ExhaustLiving Metal: Gain 3000 armor when you exhaust a card this turnWe decided to add ways to obtain elemental cards as DAICE. On our next update we will go over the energy tile interactions again, adding:Energy + Gust = Draw 1 cardEnergy + Tornado = Draw 2 cardEnergy + Rubble = Gain 1 CoreEnergy
2026-05-31 17:15 UTC · Community Announcements · info
Hello everyone, Sorry for the inconvenience caused by the issues you encountered while playing our new character. Here's a list of the hotfixes we've applied:HotfixesFixed a major issue where the first card played on the first turn would not work."Rebalance" card fixed. Cards like Rebalance and other Daice cards with special conditions showed as playable in the UI but failed silently when clicked. This is fixed.Fixed several issues in the tutorial that occurred if DAICE was the first character you played in your very first playthrough.We apologize for the bugs. We are closely monitoring any is
2026-05-30 19:13 UTC · Community Announcements · info
Hello everyone! Our next Major patch Project Unknown is live! This update brings; New Playable Boss inspired by our next game D.A.I.C.E, balance changes, save slots and major bug fixes!If you are interested in Red Cores origin story, the demo for his game is also out!Here are details:New Playable BossMeet our new upcoming playable raid boss; D.A.I.C.E. He will introduce:A new character to choose from in the main menuFull new experience levels to gainNew unique CardsNew Unique Boss MechanicsNew Unique TalentsUnique gameplay mechanics Save slots3 save slots have been added.Players who tried beta
2026-04-17 15:34 UTC · Community Announcements · info
Hello everyone, we pushed a Beta version today testing all the bug fixes and new save slot system. We can't wait to hear your feedback whether these fixes work. Here are the contents in the beta:Save Slots3 save slots have been added. This system is still "under construction" so interact with it with caution until next beta update.Bug FixesEndturn Gets Permanently Stuck: Fixed many instances that caused endturn to either softlock or completly broke. Main causes were: Damage animations setting endturn conditions false (if they dont end prior), Card draw animation, and having no safety mechanism
2026-03-27 20:20 UTC · Community Announcements · info
Hello everyone, we are ready to announce the next major patch for None Shall Intrude: Project Unknown!Release DateEstimated to be mid to end of May 2026New Raid Boss: D.A.I.C.EMeet our new upcoming playable raid boss; D.A.I.C.E. He will introduce:A new character to choose from in the main menuFull new experience levels to gainNew unique CardsNew Unique Boss MechanicsNew Unique TalentsUnique gameplay mechanicsBugs And OptimizationWe will be fixing as many bugs as we can with this update, we have a full list of them that we are going throughMore optimizations are also coming, some game lags duri
2025-09-17 11:07 UTC · Community Announcements · info
Hello everyone! We’ve got great news - None Shall Intrude is now available at 50% off on Steam! It’s the perfect time to jump into destroying the country side as a Dragon Boss! Don’t miss your chance to experience the game at half the price!We are planing for an update end of year/Q1 of 2026. Please leave suggestions as to what would you want from a new content update for NSI. So far players wanted a longer game (act4) and infinty modes along with new playable dragons which we tried to deliver, if there is any other content that the players want the most we will look into it.
2025-06-05 19:17 UTC · Community Announcements · info
Hello everyone! We’ve got great news - None Shall Intrude is now available at 50% off on Steam! This special discount runs until June 16th, so it’s the perfect time to jump into destroying the country side as a Dragon Boss! Don’t miss your chance to experience the game at half the price!There is a balance/bug and optimisation patch on its way, so stay tuned for that as well ! People also asked about more cards for the other aspects, we are looking into that too!
2025-04-30 14:01 UTC · Community Announcements · info
Optimization Hello everyone, we have been working on optimizing the game past couple weeks. We have made some huge improvements and the game size itself downgraded to 1.2gb ish from 5.2gb. Hopefully this will increase the performance and iron out the occuring freezes. We are curious about your feedback on the game performance after this patch, will keep optimizing wherever we can and improve the game further. Bug Fixes Fixed multiple instances where gaining reward was not working properly and causing softlocks Rage power button not working after quit/continue even when theres enough rage - fix
2025-04-16 22:02 UTC · Community Announcements · info
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2025-04-11 18:33 UTC · Community Announcements · info
Hello everyone, our next major patch release is 16th April! The Beta is out for those who want to try it until release. More info next week, stay tuned.. {STEAM_CLAN_IMAGE}/45022282/91bb44cf3b50695e691e54c24a3f55f1935fbdc1.jpg
2025-03-19 16:29 UTC · Community Announcements · info
Hello everyone, Here's the list of bugs fixed. Bug Fixes Fixed issue with Game Victory not giving proper rewards if Dorian was not the ACTIII fight Fixed several issues that broke Victory rewards Fixed several issues that broke Forfeit rewards Sohei Mirror image deaths would cause fight to end - fixed Several bugs with whelps have been fixed. Molthrax fight, Flames to Whelps, Essence Reclaimer, Blessed Father and scorched destiny went through control checks. Flames to Whelps no longer can spawn more whelps than number of tiles available(which was causing the issues) Negate First attack and Dod
2025-03-07 18:37 UTC · Community Announcements · info
Hello everyone, here are the changes for today Balance Nerfs The Armament HP reduced from 1 Million to 850k Generators on death: Deal 10k damage to the Armament. Removed entire top row tiles. Will adress visibility issues in future updates. Removing top row is both for balance(less nexus tiles to deal with) and helps remove some of the tiles that are directly behind the boss Arcane Protocol now grants all 2000 attack, meaning your whelps aswell(was self only). His massive power core boost everything around him. Dev note: We did this change mainly to buff up whelps builds against the armament,
2025-03-06 20:29 UTC · Community Announcements · info
Hello everyone, our first Major Patch for None Shall Intrude: Resurgence is out! Act IV Act IV offers 5 more map movements and 2 fully new unique Act fights. New Act Fights There is 5 new act fights(boss fights) added with the new update. 1 new alternative for Act I,II,III and 2 new fights for Act IV {STEAM_CLAN_IMAGE}/45022282/505448a61a6021221d71033d140ab4d803ec26a3.jpg{STEAM_CLAN_IMAGE}/45022282/016ea6b16829cd1c39b0912708fd66fef8e456fd.jpg{STEAM_CLAN_IMAGE}/45022282/6099f3a84f462ef6a994f2393c0c923534518dea.jpg{STEAM_CLAN_IMAGE}/45022282/69fce4ff98fe5f5e5318120b5b9193af0c104b8c.jpg{STEAM_CLA
Full appinfo as delivered by Steam PICS, changenumber 38605523. Also at /api/app/2518630/raw.
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