Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:05 UTC.
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2025-04-14 12:35 UTC · Community Announcements · frank.debrie
We started this adventure with the ambition to create an exhilarating multiplayer diving experience in VR — a game that captured the wonder of underwater exploration and the thrill of discovery with friends. However, today we’ve had to make the difficult decision to not move forward with bringing World of Diving out of Early Access. As a result, the game will be de-listed from the store on May 1st, 2025, and will no longer be available for purchase after that date. Players who already own World of Diving will continue to have access to the game and can keep diving into the depths at their leis
2019-03-27 17:14 UTC · Community Announcements · Vertigo Games
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33738013/2c670b1cf8d26641665b7671647fcec7b6017536.jpg We're proud to announce Skyworld: Kingdom Brawl, a highly competitive, cross-platform multiplayer VR card-battler from the creators of Arizona Sunshine. For the first time, PC VR and standalone VR players will join together as the game launches with full cross-platform support on April 2, 2019. Watch the announcement teaser trailer: https://youtu.be/fYjGAHF3qR4 Wishlist on Steam here. From the creators of Arizona Sunshine, set in the Skyworld universe, Skyworld: Kingdom Braw
2019-01-22 21:31 UTC · Community Announcements · Vertigo Games
A Fisherman’s Tale Out Now: Step into a world where physics are broken, and your every move is infinity replicated... A Fisherman’s Tale Out Now: Step into a world where physics are broken, and your every move is infinity replicated... Innerspace VR and Vertigo Games are proud to announce that A Fisherman’s Tale, the mind-bending & multi-dimensional VR adventure is available from today for HTC Vive headsets for $14.99/EUR 14.99! A Fisherman’s Tale traps you inside a replica where you will need to work with infinite, ever smaller and bigger replications of yourself to find your way out of a wor
2017-02-21 16:27 UTC · Community Announcements · Vertigo Games
Changes: - The grip button is now used for interaction - Added snap rotation - Fixed a bug where the Steam save data was sometimes cleared when starting the game after a crash - Fixed a bug where the under water effect would not be visible in some areas when rolling the Vive HMD - Fixed not being able to teleport onto the pier and houses in Okavango Delta - Fixed not being able to move while holding the inflator - Fixed interactables depending on hand direction instead of hand position - Added support for Oculus Touch controllers - Fixed some items not being collectable in Okavango Delta and B
2017-02-21 16:27 UTC · Community Announcements · Vertigo Games
Changes: - The grip button is now used for interaction - Added snap rotation - Fixed a bug where the Steam save data was sometimes cleared when starting the game after a crash - Fixed a bug where the under water effect would not be visible in some areas when rolling the Vive HMD - Fixed not being able to teleport onto the pier and houses in Okavango Delta - Fixed not being able to move while holding the inflator - Fixed interactables depending on hand direction instead of hand position - Added support for Oculus Touch controllers - Fixed some items not being collectable in Okavango Delta and B
2016-09-30 17:22 UTC · Community Announcements · Vertigo Games
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5880437/df5cec987de6eed7051616098cf32c1be90fa0b2.jpg We hope you have enjoyed the improvements to the game in the updates over the summer. It’s been fun for the team to move the game closer to release and to receive the positive feedback from the community. We are planning to make another major leap forward. In fact, we are planning to leave early access in Q1 of 2017. In our review of the outstanding tasks on Trello and additional features that we want to add to the game, we have decided the best approach would be to put our
2016-09-30 17:22 UTC · Community Announcements · Vertigo Games
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5880437/df5cec987de6eed7051616098cf32c1be90fa0b2.jpg We hope you have enjoyed the improvements to the game in the updates over the summer. It’s been fun for the team to move the game closer to release and to receive the positive feedback from the community. We are planning to make another major leap forward. In fact, we are planning to leave early access in Q1 of 2017. In our review of the outstanding tasks on Trello and additional features that we want to add to the game, we have decided the best approach would be to put our
2016-08-16 15:13 UTC · Community Announcements · Vertigo Games
A new update is out for World of Diving. In this update, we've added some new fish, improved the 'big fish' animations, added an update notification to the tablet and did some more bug fixing. We've also added sounds when surfacing and submerging. These were long overdue and add some extra immersion. Please note the divegame.net profile settings have been moved to the settings menu. We've replaced the divegame.net profile button in the main menu with a button which directs you to the EUCL3D 3D printing service to print out your avatar. The complete list of changes: - The following sea life was
2016-08-16 15:13 UTC · Community Announcements · Yarbin
A new update is out for World of Diving. In this update, we've added some new fish, improved the 'big fish' animations, added an update notification to the tablet and did some more bug fixing. We've also added sounds when surfacing and submerging. These were long overdue and add some extra immersion. Please note the divegame.net profile settings have been moved to the settings menu. We've replaced the divegame.net profile button in the main menu with a button which directs you to the EUCL3D 3D printing service to print out your avatar. The complete list of changes: - The following sea life was
2016-07-19 15:43 UTC · Community Announcements · Vertigo Games
We hope you are enjoying the recent updates to World of Diving. There were a lot of changes in the last update, and while we do our best to test all of these changes, some problems might still arise after a new build is live. This update is primarily focused on improving stability and fixing bugs. We really appreciate all of the feedback we get from you guys. This feedback helped us a lot in identifying some of the problematic parts of the game (ex. not being able to interact with objects with your right hand while you have the tablet equipped in your left while using a Vive). New Feature: You
2016-07-19 15:43 UTC · Community Announcements · Vertigo Games
We hope you are enjoying the recent updates to World of Diving. There were a lot of changes in the last update, and while we do our best to test all of these changes, some problems might still arise after a new build is live. This update is primarily focused on improving stability and fixing bugs. We really appreciate all of the feedback we get from you guys. This feedback helped us a lot in identifying some of the problematic parts of the game (ex. not being able to interact with objects with your right hand while you have the tablet equipped in your left while using a Vive). New Feature: You
2016-06-17 16:33 UTC · Community Announcements · Vertigo Games
The new WoD version is live. There have been a lot of changes (and a lot of time..) since the previous version. We have made some really big improvements performance wise. All levels are now running at a solid 90fps on an Oculus mininum spec PC in VR mode. For this, almost all art has seen a complete overhaul which you will be able to see once we put the new build live today. Additionally, the following major changes can be found in this update: - A complete re-do of fish rendering - Fish AI improvements - Tablet for most interface interaction - Story-mode which guides you through the game - H
2016-06-17 16:33 UTC · Community Announcements · Vertigo Games
The new WoD version is live. There have been a lot of changes (and a lot of time..) since the previous version. We have made some really big improvements performance wise. All levels are now running at a solid 90fps on an Oculus mininum spec PC in VR mode. For this, almost all art has seen a complete overhaul which you will be able to see once we put the new build live today. Additionally, the following major changes can be found in this update: - A complete re-do of fish rendering - Fish AI improvements - Tablet for most interface interaction - Story-mode which guides you through the game - H
2016-06-17 16:31 UTC · Community Announcements · Vertigo Games
Johann Overhaul of the entire game, and stuff... It's been about 3 months since our last Development Blog. There's been a lot of developer activity on World of Diving in that time. First of all; we've made some really big improvements on the performance side. All levels are now running at a solid 90fps on an Oculus minimum spec PC in VR mode. For this, almost all art has seen a complete overhaul which you will be able to see once we put the new build live today. We have also added HTC Vive support. Personally, I've been doing lots of work on getting everything working again since so many syste
2016-06-17 16:31 UTC · Community Announcements · Vertigo Games
Johann Overhaul of the entire game, and stuff... It's been about 3 months since our last Development Blog. There's been a lot of developer activity on World of Diving in that time. First of all; we've made some really big improvements on the performance side. All levels are now running at a solid 90fps on an Oculus minimum spec PC in VR mode. For this, almost all art has seen a complete overhaul which you will be able to see once we put the new build live today. We have also added HTC Vive support. Personally, I've been doing lots of work on getting everything working again since so many syste
Full appinfo as delivered by Steam PICS, changenumber 38063195. Also at /api/app/251890/raw.
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