Update Notes for 1.1.1 (Hotfix)
Addressed a potential lock up when casting DUMAPIC under certain circumstances
Wizardry: Proving Grounds of the Mad Overlord is a full 3D remake of the first game in the legendary Wizardry series of RPGs.
| App ID | 2518960 |
|---|---|
| App type | Game |
| Developer | Digital Eclipse |
| Publisher | Digital Eclipse, Atari |
| Release date | 2024-05-23 16:00 UTC |
| Release state | released |
| Controller support | partial |
| Store page | store.steampowered.com/app/2518960 |
| Last store refresh | 26 minutes ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | wizardry.exe |
| Playing now | 96 (25 minutes ago) |
|---|---|
| 24-hour peak | 100 |
| All-time peak (tracked) | 100 2026-09-11 23:20 UTC |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:00 UTC | $10.49 | $34.99 | -70% |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 15463068 | 2024-08-22 18:11 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228988 | windows | from app 228980 · shared install | ||||
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 2518961 | 1.39 GB | 1.20 GB | 1150205344733070935 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 15463068 | public | 2024-08-22 18:11 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:00 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Addressed a potential lock up when casting DUMAPIC under certain circumstances
Greetings, adventurers! We've heard your feedback since the release of Wizardry, and we appreciate all your suggestions. We've fixed numerous bugs and added a few features requested specifically by players, and we hope these changes make your time in The Maze even more enjoyable. New Features: Fast Combat Option Players can choose to deactivate animations to speed up combat. The enemy has to be fully inspected/deduced for this feature to appear. Once available, it can be activated with a button press. Level Cap Increase Players now have a limit of 99 million XP. Old-School Options > Castle Opt
What are the most influential games of all time? Doom. XCOM. Half-Life. Civilization. Baldur's Gate. The list goes on, but without some of these legendary masterworks, the entire world of gaming today would look very different. Originally released all the way back in 1981, one legendary RPG created the template for almost everything that followed, including Final Fantasy, Mass Effect, and Darkest Dungeon. Now, it's been completely remade from top to bottom, and you can play the entire thing today. Read the rest of the story... RELATED LINKS: Father of all party-based RPGs gets a remake, early
Wizardry: Proving Grounds of the Mad Overlord has reached a major milestone with the 1.0 release of the game. Here are the items that were addressed/improved in this latest update: Numerous bugfixes Finalized localization implemented Various audio fixes and refinements Additional pass on visual FX Various level-based fixes and adjustments
Hello and happy Friday! We are releasing a small update to the current 0.4 version of the game to address some player feedback and introduce a new experimental feature! (As noted below, please back up your saves before you attempt it!) Automatically fully identify Level 7 Fighter if you resume a game with the ribbon Uncursing and Identifying items now properly contribute to "Boltac's Summer Home" achievement Fixed a lock-up from teleporter on floor 7 (Classic version) Experimental feature to switch level set with command line argument ("-modernlevels" or "-classiclevels" - back up your saves b
Friends and adventurers, we sincerely hope you find this massive March of the Mad Overlord update to have been worth the wait. We've spent the first quarter of 2024 bringing many planned features and upgrades into the game; here's what you can look for when you return to the Maze… Improved Graphics All 10 levels of the Maze now have received a significant visual upgrade. Please take notice of the cleaner textures and improved visuals as you run for your life, desperately searching for the gorgeously rendered exit. And Levels 6-10 now use a secondary tileset! New Music Winifred Phillips has com
A work-in-progress version of Japanese localized text was erroneously enabled in Update 0.3. We are still working on this feature and it is not yet ready to be played. We have disabled it in this patch. Our apologies for the inconvenience.
Well met, adventurers — it's time for another update to our reimagined version of Wizardry: Proving Grounds of the Mad Overlord. This time we've tried to focus on player feedback as much as possible, and we're expanding some of the core systems of the game to make the experience more forgiving — but only if you want it to be! Let's dive into what's new. Expanded Inn & Temple Functions Two key buildings in town have been enhanced. All the features of camp can now be accessed in town at the Inn, and you can now rest your whole party with one button press. At the Temple of Cant, you'll find resur
We have received the following scroll, with a message scrawled in what we hope is merely maroon ink: Woe to you adventurers who dare trespass upon my labyrinth! I, Werdna, devised my dungeon to punish any mortals foolish enough to challenge my supreme will. Let this be your final warning: Seek not your riches or Trebor's amulet -- I will keep what I've earned and take your life as many times as necessary to fulfill my destiny!
Fixed an issue where starting equipment was not being given to new characters upon character creation.
New Identification System now automatically rolls to identify enemies as the original game did instead of requiring the player to use the Inspect Enemy action to do so. This makes the system more opt-in and the new system now provides an extra add to the original game instead of wholly replacing the original system. An issue with button focus being lost when opening the spell tabs on the character sheet has been fixed. This issue was most obvious with characters who had spells on both the Divine and Arcane spell tabs. It was primarily affecting players playing with a controller. Fixed missing
Hello from the Digital Eclipse Wizardry development team. We have made significant progress in addressing much of the feedback that we have received over the last six weeks. Early access version 0.2 of Wizardry contains some new features planned by our team as well as a few things we added as a direct result of your feedback — so thank you for your patience and support as we improve! Here’s what you'll find in this update: Full Mouse & Keyboard Support Our initial release was heavily controller focused, but we promised mouse support in our first update. Now, you can navigate all the menus in t
WERDNA had a breakthrough warding himself against the madness of the amulet. He can now more easily differentiate between the loyal undead and pesky adventurers when unleashing the power of TILTOWAIT.
Fixed uncommon issue in combat that was causing the game to soft lock Fixed bug with HP generation at level up that was artificially keeping character’s hit points lower than they should have been Highlight on enemies for selection can now be seen even when the enemy is unidentified Changed MADI effect so that it no longer unpleasantly, rapidly flashes When casting spells in camp, the last spell cast will remain selected after the spell effect completes Message at Inn detailing the experience needed to level up now requires a button press to dismiss, preventing the player from accidentally sel
Fixed an issue that was preventing new spells from being awarded properly when leveling Possibly addressed an uncommon issue that was causing save data to be overwritten by default data (Please let us know if you still see it - we're having trouble reproducing it!) Addressed the unnecessary launching of VR applications Fixed some legacy UI timing around chests that should reduce the likelihood getting into a bad state that would prevent you from opening chest (A proper fix is "coming soon") Reduced a potentially long delay, under certain situations, when the legacy UI was communicating a surpr
Full appinfo as delivered by Steam PICS, changenumber 38617724. Also at /api/app/2518960/raw.
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