Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:14 UTC.
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2025-10-10 00:04 UTC · Community Announcements · andaoking
God Within VR – Closed Beta (1.0) AnnouncementAdventurers,After a full year of development, the 1.0 closed beta for God Within VR is now live! This update is effectively a ground-up overhaul of the game—level structure, combat feel, visuals, and systems have all been rebuilt or significantly upgraded. We’d love your feedback to help polish the launch build.What’s in this betaThree large chapters (maps): new level layouts, exploration routes, and richer environmental storytelling.Dozens of new weapons: expanded melee/ranged categories enabling diverse builds and playstyles.Many new bosses & ene
2024-07-03 09:31 UTC · Community Announcements · andaoking
First of all, apologies for the delayed update. I've been busy with finals and recently got hooked on the Elden Ring DLC, This time, I fixed a batch of very old bugs. Some of them I forgot, but generally, they include: Fixed the parry red light display error Improved parry feel Fixed the bug where monsters would suddenly collapse limply after being parried and stunned (an old bug, finally fixed) Made enemy ragdoll physics more stable Improved skeleton dismemberment stutter on death Optimized the stutter issue when enemy death models gradually disappear Randomly placed a few new weapons on the
2024-05-18 16:49 UTC · Community Announcements · andaoking
vive wand players can now dash by pusshing down on the right trackpad
2024-05-15 19:29 UTC · Community Announcements · andaoking
I turned the iron giant into a true boss. Originally, he was meant to be a guard, but because of the boss door, people mistook him for a boss (my mistake). Now, he is a real boss called Morgrim the Fallen Sentinel. I also decreased the damage from exploding barrels and fixed the issue where the character's cape was clipping through the body. PS: The tutorial level is steadily developing, and many new features are on the way. Please be patient. Development is slow due to a lack of funds, as I have to work while developing. However, it will be completed. Thank you for your patience.
2024-05-05 09:11 UTC · Community Announcements · andaoking
So yesterdays update didnt fixe the water die problem,this time its fixed And another important fix: fixe blurry textures on some objects! dont know how i missed it.
2024-05-04 19:30 UTC · Community Announcements · andaoking
**5.5 Updates:** 1. Enhanced traversal capabilities: Players can now navigate over small objects more smoothly. Previously, there were instances where players could get stuck on minor obstacles within the game environment. This update rectifies that issue, offering a more seamless experience. Additionally, ramps have been added, and the terrain in Chapter 1 has been smoothed out for improved navigation. 2. Refined dashing mechanics: The code governing dashing has been rewritten, resulting in increased stability and smoother execution of the mechanic. Players can now enjoy a more reliable and r
2024-04-23 19:31 UTC · Community Announcements · andaoking
Fixed the bug that when you click on an empty slot in the inventory,it will show a weapon discription Change the weight and feeling of some swords to be more quicker other little changes Note:Sorry for not upating importnt ccontent, Im getting ready for a really big update!Which includes a remake of a new seoerate tutorials scene, a upgrade on the quipment and summoning weapon system, a intro cutscene, new npcs and bosses, so please wait for me to finish it,welcome to join discord!!!have fun
2024-04-12 09:41 UTC · Community Announcements · andaoking
Whats new: 1 the long waited controller offset setting,you can access it in the menu,you can now ajust the controller offset however you want. 2. decapitation! only for the red guys head for now,ill add decapitation to every enemie in the future,just need to chopp them up first. Ajustments and bug fixes: fixed settings like turning and standing mode not save after entering another scene, fixed choosemode scene lighting and water shader error added some sound and vfxs tweeked the blocking to be more fluent and many other things i forgot... I am curenttly working on remaking the tutorial scene i
2024-03-25 19:35 UTC · Community Announcements · andaoking
Fixed controller offset fixed issues with the second elevator fixed when in lobby pressing teleport lobby get the game stuck fixed the lobby ao
2024-03-23 18:58 UTC · Community Announcements · andaoking
1.updated enemie weapon stability issues 2.enemies now twich when hit when stunned,and cant be grabbed or stabbed due to weird behavior 3.removed the ugly stun particle effect 4.now skeletons fall apart when death(still no sound though,still searching) 5.enemies now disappear in 4 seconds on death,ill add an option to close disabling for stronger computers in th future. 6.fixed the bug of enemies healthbar not showing at first until retoggle. 7.fixed skeleton with no sheild having no energy bar. 8.changed dashing from adding force to moving very quickly in a short time. 9.modified energy bar f
2024-03-20 19:24 UTC · Community Announcements · andaoking
FIXED a bug with the menu that causes the game to go into slow motion!Will make the paths easier to walk on,heard it made some people not feel well sorry about that!
Full appinfo as delivered by Steam PICS, changenumber 34906235. Also at /api/app/2519220/raw.
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