Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:07 UTC.
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2022-04-04 22:38 UTC · Community Announcements · vkidd
Hello folks, We've had to stop our development schedule for Lacuna Passage V2. Our goal with this project was to first expand on the original concept built by Random Seed, followed by raising funds & backing to ramp-up production. Due to various factors we have not been able to meet this goal. We understand the community here has been eagerly waiting to see this project thrive. Our team has also been committed to building out Mars and we've spent many hours and resources doing so. But sadly we cannot continue down this path. In the future, if we find the right backing, we might attempt to leve
2020-09-08 23:36 UTC · Community Announcements · vkidd
Hi folks, in our last update we touched on the dynamic weather system we’ve built to recreate conditions on the Martian surface. This update is a brief check-in to show you our new astronaut suit and some features we've built around it. Martian Suit We’ve designed and built a modern EVA ( Extra Vehicular Activity ) suit. It's light and flexible but still provides protection from the terrain and solar radiation. {STEAM_CLAN_IMAGE}/28764393/f30302d01a418343d3698df32ea4be1b71cb5dbc.png {STEAM_CLAN_IMAGE}/28764393/2aa9f4cdde93f339a43d6f065b60b6f578880248.gif Features: The shoulder integrated Oxyge
2020-06-16 01:14 UTC · Community Announcements · vkidd
As things slowly return to normal we’d like to talk about our new development timeline and progress. Update 04 touched upon new assets and items. This update will cover our launch timeline, new gear in the works, and weather systems. New Timeline We want to be upfront about delays. Update 03 layed out a July release of the new version of Lacuna Passage. This was an aggressive timeline that we set out to accomplish in earnest. Of course we did not expect the chaos of pandemic lockdowns and restrictions. Our launch timeline is now pushed to the end of this year. We know this is disappointing but
2020-04-05 00:05 UTC · Community Announcements · vkidd
Hi folks we hope everyone is safe and well during these unexpected circumstances of the global pandemic. In Update 03 we talked about Rovers and a timeline for our new build. This update is a brief check-in towards that goal. At the moment we’re heads-down and focused on hitting the July timeline. We’ve had to make changes to our working setup due to social distancing restrictions in California. But work on the new build is continuing at a good pace. {STEAM_CLAN_IMAGE}/28764393/db85616fb3cbc0d7cc20a7411a03d613f72b946e.png Among the many things we're working on are updated assets, animations an
2020-01-31 00:56 UTC · Community Announcements · vkidd
We hope everyone had a great start to 2020. Post holidays our team hit the ground running with our build-out of Lacuna Passage and we’re excited to share more progress. In Update 02 we talked about new areas like the stunning Chandor Chasma, and our new Habitat design. Let’s start this update with a look at Rovers! Martian Rovers {STEAM_CLAN_IMAGE}/28764393/dd7223e978cf8a77593b63b977e486a7e3d164c0.gif Want to colonize a harsh planet? You'll need a reliable set of wheels. This 4-Axle Mars Rover will be the backbone of long distance travel and moving stuff around. At work we’ve dubbed this machi
2019-11-22 02:26 UTC · Community Announcements · vkidd
It’s time for Update 02 and we’re excited to share our progress on Lacuna Passage. In our last update we talked about the switch to Unreal Engine which allows us to create larger landscapes and build accurate maps from terrain data captured by NASA’s Mars Reconnaissance Orbiter. Let’s start this update with a look at a brand new map. :: ~~ Drum roll ~~ :: Candor Chasma Located in the heart of Valles Marineris, Candor Chasma is the deepest part of a giant canyon system that stretches across Mars. This map in the southwest quadrant of Candor Chasma, lies in a deep valley that is surrounded by ha
2019-09-20 21:41 UTC · Community Announcements · vkidd
Hi All, Since acquiring Lacuna Passage we’ve been planning out and building our new direction for the game. Today we’d like to share this direction with you and show some of our development progress. The current version of Lacuna Passage (on Steam) captures a glimpse of what it’s like to be an Astronaut on Mars. Our development goal is to build on Tyler’s original concept, while revitalizing and greatly expanding the gameplay possibilities. To accomplish this we are making some big foundational changes. Unreal Engine Future versions of Lacuna Passage will be built in Unreal Engine. Switching o
2019-04-12 18:30 UTC · Community Announcements · xOR10Nx
A couple months ago I had to make a very difficult announcement. Lacuna Passage was being put on ice. That decision was not made lightly and I kept looking for a solution that might allow the game to live on. Well, I’m happy to share that Lacuna Passage has found a new home. Effective immediately, Candescent Games is taking over development. I’ve been communicating closely with Vilas Tewari and the team at Candescent Games in Burbank, California and the future looks bright for Lacuna Passage. This game has been very important to me and I wouldn’t trust it to just anyone. They have demonstrated
2019-01-27 02:19 UTC · Community Announcements · xOR10Nx
Version 0.65 just went live to add a long requested feature. Mouse input for datapad screens. There are two ways to use the mouse controls. First, you can just hold down the datapad key (E by default) and the UI will switch to fullscreen with mouse input enabled as long as you have the datapad key held down. It will close the datapad when you release the key. The second way is to open the datapad normally by just tapping the datapad button instead of holding it. This will bring up the datapad like you are used to and then you can press R to switch between keyboard controls and mouse controls.
2018-12-23 04:26 UTC · Community Announcements · xOR10Nx
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28764393/f32c189361f5e84bc6f4d2424279aa513b3a1530.png I was intending for this update to go live to everyone before Christmas, but I ran into some last minute bugs that I didn't have time to fix before I travel. Instead of leaving you all empty handed during the holidays, I figured I would put it out on the public beta branch. To enable it, right click on the game in your library and select Properties. Then go to the Betas tab and select the public beta. This is the preview for 0.65. It contains probably the most requested feat
2018-10-06 23:05 UTC · Community Announcements · xOR10Nx
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28764393/cd0c5143d30ca4c722896d3e22698859429deb43.gif There have been enough additions to the game that I felt it was time to go back and make some serious performance improvements. So there are fewer feature updates in this release, but it should make a big difference for some players on lower end systems. Check out the full change log below. Many of these fixes were suggested and tested by our helpful community on our official feedback forums. Significant performance improvements have been made across all gameplay systems. If
2018-09-01 01:20 UTC · Community Announcements · xOR10Nx
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28764393/da673d74752debb59dfb216addcaaaacffe040b6.gif This month's update is focused on expanding the research mechanics of the game. You now have a new research bench inside each habitat that lets you track your research progress towards four new achievements. There are lots of other bug fixes as well. Check out the full change log below. Many of these fixes were suggested and tested by our helpful community on our official feedback forums. Change Log There are four new achievements based on mission research progress. There is
2018-06-30 20:08 UTC · Community Announcements · xOR10Nx
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28764393/068910ec4786a963f5c033e15d20375c5083c44d.gif This month I'm introducing the first of many new late-game goal mechanics. No longer will the survival mode be entirely based on survival time. You now have the optional side objective of completing mission research. Much of this update consists of background implementation that will allow me to expand on the research features down the road, but for this first iteration I have added rock sample collection as the first type of research. So how does it work? Collecting researc
2018-04-01 01:36 UTC · Community Announcements · xOR10Nx
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28764393/ef67eafd227a4ca497924f9450845fc5ac32283c.gif Radiation storms are a new environmental hazard for Lacuna Passage. They will not occur if you pick the "No Storms" scenario, but otherwise they are randomized low levels of radiation exposure that you can only escape by taking shelter in a habitat. This update is a bit lighter on additional features than I was hoping for, but I just wanted to get something out for this month. Because of the rush to publish, there are also some balance issues that may need to be addressed in
2018-04-01 01:36 UTC · Community Announcements · xOR10Nx
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28764393/ef67eafd227a4ca497924f9450845fc5ac32283c.gif Radiation storms are a new environmental hazard for Lacuna Passage. They will not occur if you pick the "No Storms" scenario, but otherwise they are randomized low levels of radiation exposure that you can only escape by taking shelter in a habitat. This update is a bit lighter on additional features than I was hoping for, but I just wanted to get something out for this month. Because of the rush to publish, there are also some balance issues that may need to be addressed in
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