2025-05-10 18:59 UTC · Community Announcements · Knight Owl Games
- A new Experimental size sandbox cave map. {STEAM_CLAN_IMAGE}/44429329/3789e33c8d0b08c2e3efe90ba7f197787f4918ce.png - Diamond Mines now can be built in any biome. - Korean Language was missing some characters. - Missing text when building coal and gold mines. Thanks everyone for playing and enjoying the game! -Knight Owl Games and Goblinz Publishing
2025-05-08 15:57 UTC · Community Announcements · Knight Owl Games
- Some maps were missing Gold Mines. - Population goal UI is hidden at the start of the level Thanks everyone for playing and enjoying the game! -Knight Owl Games and Goblinz Publishing
2025-05-07 15:32 UTC · Community Announcements · Knight Owl Games
- When changing the select rebind button in the controls menu will self-lock the game Keeping in mind you'll always need the mouse to control the UI Thanks everyone for playing and enjoying the game! -Knight Owl Games and Goblinz Publishing
2025-05-06 17:03 UTC · Community Announcements · Knight Owl Games
Hello everyone, The moment we’ve all been waiting for has finally arrived—Mini Settlers v1.0 is officially LIVE on Steam! To celebrate, we're launching with a 30% discount for a limited time! https://store.steampowered.com/app/2521630/Mini_Settlers/ What's in the 1.0 update? NEW BIOMES Explore a richer, more diverse world with the introduction of three distinct biomes: • Plains: A vibrant and fertile landscape ideal for early expansion, offering a balanced mix of resources and space to grow. {STEAM_CLAN_IMAGE}/44429329/0303a348d1634e5628f2338837c57e566220410f.png • Snow: A frigid, snow-covered
2025-04-23 14:57 UTC · Community Announcements · Knight Owl Games
Hello everyone, We’re excited to announce that Mini Settlers v1.0 officially launches on May 6th! After months of testing, feedback, and improvements, the game is ready to leave Early Access. This release includes everything from the Experimental Branch—new biomes, expanded mechanics, improved balance—and marks the beginning of the full Mini Settlers experience. Whether you're returning or just joining us, we can't wait for you to build, connect, and settle in v1.0. Announcement Trailer 📅 Mark your calendars: May 6th. Wishlist or get the game here: https://store.steampowered.com/app/2521630/M
2025-03-13 16:39 UTC · Community Announcements · Knight Owl Games
Hello everyone, We’ve got some exciting news! The Experimental Branch is now live, bringing major gameplay improvements, new biomes, and expanded mechanics. This update represents the final iteration of our experimental build before the official launch, and we’d love for you to jump in and share your thoughts! It's recommended that you've played the main game for a couple of hours before going into the Experimental Branch. What’s New? Two New multi-biomes Maps: One medium and one large map to test different playstyles and biomes. {STEAM_CLAN_IMAGE}/44429329/efbbe8552b1b08bf25eed6dd9da4aecb8823
2025-01-20 20:22 UTC · Community Announcements · Knight Owl Games
Hello everyone, We're thrilled to announce that Mini Settlers 1.0 is set to launch in Q2 2025! While our team is hard at work reading feedback, adding new content and preparing for the big release, this means there won’t be any public updates any time soon. However, we’re excited to share that an experimental branch for the 1.0 build will be announced soon hopefully next month. All info will be shared here and on our Discord Server. {STEAM_CLAN_IMAGE}/44429329/703b3be720315bb08523676b3342be48dc7f3288.png Also as a part of the Steam Real-Time Strategy Fest, we're running a special sale—Mini Set
2024-11-11 08:32 UTC · Community Announcements · Knight Owl Games
Hi everyone, Patch #6 is live including some minor bug fixes and changes. Change Log: Fixed: - Bug fixes regarding saving and loading uncomplete roads. Thanks for playing and have a nice day, -Knight Owl Games & Goblinz Publishing
2024-11-10 12:43 UTC · Community Announcements · Knight Owl Games
Hi everyone, Patch #5 is live including some minor bug fixes and changes. Change Log: Fixed: Various localization issues and rephrasing in the handbook. "Per 1 min" text in the resources dashboard was too large in some languages to fit properly. Text on houses UI without a city center text was too small in some languages. "Population satisfaction" overlay tooltip would extend off-screen in all languages. Resource path tracking occasionally displayed unusual shapes on roads when selecting a building. Brief display of the previous video when hovering over building buttons with video previews. "M
2024-11-07 18:02 UTC · Community Announcements · Knight Owl Games
Hi everyone, We're excited to share our newest update with you the Helipad and Overlay Update (v0.3) now you can fly over your buildings while getting detailed insights across your island. Added Overlay and Resources Dashboard System Get detailed insights across your island, from population satisfaction to production efficiency, and pinpoint traffic issues affecting resources. New features include: Resources Dashboard: View total demand, production, and current production of any selected resource, along with overlays for input, output, and storage locations. Population Satisfaction Overlay: Mo
2024-09-18 15:47 UTC · Community Announcements · Knight Owl Games
Hi everyone, We're excited to share our newest update with you the Sandbox Update (v0.2) now you can play the game without restrictions and goals with everything unlocked. {STEAM_CLAN_IMAGE}/44429329/5bf5a26919fa74d0b1990d629a1a10cf65417d76.png Including: Build Villages and Monuments. 16 maps across four size categories. New Experimental Size Map, this is a new size so please let us know if you faced any issues or lag while filling up this map with your designs.- A new Instant Build Tool is available to build anything instantly. {STEAM_CLAN_IMAGE}/44429329/38e8aa076ed9a3f067fb3de0c693eff1d74c8
2024-08-14 18:42 UTC · Community Announcements · Knight Owl Games
Hi everyone, Patch #4 is live including some minor bug fixes and changes. Change Log: Added: - Controls key "3" to the handbook tip about controlling game speed. - Better linked station highlight system when hovering over stations - while the camera is zoomed out - will now show a big pop-up on the station and its linked station with their output resource. {STEAM_CLAN_IMAGE}/44429329/740ca4b23702b2ec6ac9c1279cc827d696398b46.gif Fixed: - Stations were overflowing by asking for extra resources after loading the game. (Thanks JinxedLynx, Re7-Bobie, Aerialtus, Darrell, KristyBisti, Blazedragon223
2024-08-11 09:14 UTC · Community Announcements · Knight Owl Games
Hi everyone, Patch #3 is live including some minor bug fixes and changes. Change Log: Removed: - Keyboard Arrows controls from "Camera Move" in Handbook and tutorial. (Thanks kesler1) Modified: - Now you can build Foresters on top of a full forest (even if there are no empty spaces). (Thanks Dr. William Hobbs) Fixed: - Some Localization errors while hovering over mines and ores. (Thanks ThatBeADragon) - Resources tooltip shows up over the building UI. - Sometimes the wrong text shows for the completed level quest. (Thanks Slappy and らてのす) - The prioritized buildings were not getting set correc
2024-08-09 20:43 UTC · Community Announcements · Knight Owl Games
Hi everyone, After a community discussion over the Steam discussion forum and our Discord server, we decided to remove the time limits from the levels quests, and make the in-game timer disabled by default. If you want to view the real-time timer in the game or to view your best time feature in the game over menu or level selection in the main menu all you have to do is go to Options -> Game and enable the in-game timer. Change Log: Removed: - Time limits from levels quests. Modified: - The in-game timer is now disabled by default if you want to see your best time you have to enable it from th
2024-08-09 10:50 UTC · Community Announcements · Knight Owl Games
Early Access Patch #1 (v0.1.1) Modified: - The Auto Save interval is 5 mins instead of 10 mins. Fixed: - Resources getting stuck on highway trucks resulting in buildings not getting their orders. - Level Quest is shown as incomplete in the pause menu if the in-game timer exceeds its time limit even if it has been completed. - "Not available in level" in the construction menu was not localized. - Arabic Controls Rebinding Localization was reversed. Thanks everyone for playing and please keep letting us know of your feedback -- all reviews and suggestions are enormously appreciated, and we will
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